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Final Core -RTS/RTT-


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#101 tabc3dd

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Posted 15 August 2011 - 08:13 PM

your leaving the world of programming :( sad days, you will be missed around here


Lol thanks, but I didn't help that many people ^^. And I'll hopefully be back in a few years.

Just a free bump too :P
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#102 dialgpalkia

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Posted 23 August 2011 - 10:23 PM

hey dude dont go ur awesome!! anyway why did u remove the mission editor?
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#103 wargeneral

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Posted 11 September 2011 - 08:57 AM

*stand to attention
*Three-volley salute
*bang....
*bang....
*bang....hits bird..... O.O
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#104 tabc3dd

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Posted 20 November 2011 - 11:07 AM

hey dude dont go ur awesome!! anyway why did u remove the mission editor?


Small bump as I was passing by.
I removed it since it was incomplete and I wanted to leave behind a finished game ^^
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#105 tabc3dd

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Posted 08 January 2012 - 08:56 PM

As i had a bit of free time i decided to improve the tutorial, and it should now be much more intuitive and usefull. I also removed some slight bugs and reduced the filesize.

Hope you guys like it
Tabc3dd
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#106 dialgpalkia

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Posted 20 January 2012 - 10:32 AM

testing new version now ^.^
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#107 tabc3dd

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Posted 21 January 2012 - 01:42 PM

testing new version now ^.^


Thank you :), although nothing noticeable has changed apart from the tutorial ^^'

However, i decided that I will work a bit on the game during the next vacations in 4 weeks if I get some demands in this topic ^^.
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#108 dialgpalkia

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Posted 21 January 2012 - 09:19 PM

I love the tutorial!!!Its great!!
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#109 tabc3dd

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Posted 16 February 2012 - 08:13 PM

I love the tutorial!!!Its great!!


Thanks :)
Bumping my topic up, hopefully someone will find this game interesting ^^
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#110 Terrified Virus

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Posted 18 February 2012 - 06:43 PM

Love the concept of customizable ships, it's very unique...
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#111 tabc3dd

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Posted 26 February 2012 - 02:07 PM

Love the concept of customizable ships, it's very unique...


Thank you :), was there anything you really didn't like that I should change please ?
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#112 NicroGames

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Posted 28 February 2012 - 08:35 PM

Actually, I remember this game from a while ago. It kind of inspired me!
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#113 tabc3dd

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Posted 25 March 2012 - 07:22 PM

Actually, I remember this game from a while ago. It kind of inspired me!


Glad it did :)

Btw, I was thinking about adding a lower hud to the game, which would show stats of selected units and contain command buttons . Does anyone who has previously played this think it would be a good idea, or should I keep the clean UI I currently have ? Thank you for any feedback.

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#114 Yal

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Posted 10 April 2012 - 01:16 PM

Some feedback on the topic:

You shouldn't have the first post center-aligned, it makes it harder to read. That might be the reason you have such a high views-per-reply ratio. It's OK for headlines, but the main text suffers for it.

BTW, did you know you can use bold text and change the size and color of text passages? If you don't overuse it you could likely spice up the opening post a bit.
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#115 jflorek

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Posted 14 April 2012 - 01:33 AM

You definately need command buttons... As for the UI... I think that you should move everything to the bottom exept the unit/building counter, and add command buttons on the right bottom. Also you should add a decorative panel that the bottom UI things sit on, also needing the view to be able to 'pan down' farther so that you can still see the bottom of the map (or add useless object at the bottom that acts as the room edge)
BTW ur game inspired me... im definately adding u to the credits of my RTS in the 'inspirations' section (along with the new 3 musketeers movie, AoE3, simcity, and maybe some more things)
:chikin lol random chicken
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#116 tabc3dd

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Posted 15 April 2012 - 08:14 AM

Some feedback on the topic:

You shouldn't have the first post center-aligned, it makes it harder to read. That might be the reason you have such a high views-per-reply ratio. It's OK for headlines, but the main text suffers for it.

BTW, did you know you can use bold text and change the size and color of text passages? If you don't overuse it you could likely spice up the opening post a bit.


Thanks, I've tried to edit the opening post a bit. However, due to a bug I believe, I cannot align the text correctly so it'll have to stay center aligned :/.

You definately need command buttons... As for the UI... I think that you should move everything to the bottom exept the unit/building counter, and add command buttons on the right bottom. Also you should add a decorative panel that the bottom UI things sit on, also needing the view to be able to 'pan down' farther so that you can still see the bottom of the map (or add useless object at the bottom that acts as the room edge)
BTW ur game inspired me... im definately adding u to the credits of my RTS in the 'inspirations' section (along with the new 3 musketeers movie, AoE3, simcity, and maybe some more things)
:chikin lol random chicken


Thanks, I'll take all of that into account :)

Edited by tabc3dd, 15 April 2012 - 08:15 AM.

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#117 tabc3dd

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Posted 13 July 2012 - 01:50 AM

After some time off, here's an update, mainly concerning the HUDs and buildings.

Spoiler



As always, any feedback wether it be positive or negative is gladly appreciated. Let me know if you disapprove with any of the changes.

Edited by tabc3dd, 13 July 2012 - 01:50 AM.

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#118 dialgpalkia

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Posted 14 July 2012 - 12:12 AM

ok i wanna test this new updates :)
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#119 junhalestone

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Posted 14 July 2012 - 01:52 PM

I played this a while ago and it's great - I can't believe it doesn't have more attention!
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#120 orse ost e7 o

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Posted 15 July 2012 - 04:49 AM

This game has come quite a long way since i fisrt saw it, which was way back when you fisrt announced it! Games much better then when i first played it, and that saying something, seeing how amazing it was back in the day :thumbsup: Great job, there is no reason this shouldn't be featured at the sandbox.
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