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Posted 13 September 2010 - 03:22 PM
Posted 13 September 2010 - 03:54 PM
Posted 13 September 2010 - 07:26 PM
Wrong, if every drop uses a seperate object, it's not efficient at all, it's an extreme resource hog.@weckar
But it is a great effect at high FPS, so it is efficient.
Edited by EanFox, 13 September 2010 - 07:28 PM.
Posted 13 September 2010 - 07:33 PM
But it is a great effect at high FPS, so it is efficient.
Posted 13 September 2010 - 09:52 PM
Posted 14 September 2010 - 07:34 PM
Posted 02 February 2011 - 11:51 PM
Edited by Fish9, 02 February 2011 - 11:52 PM.
Posted 03 February 2011 - 06:20 PM
HahahahahahahWhen I turn off the rain, I get 3400 FPS. and when I turn it on, I get up to 95. It seems the rain is 2D rather than 3D. Given I have a Radeon 5800 series, which is designed for DX10 and NOT for 2D graphics, I found this rather irritating. I would probably get a better frame rate if walls were being drawn in 3D. not much has been done lately to improve 2D graphics, while 3D has been constantly for the better part of 20 years. Although my computer can play Crysis at 70fps at the highest graphics settings with DX10, it drops below 60 fps when there are more than ~400 solid vectors being drawn. there are very few GPU's that are designed for vector graphics, but the ones that are, are extremely good at it.
look at the scores for 2d graphics of the top ten computers ever benchmarked with this software:
PC benchmarking
Posted 25 February 2011 - 07:31 AM
Posted 17 March 2011 - 06:56 PM
Edited by john_smith, 17 March 2011 - 06:56 PM.
Posted 18 August 2011 - 10:31 PM
Posted 24 August 2011 - 02:57 PM
Posted 24 August 2011 - 03:01 PM
Well, on my crappy computer, it ran fine, so I don't get why people are saying it is inefficient.
Posted 25 August 2011 - 09:20 PM
Well, on my crappy computer, it ran fine, so I don't get why people are saying it is inefficient.
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