________________i fixed the errors i hope but_here are some more errors sorry if there spammed or reposts errors i just copy and pasted the ingame code thing so lol soz

___________________
ERROR in
action number 1
of Create Event
for object oLoot_box:
In script make_panel_active:
In script get_other_active_panel:
Error in code at line 1:
if !instance_exists(oEquipment) or !instance_exists(oLoot_Box) then {return(0);}var panel_1,panel_2,is_loot,is_eq,is_inv;panel_1=argument0panel_2=argument1is_loot=true;is_eq=true;is_inv=true;if panel_1=oLoot_Box.id or panel_2=oLoot_Box.id then {is_loot=false;}if panel_1=oInventory.id or panel_2=oInventory.id then {is_inv=false;}if panel_1=oEquipment.id or panel_2=oEquipment.id then {is_eq=false;}if is_loot=true then {return(oLoot_Box.id);}if is_eq=true then {return(oEquipment.id);}if is_inv=true then {return(oInventory.id);}
^
at position 53: Unknown variable oLoot_Box
___________________________________________
ERROR in
action number 1
of Create Event
for object oEquipment:
Error in code at line 58:
slot_spr=sEq_Slot
^
at position 11: Unknown variable sEq_Slot
___________________________________________
ERROR in
action number 1
of Draw Event
for object oitems:
In script not_above_other:
Error in code at line 5:
var i;i=idif argument0!=0 then {i=argument0;}if i=oLoot_Box.id{if not_above("Inventory") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oInventory.id{if not_above("Loot") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oEquipment.id{if not_above("Loot") and not_above("Inventory")and not_above("Enchant") then{return(true);}}else if i=oEnchant_Window.id {if not_above("Loot") and not_above("Inventory") and not_above("Equipment") then{return(true);}}return(false);
^
at position 6: Unknown variable oLoot_Box
___________________________________________
ERROR in
action number 1
of Draw Event
for object oInventory:
In script not_above_other:
Error in code at line 5:
var i;i=idif argument0!=0 then {i=argument0;}if i=oLoot_Box.id{if not_above("Inventory") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oInventory.id{if not_above("Loot") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oEquipment.id{if not_above("Loot") and not_above("Inventory")and not_above("Enchant") then{return(true);}}else if i=oEnchant_Window.id {if not_above("Loot") and not_above("Inventory") and not_above("Equipment") then{return(true);}}return(false);
^
at position 6: Unknown variable oLoot_Box
___________________________________________
ERROR in
action number 1
of Draw Event
for object oEquipment:
In script not_above_other:
Error in code at line 5:
var i;i=idif argument0!=0 then {i=argument0;}if i=oLoot_Box.id{if not_above("Inventory") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oInventory.id{if not_above("Loot") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oEquipment.id{if not_above("Loot") and not_above("Inventory")and not_above("Enchant") then{return(true);}}else if i=oEnchant_Window.id {if not_above("Loot") and not_above("Inventory") and not_above("Equipment") then{return(true);}}return(false);
^
at position 6: Unknown variable oLoot_Box
___________________________________________
ERROR in
action number 1
of Begin Step Event
for object oEquipment:
Error in code at line 1:
if global.active=id then {depth=global.active_depth;} else {depth=global.inactive_depth-depth_num*2;}
^
at position 89: Unknown variable depth_num
___________________________________________
ERROR in
action number 1
of Begin Step Event
for object oLoot_box:
In script not_above_other:
Error in code at line 5:
var i;i=idif argument0!=0 then {i=argument0;}if i=oLoot_Box.id{if not_above("Inventory") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oInventory.id{if not_above("Loot") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oEquipment.id{if not_above("Loot") and not_above("Inventory")and not_above("Enchant") then{return(true);}}else if i=oEnchant_Window.id {if not_above("Loot") and not_above("Inventory") and not_above("Equipment") then{return(true);}}return(false);
^
at position 6: Unknown variable oLoot_Box
___________________________________________
ERROR in
action number 1
of Step Event
for object oInventory:
In script not_above_other:
Error in code at line 5:
