Final Core -RTS/RTT-
#81
Posted 20 April 2011 - 08:03 AM
Another great change : all message boxes are now nice and clean with an equal border on the top and the bottom, looks much more professionalThe Map Editor is now nice and useable, and you can already create easily some sweet missions.
#82
Posted 26 April 2011 - 02:13 PM
Also fixed a few glitches and typos, and added a few things.
Feedback appreciated
#83
Posted 30 April 2011 - 11:24 PM
#84
Posted 06 May 2011 - 02:03 PM
#85
Posted 08 May 2011 - 05:06 PM
#86
Posted 14 May 2011 - 06:36 PM
Anyways, the game has now been optimized to handle large number of enemy related objects
#87
Posted 20 May 2011 - 05:17 AM
Edit : Come on, 9 posts in a row ... Oh well ^^
Edited by tabc3dd, 20 May 2011 - 05:18 AM.
#88
Posted 23 May 2011 - 09:46 PM
oh and nice bumping, you take after me on pretty much any site lol
Edited by wargeneral, 23 May 2011 - 09:46 PM.
#89
Posted 06 June 2011 - 08:32 AM
downloading
LEMME SEEE XD
, ill play it after i get home from school
oh and nice bumping, you take after me on pretty much any site lol
Didn't get your last sentence, but thanks
#90
Posted 06 June 2011 - 08:35 AM
For that, I'll download your game and try it out!
EDIT:
Wow. Now that's what I call a game. It's pretty advanced, I have to say - I'm really impressed. The only negative I'd say is that the tutorial is too short - could you add one for the actual gameplay, not just the hangar?
Incredible game, though - nice. I'll give you a (+) for that!
Edited by junhalestone, 06 June 2011 - 11:08 AM.
#91
Posted 06 June 2011 - 04:27 PM
I know how you feel with the bumping - I've had 7 in a row in my 'Frontier' Topic...
For that, I'll download your game and try it out!
EDIT:
Wow. Now that's what I call a game. It's pretty advanced, I have to say - I'm really impressed. The only negative I'd say is that the tutorial is too short - could you add one for the actual gameplay, not just the hangar?
Incredible game, though - nice. I'll give you a (+) for that!
Thanks, i'll take care of that one day or another
I'll have a look at your topic ^^
Edit : Okay then, gave you constructive feedback
Btw, if you could rate my game, i'd greatly appreciate it ^^
Edited by tabc3dd, 06 June 2011 - 04:56 PM.
#92
Posted 06 June 2011 - 04:55 PM
Please leave feedback for me if you do! It's greatly appreciated!
Thanks - I really do like your game by the way.
Edit: yeah, sure I'll rate it 5*****! it is great!
I might enter your competitions, too.
Edited by junhalestone, 06 June 2011 - 08:33 PM.
#93
Posted 15 June 2011 - 07:53 AM
in missions most of the time your outnumbered
The frame rate..... WOW, with everything happening on screen at once, the frame rate is epic, i dont think it ever dropped under 30
all in all, A VERY NICE GAME, not much improving could be done, except, this may however lower the frame rate slightly, make the ship sections glow, and pulsate there colours by using image_alpha, just my personal opinion
Overall 9.8/10
for the game maker rating 5/5
#94
Posted 19 June 2011 - 11:28 AM
where do i start, i love this game, Final Core really has alot to offer RTS games, the mix of an RPG style element is an act of genius on your behalf Tab, nice work.
in missions most of the time your outnumbered, but i love that, it's the way games are meant to be, crushing you as you try to fight back, when i was loosing i got so hyped up with what i was playing and the fact that my guys were slowly pushing the enemies back that i yelled, "THIS....IS.....SPARTA!!!!" XD, that means,..... it was awesome i loved it every second, the ship designer was great and im curious on how you made it, the controls are simple and intuitive, at first I had trouble understanding construction of buildings, on the mission where you have to collect the yellow stuff (sorry forgot the name of it) and i couldnt build any turrets. but i quickly figured it out
The frame rate..... WOW, with everything happening on screen at once, the frame rate is epic, i dont think it ever dropped under 30
all in all, A VERY NICE GAME, not much improving could be done, except, this may however lower the frame rate slightly, make the ship sections glow, and pulsate there colours by using image_alpha, just my personal opinion
Overall 9.8/10
for the game maker rating 5/5
Thank you very much
Here's my current to-do list for when I have time, any additions to it will be gladly appreciated so keep the feedback coming
- Remove the mission creator button, since it's too complicated/not worth implementing and makes the game feel unfinished
- Add help and tips in missions if you chose to use the tutorial
- Prevent mousing over buttons causing information messages to replace important plot messages
- Add a special "High Graphic Effects" mode
#95
Posted 24 June 2011 - 06:48 AM
keep me updated
#96
Posted 24 June 2011 - 10:29 PM
Bob destroyer of worlds.
#97
Posted 02 July 2011 - 04:36 PM
Anyways, any feedback is greatly appreciated as always, preferably feedback on how my game is bad so that I can change it before I leave the world of programming for 3 years
#98
Posted 03 July 2011 - 07:12 PM
is the easiest way to win.
If you could balance it a bit more so that more expensive ships are worth it.
#99
Posted 03 July 2011 - 07:44 PM
I have found that building small cheap ships with mostly guns on them
is the easiest way to win.
If you could balance it a bit more so that more expensive ships are worth it.
Well I could increase the base price of building ships ^^, but this problem is solved later on
Thanks, I'll see what I'll do.
Tabc3dd
#100
Posted 06 July 2011 - 02:52 AM
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