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#21 1387kill

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Posted 10 December 2010 - 08:10 PM

THAT would be impossible to avoid combat in a city full of undead people

Edited by 1387kill, 10 December 2010 - 08:14 PM.

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#22 quadriseene

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Posted 15 December 2010 - 03:43 AM

THAT would be impossible to avoid combat in a city full of undead people


Impossible? No. If you had a stealthy, swift character, you could avoid combat indefinitely. Remember, there's no real need to engage in combat against them unless it's unavoidable, like if you were trapped in the open and surrounded.
Also note that if there's a crowd of the undead coming at you, it's better that you get the !@#$ out of there rather than fight them. Your odds of survival are better if you don't challenge yourself to combat against multiple opponents - it's hard enough when they CAN feel pain.
Mainstream zombies aren't that smart, they aren't tactical or strategic. You, however, can be. Their strength is numbers, yours is the opposite - you're one person, one little person in a city designed for tens of millions, and you're much faster than them. It's entirely possible to avoid combat in 'a city full of the undead' without dying.
Of course, it relies on the protagonist being stealthy. I, personally, would enjoy a thief-like game in a zombie apocalypse setting, where the aim is to salvage things for food and water and find survivors and such. Others might not. (Even Thief [3] allows combat, although it's generally advised against)

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#23 1387kill

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Posted 17 December 2010 - 01:55 PM


THAT would be impossible to avoid combat in a city full of undead people


Impossible? No. If you had a stealthy, swift character, you could avoid combat indefinitely. Remember, there's no real need to engage in combat against them unless it's unavoidable, like if you were trapped in the open and surrounded.
Also note that if there's a crowd of the undead coming at you, it's better that you get the !@#$ out of there rather than fight them. Your odds of survival are better if you don't challenge yourself to combat against multiple opponents - it's hard enough when they CAN feel pain.
Mainstream zombies aren't that smart, they aren't tactical or strategic. You, however, can be. Their strength is numbers, yours is the opposite - you're one person, one little person in a city designed for tens of millions, and you're much faster than them. It's entirely possible to avoid combat in 'a city full of the undead' without dying.
Of course, it relies on the protagonist being stealthy. I, personally, would enjoy a thief-like game in a zombie apocalypse setting, where the aim is to salvage things for food and water and find survivors and such. Others might not. (Even Thief [3] allows combat, although it's generally advised against)


what if you are in the centre of zombie crowd circle ?. Ammo are small you're not enough of it what then?

Edited by 1387kill, 17 December 2010 - 01:56 PM.

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#24 zeldarules28

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Posted 18 December 2010 - 12:49 AM

For combat, I'd give the player a gun but make ammo VERY SCARCE. It will encourage the player to search everywhere for ammo and also to avoid fights whenever possible.
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#25 Rip Claw

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Posted 19 December 2010 - 04:40 AM

I think that there should only be a couple of guns in the entire city, and a limited amount of ammo. So you can find a whole crate of ammo, then go on a zombie killing spree and lose all the ammo in the entire city into a few undead guy's heads. Not wise. So you should be enforced to save your ammo for desperate occasions. As for NPCs, there should only be 5-10 or so in the city, and you have to gather them up and protect them so that they don't become infected from the other zombies. That way, if you slack on the protection (or run out of ammo), and a zombie gets into your base, you are really busted. Not only do you have the normal amount of zombies, but you now have all of your friends surrounding you trying to eat out your brains. There should be some NPCs with weapons, like cops or maybe even criminals which you can tell to guard an area, but if they get killed or infected, they drop their weapon and ammo for you to pick up. Although, it's better to have an alive and helping guard than a dead friend and a couple rounds of ammo. I can't wait to play your game, it sounds awesome :D
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#26 TeamDarkTomorrow

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Posted 19 December 2010 - 03:26 PM

It would make the game look more real if the protagonist have a baseball bat which only backs the zombie away or leave them on the ground for 4 secs.
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#27 1387kill

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Posted 29 December 2010 - 02:38 PM

I think it should be like mmo because, when you play with friends you can get lots of FUN
:GM073:

Edited by 1387kill, 29 December 2010 - 02:39 PM.

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#28 ledi51

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Posted 29 December 2010 - 03:34 PM

Combat-

Yes. This gives the player more customization (What guns to use) and gives you more ideas for buildings (gun shop).