var i;i=idif argument0!=0 then {i=argument0;}if i=oLoot_Box.id{if not_above("Inventory") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oInventory.id{if not_above("Loot") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oEquipment.id{if not_above("Loot") and not_above("Inventory")and not_above("Enchant") then{return(true);}}else if i=oEnchant_Window.id {if not_above("Loot") and not_above("Inventory") and not_above("Equipment") then{return(true);}}return(false);
^
at position 6: Unknown variable oLoot_Box
___________________________________________
ERROR in
action number 1
of End Step Event
for object oEquipment:
Error in code at line 1:
if global.active!=id and (over_bar=true or over_eq=true) and mouse_check_button_pressed(mb_left) and (not_above_other()=true or (not_above("",global.active)=true and depth_num=1)) then
^
at position 44: Unknown variable over_eq
___________________________________________
ERROR in
action number 1
of End Step Event
for object oLoot_box:
Error in code at line 7:
loot_height=loot_box_items*(loot_items_space+sprite_get_height(oItems.spr_back))+loot_items_start_y_space
^
at position 65: Unknown variable oItems
___________________________________________
ERROR in
action number 1
of Draw Event
for object oInventory:
In script not_above_other:
Error in code at line 5:
var i;i=idif argument0!=0 then {i=argument0;}if i=oLoot_Box.id{if not_above("Inventory") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oInventory.id{if not_above("Loot") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oEquipment.id{if not_above("Loot") and not_above("Inventory")and not_above("Enchant") then{return(true);}}else if i=oEnchant_Window.id {if not_above("Loot") and not_above("Inventory") and not_above("Equipment") then{return(true);}}return(false);
^
at position 6: Unknown variable oLoot_Box
___________________________________________
ERROR in
action number 1
of Draw Event
for object oEquipment:
In script not_above_other:
Error in code at line 5:
var i;i=idif argument0!=0 then {i=argument0;}if i=oLoot_Box.id{if not_above("Inventory") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oInventory.id{if not_above("Loot") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oEquipment.id{if not_above("Loot") and not_above("Inventory")and not_above("Enchant") then{return(true);}}else if i=oEnchant_Window.id {if not_above("Loot") and not_above("Inventory") and not_above("Equipment") then{return(true);}}return(false);
^
at position 6: Unknown variable oLoot_Box
___________________________________________
ERROR in
action number 1
of Draw Event
for object oitems:
In script not_above_other:
Error in code at line 5:
var i;i=idif argument0!=0 then {i=argument0;}if i=oLoot_Box.id{if not_above("Inventory") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oInventory.id{if not_above("Loot") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oEquipment.id{if not_above("Loot") and not_above("Inventory")and not_above("Enchant") then{return(true);}}else if i=oEnchant_Window.id {if not_above("Loot") and not_above("Inventory") and not_above("Equipment") then{return(true);}}return(false);
^
at position 6: Unknown variable oLoot_Box
___________________________________________
ERROR in
action number 1
of Begin Step Event
for object oEquipment:
Error in code at line 1:
if global.active=id then {depth=global.active_depth;} else {depth=global.inactive_depth-depth_num*2;}
^
at position 89: Unknown variable depth_num
___________________________________________
ERROR in
action number 1
of Begin Step Event
for object oLoot_box:
In script not_above_other:
Error in code at line 5:
var i;i=idif argument0!=0 then {i=argument0;}if i=oLoot_Box.id{if not_above("Inventory") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oInventory.id{if not_above("Loot") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oEquipment.id{if not_above("Loot") and not_above("Inventory")and not_above("Enchant") then{return(true);}}else if i=oEnchant_Window.id {if not_above("Loot") and not_above("Inventory") and not_above("Equipment") then{return(true);}}return(false);
^
at position 6: Unknown variable oLoot_Box
___________________________________________
ERROR in
action number 1
of Step Event
for object oInventory:
In script not_above_other:
Error in code at line 5:
var i;i=idif argument0!=0 then {i=argument0;}if i=oLoot_Box.id{if not_above("Inventory") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oInventory.id{if not_above("Loot") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oEquipment.id{if not_above("Loot") and not_above("Inventory")and not_above("Enchant") then{return(true);}}else if i=oEnchant_Window.id {if not_above("Loot") and not_above("Inventory") and not_above("Equipment") then{return(true);}}return(false);