You should be able to kill zombies if you choose, but noise attracts other zombies, everyone knows that. So if you shoot one dead, you're about to get swarmed.

I started making a game like this, exact same idea except bigger. It also had a lighting system (nighttime, flashlight, muzzle flash). I stopped this project because the lighting system really slowed the game down, Game Maker just isn't powerful enough to handle something like that on a large scale.
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#29 Dylan93

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Posted 29 December 2010 - 04:03 PM

Combat-

Yes. This gives the player more customization (What guns to use) and gives you more ideas for buildings (gun shop).

You should be able to kill zombies if you choose, but noise attracts other zombies, everyone knows that. So if you shoot one dead, you're about to get swarmed.

I started making a game like this, exact same idea except bigger. It also had a lighting system (nighttime, flashlight, muzzle flash). I stopped this project because the lighting system really slowed the game down, Game Maker just isn't powerful enough to handle something like that on a large scale.


Thats not true, for 1:
I think your PC sucks.
For 2, did you use surfaces for the lighting ? And if you did and it lagged then you properly did it wrong, like you created a surface with the room size ?
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#30 gmx0

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Posted 29 December 2010 - 04:20 PM

For some reason, Im thinking Extreme Pacifist Quaker VS Zombies :P

As many said, combat should be enabled!
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#31 BiscuitDeath

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Posted 29 December 2010 - 08:10 PM

Wow, I cannot believe this topic lived on. Its really ironic because for christmas I was bought a new laptop - my previous broke meaning I haven't worked on my game since August! You see guys, and I bet this kills the topic and I am judged as a loser - Im trying to avoid combat because I cant code and have no idea how to program it in. I believe I will now try and do so though , by adding a few guns to the game.

I remember when I left it that I was quite happy with it, but at the moment I returned and it is, quite flawed. I always knew it would never be a brilliant game, but I thought the format would create intrest- which it has done. At the moment the game is like so, the character ( a dot) starts in his home, the game has no real story, and you just try and survive for as many seconds as possible, by running and breaking into houses and eating food. Its alright to get into, I do kinda like it. But it's not a zombie thriller.

These are the main problems I encountered, please discuss them with me and give me idea's for the game in this topic still :)

1) No Combat - No need to explain, it does need to be in, I just arn't quite good enough to do so.

2) Slow ! - Due to the massive amounts of D&D involved the game runs slow - so slow I've had to change it (hopefully temperally) into a game were you chose were you want to explore from the menu.

3) A few annoying little things which im working on , which include - once a door is used it can never be put back (just dissapears on collision) , health can go over a hundred which i should easily be able to iron out , and a few more things.
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#32 quadriseene

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Posted 30 December 2010 - 05:01 AM

what if you are in the centre of zombie crowd circle ?. Ammo are small you're not enough of it what then?

Seriously, if you get stuck in the middle of a crowd of zombies, you're going to die. You deserve to, too. They're not that smart, they're slow moving. It's like trying to avoid being run over by a tank. It really isn't that difficult, even if you're on foot.
My point was that you don't have to engage in combat because you don't have to get yourself into these situations in the first place. In fact, you have to physically make an effort to put yourself in these situations.


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#33 blackhawk77g

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Posted 30 December 2010 - 05:30 AM


what if you are in the centre of zombie crowd circle ?. Ammo are small you're not enough of it what then?

Seriously, if you get stuck in the middle of a crowd of zombies, you're going to die. You deserve to, too. They're not that smart, they're slow moving. It's like trying to avoid being run over by a tank. It really isn't that difficult, even if you're on foot.
My point was that you don't have to engage in combat because you don't have to get yourself into these situations in the first place. In fact, you have to physically make an effort to put yourself in these situations.

True, but in a situation like the zombie apocolypse you may not know your surroundings. Possibly you take a wrong turn and get surrounded by zombies from 3 roads and the other road ends with a wall.
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#34 quadriseene

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Posted 30 December 2010 - 05:43 AM

True, but in a situation like the zombie apocolypse you may not know your surroundings. Possibly you take a wrong turn and get surrounded by zombies from 3 roads and the other road ends with a wall.

You take a wrong turn and suddenly you're surrounded by zombies? What are they, wizards? How did you get in the middle of them? A road that ends with a wall? What?

You may not know your surroundings, but zombies still aren't wizards and you have the advantage of, you know, logic. You don't go wandering into an open place you're not familiar with if you're trying to avoid thousands of enemies. (Especially if your surroundings were invented by a surrealist.)

Edited by quadriseene, 30 December 2010 - 05:44 AM.

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#35 blackhawk77g

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Posted 30 December 2010 - 10:49 AM


True, but in a situation like the zombie apocolypse you may not know your surroundings. Possibly you take a wrong turn and get surrounded by zombies from 3 roads and the other road ends with a wall.

You take a wrong turn and suddenly you're surrounded by zombies? What are they, wizards? How did you get in the middle of them? A road that ends with a wall? What?

You may not know your surroundings, but zombies still aren't wizards and you have the advantage of, you know, logic. You don't go wandering into an open place you're not familiar with if you're trying to avoid thousands of enemies. (Especially if your surroundings were invented by a surrealist.)

Eventually you will have to go into unknown areas to scavenge for food or supplies. If the streets are filled with zombies how would you get through them? In most media, noise attracts zombies. Which in turn would cause it to turn into a dangerous situation. Lets say you walk down the street to scavenge the local "mom and pop restaurant". You happen to alert a zombie when you walk in that is in the corner. The zombie growls and alerts other zombies. The door is now blocked and the back door is barricaded because of previous survivors trying to live in the restaurant. Wouldn't you say that is a situation that would apply to this type of game?

Edited by blackhawk77g, 30 December 2010 - 10:50 AM.

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#36 gmx0

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Posted 30 December 2010 - 01:20 PM

Wow, I cannot believe this topic lived on. Its really ironic because for christmas I was bought a new laptop - my previous broke meaning I haven't worked on my game since August! You see guys, and I bet this kills the topic and I am judged as a loser - Im trying to avoid combat because I cant code and have no idea how to program it in. I believe I will now try and do so though , by adding a few guns to the game.

I remember when I left it that I was quite happy with it, but at the moment I returned and it is, quite flawed. I always knew it would never be a brilliant game, but I thought the format would create intrest- which it has done. At the moment the game is like so, the character ( a dot) starts in his home, the game has no real story, and you just try and survive for as many seconds as possible, by running and breaking into houses and eating food. Its alright to get into, I do kinda like it. But it's not a zombie thriller.

These are the main problems I encountered, please discuss them with me and give me idea's for the game in this topic still :)

1) No Combat - No need to explain, it does need to be in, I just arn't quite good enough to do so.

2) Slow ! - Due to the massive amounts of D&D involved the game runs slow - so slow I've had to change it (hopefully temperally) into a game were you chose were you want to explore from the menu.

3) A few annoying little things which im working on , which include - once a door is used it can never be put back (just dissapears on collision) , health can go over a hundred which i should easily be able to iron out , and a few more things.

Dont be so hard on yourself, we were D&D n00bs once ourselves. That being said, go read the manual for GML help, study open source code, and read GML tutorials.

1. Combat: D&D is limited to alot of things, but combat is NOT one of them.
2. D&D does not mean slow. Inefficient D&Ding/coding, large numbers of objects, large rooms mean slow.
3. Use variables, blocks, and conditions. This is probably the most important thing to learn in D&D before moving to code, since the majority of code are if- statements.
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#37 quadriseene

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Posted 31 December 2010 - 01:10 AM

Eventually you will have to go into unknown areas to scavenge for food or supplies. If the streets are filled with zombies how would you get through them? In most media, noise attracts zombies. Which in turn would cause it to turn into a dangerous situation. Lets say you walk down the street to scavenge the local "mom and pop restaurant". You happen to alert a zombie when you walk in that is in the corner. The zombie growls and alerts other zombies. The door is now blocked and the back door is barricaded because of previous survivors trying to live in the restaurant. Wouldn't you say that is a situation that would apply to this type of game?

Of course you're going to have to head into unknown territory. How does the zombie growl? I was under the impression that all they could muster was a dull groan. Even if the zombies outside are alerted, they're still slow moving, you have the option to just turn right back out the door and flee (though it is a slight window of opportunity), and that's the best option, because if you let them surround you there then even if you did try to fight your way out you'd have little chance of surviving.
I'm not saying combat isn't necessary ever. I'm saying it's avoidable. And avoiding it is recommended, generally. If you are fighting hundreds of enemies that feel little pain and won't stop even if you do hurt them, you cannot win. You can only postpone your imminent death.