^
at position 6: Unknown variable oLoot_Box
___________________________________________
ERROR in
action number 1
of End Step Event
for object oEquipment:
Error in code at line 1:
if global.active!=id and (over_bar=true or over_eq=true) and mouse_check_button_pressed(mb_left) and (not_above_other()=true or (not_above("",global.active)=true and depth_num=1)) then
^
at position 44: Unknown variable over_eq
___________________________________________
ERROR in
action number 1
of End Step Event
for object oLoot_box:
Error in code at line 7:
loot_height=loot_box_items*(loot_items_space+sprite_get_height(oItems.spr_back))+loot_items_start_y_space
^
at position 65: Unknown variable oItems
___________________________________________
ERROR in
action number 1
of Draw Event
for object oInventory:
In script not_above_other:
Error in code at line 5:
var i;i=idif argument0!=0 then {i=argument0;}if i=oLoot_Box.id{if not_above("Inventory") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oInventory.id{if not_above("Loot") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oEquipment.id{if not_above("Loot") and not_above("Inventory")and not_above("Enchant") then{return(true);}}else if i=oEnchant_Window.id {if not_above("Loot") and not_above("Inventory") and not_above("Equipment") then{return(true);}}return(false);
^
at position 6: Unknown variable oLoot_Box
___________________________________________
ERROR in
action number 1
of Draw Event
for object oEquipment:
In script not_above_other:
Error in code at line 5:
var i;i=idif argument0!=0 then {i=argument0;}if i=oLoot_Box.id{if not_above("Inventory") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oInventory.id{if not_above("Loot") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oEquipment.id{if not_above("Loot") and not_above("Inventory")and not_above("Enchant") then{return(true);}}else if i=oEnchant_Window.id {if not_above("Loot") and not_above("Inventory") and not_above("Equipment") then{return(true);}}return(false);
^
at position 6: Unknown variable oLoot_Box
___________________________________________
ERROR in
action number 1
of Draw Event
for object oitems:
In script not_above_other:
Error in code at line 5:
var i;i=idif argument0!=0 then {i=argument0;}if i=oLoot_Box.id{if not_above("Inventory") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oInventory.id{if not_above("Loot") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oEquipment.id{if not_above("Loot") and not_above("Inventory")and not_above("Enchant") then{return(true);}}else if i=oEnchant_Window.id {if not_above("Loot") and not_above("Inventory") and not_above("Equipment") then{return(true);}}return(false);
^
at position 6: Unknown variable oLoot_Box
___________________________________________
ERROR in
action number 1
of Begin Step Event
for object oEquipment:
Error in code at line 1:
if global.active=id then {depth=global.active_depth;} else {depth=global.inactive_depth-depth_num*2;}
^
at position 89: Unknown variable depth_num
___________________________________________
ERROR in
action number 1
of Begin Step Event
for object oLoot_box:
In script not_above_other:
Error in code at line 5:
var i;i=idif argument0!=0 then {i=argument0;}if i=oLoot_Box.id{if not_above("Inventory") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oInventory.id{if not_above("Loot") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oEquipment.id{if not_above("Loot") and not_above("Inventory")and not_above("Enchant") then{return(true);}}else if i=oEnchant_Window.id {if not_above("Loot") and not_above("Inventory") and not_above("Equipment") then{return(true);}}return(false);
^
at position 6: Unknown variable oLoot_Box
___________________________________________
ERROR in
action number 1
of Step Event
for object oInventory:
In script not_above_other:
Error in code at line 5:
var i;i=idif argument0!=0 then {i=argument0;}if i=oLoot_Box.id{if not_above("Inventory") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oInventory.id{if not_above("Loot") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oEquipment.id{if not_above("Loot") and not_above("Inventory")and not_above("Enchant") then{return(true);}}else if i=oEnchant_Window.id {if not_above("Loot") and not_above("Inventory") and not_above("Equipment") then{return(true);}}return(false);