If the streets are filled with zombies, you don't go through them, especially not waving a knife about like an idiot. If you do, you ARE an idiot. Try alleys if they're empty, rooftops if you think you can manage (unlikely), maybe an underpass or subway if you're willing to take that risk (really, probably not), make noisemakers and toss them about to distract the hordes (even set them up on timers if you've made them complex enough for that), and find less congested areas.

PS: Stop casually strolling into random places. Please. Gather some intel first and maybe you wouldn't get surrounded by the zombies. Check that back door, and for other exits. Back door stuck, locked, or barricaded, and no other exits to the building but the entrance? Perhaps you should try another place first. Never enter a place with only one exit option if your enemy is literally every living thing in the area. It's just bad for your health.

Edited by quadriseene, 31 December 2010 - 01:11 AM.

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#38 blackhawk77g

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Posted 31 December 2010 - 05:16 AM


Eventually you will have to go into unknown areas to scavenge for food or supplies. If the streets are filled with zombies how would you get through them? In most media, noise attracts zombies. Which in turn would cause it to turn into a dangerous situation. Lets say you walk down the street to scavenge the local "mom and pop restaurant". You happen to alert a zombie when you walk in that is in the corner. The zombie growls and alerts other zombies. The door is now blocked and the back door is barricaded because of previous survivors trying to live in the restaurant. Wouldn't you say that is a situation that would apply to this type of game?

Of course you're going to have to head into unknown territory. How does the zombie growl? I was under the impression that all they could muster was a dull groan. Even if the zombies outside are alerted, they're still slow moving, you have the option to just turn right back out the door and flee (though it is a slight window of opportunity), and that's the best option, because if you let them surround you there then even if you did try to fight your way out you'd have little chance of surviving.
I'm not saying combat isn't necessary ever. I'm saying it's avoidable. And avoiding it is recommended, generally. If you are fighting hundreds of enemies that feel little pain and won't stop even if you do hurt them, you cannot win. You can only postpone your imminent death.

If the streets are filled with zombies, you don't go through them, especially not waving a knife about like an idiot. If you do, you ARE an idiot. Try alleys if they're empty, rooftops if you think you can manage (unlikely), maybe an underpass or subway if you're willing to take that risk (really, probably not), make noisemakers and toss them about to distract the hordes (even set them up on timers if you've made them complex enough for that), and find less congested areas.

PS: Stop casually strolling into random places. Please. Gather some intel first and maybe you wouldn't get surrounded by the zombies. Check that back door, and for other exits. Back door stuck, locked, or barricaded, and no other exits to the building but the entrance? Perhaps you should try another place first. Never enter a place with only one exit option if your enemy is literally every living thing in the area. It's just bad for your health.

I see what you mean. It depends on what direction the game goes in. I would enjoy the more surviving and trying to avoid zombies more then mindless zombie killing. The worst thing of all in the game should be small factions or lone survivors of humans that have gone completely crazy or insane. Possibly they have become cannibals out of need for food.

Edited by blackhawk77g, 31 December 2010 - 05:17 AM.

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#39 devilkingx2

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Posted 15 January 2011 - 03:26 AM

combat is 100% mandatory in games like these

unless your fighting nearly invincible monsters that cannot be defeated by conventional people/means

like the exmortis(its a horror flash game about monster/demons of the same name) and demons(realistically)

but you dont have to make 9000 battles per minute of gameplay but at some point you ahve to confront them and kill them or something or atleast fight them
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#40 kkslider55

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Posted 16 January 2011 - 06:15 AM


True, but in a situation like the zombie apocolypse you may not know your surroundings. Possibly you take a wrong turn and get surrounded by zombies from 3 roads and the other road ends with a wall.

You take a wrong turn and suddenly you're surrounded by zombies? What are they, wizards? How did you get in the middle of them? A road that ends with a wall? What?

You may not know your surroundings, but zombies still aren't wizards and you have the advantage of, you know, logic. You don't go wandering into an open place you're not familiar with if you're trying to avoid thousands of enemies. (Especially if your surroundings were invented by a surrealist.)


I don't even know why, but that made me laugh hard. I'm talking about pop being spit out, clutching my stomach laughing for probably a full minute.
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