^
at position 6: Unknown variable oLoot_Box
___________________________________________
ERROR in
action number 1
of End Step Event
for object oEquipment:
Error in code at line 1:
if global.active!=id and (over_bar=true or over_eq=true) and mouse_check_button_pressed(mb_left) and (not_above_other()=true or (not_above("",global.active)=true and depth_num=1)) then
^
at position 44: Unknown variable over_eq
___________________________________________
ERROR in
action number 1
of End Step Event
for object oLoot_box:
Error in code at line 7:
loot_height=loot_box_items*(loot_items_space+sprite_get_height(oItems.spr_back))+loot_items_start_y_space
^
at position 65: Unknown variable oItems
___________________________________________
ERROR in
action number 1
of Draw Event
for object oInventory:
In script not_above_other:
Error in code at line 5:
var i;i=idif argument0!=0 then {i=argument0;}if i=oLoot_Box.id{if not_above("Inventory") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oInventory.id{if not_above("Loot") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oEquipment.id{if not_above("Loot") and not_above("Inventory")and not_above("Enchant") then{return(true);}}else if i=oEnchant_Window.id {if not_above("Loot") and not_above("Inventory") and not_above("Equipment") then{return(true);}}return(false);
^
at position 6: Unknown variable oLoot_Box
___________________________________________
ERROR in
action number 1
of Draw Event
for object oEquipment:
In script not_above_other:
Error in code at line 5:
var i;i=idif argument0!=0 then {i=argument0;}if i=oLoot_Box.id{if not_above("Inventory") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oInventory.id{if not_above("Loot") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oEquipment.id{if not_above("Loot") and not_above("Inventory")and not_above("Enchant") then{return(true);}}else if i=oEnchant_Window.id {if not_above("Loot") and not_above("Inventory") and not_above("Equipment") then{return(true);}}return(false);
^
at position 6: Unknown variable oLoot_Box
___________________________________________
ERROR in
action number 1
of Draw Event
for object oitems:
In script not_above_other:
Error in code at line 5:
var i;i=idif argument0!=0 then {i=argument0;}if i=oLoot_Box.id{if not_above("Inventory") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oInventory.id{if not_above("Loot") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oEquipment.id{if not_above("Loot") and not_above("Inventory")and not_above("Enchant") then{return(true);}}else if i=oEnchant_Window.id {if not_above("Loot") and not_above("Inventory") and not_above("Equipment") then{return(true);}}return(false);
^
at position 6: Unknown variable oLoot_Box
___________________________________________
ERROR in
action number 1
of Begin Step Event
for object oEquipment:
Error in code at line 1:
if global.active=id then {depth=global.active_depth;} else {depth=global.inactive_depth-depth_num*2;}
^
at position 89: Unknown variable depth_num
___________________________________________
ERROR in
action number 1
of Begin Step Event
for object oLoot_box:
In script not_above_other:
Error in code at line 5:
var i;i=idif argument0!=0 then {i=argument0;}if i=oLoot_Box.id{if not_above("Inventory") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oInventory.id{if not_above("Loot") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oEquipment.id{if not_above("Loot") and not_above("Inventory")and not_above("Enchant") then{return(true);}}else if i=oEnchant_Window.id {if not_above("Loot") and not_above("Inventory") and not_above("Equipment") then{return(true);}}return(false);
^
at position 6: Unknown variable oLoot_Box
___________________________________________
ERROR in
action number 1
of Step Event
for object oInventory:
In script not_above_other:
Error in code at line 5:
var i;i=idif argument0!=0 then {i=argument0;}if i=oLoot_Box.id{if not_above("Inventory") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oInventory.id{if not_above("Loot") and not_above("Equipment") and not_above("Enchant") then{return(true);}}else if i=oEquipment.id{if not_above("Loot") and not_above("Inventory")and not_above("Enchant") then{return(true);}}else if i=oEnchant_Window.id {if not_above("Loot") and not_above("Inventory") and not_above("Equipment") then{return(true);}}return(false);
^
at position 6: Unknown variable oLoot_Box
Edited by NoobScratcher, 27 August 2010 - 06:59 PM.