Inventory, Equipment,Enchanting & Loot Example
#41
Posted 17 May 2011 - 09:37 AM
I had to remove all the room codes!! seems like GM8.1 fixed the view height and width issues.
1. Shop window popup not drawn on correct depth, still some objects that draws above it?
2. Only the Inventory and Character window popups are drag-able, all interfaces should be plz?
3. You need a big resolution for the window popups to fit on your screen since they do not auto resize. 1280x720 to 1920x1080 pixels
#42
Posted 17 June 2011 - 11:25 AM
The game starts ar oPlayer.level = 31
But I set it to level = 1 in the oPlayer create event,
and can't find any place or any value of 31 overwriting it.
I've disabled the shift and enter commands to adjust the level,
since the players level will now change with xp acqruired doing quests.
Is there some kind of bug with this example or GM8.1 that it keeps old variable values in registry or memory?
please help me, if this works then i'm pretty much well integrated into my game and happy.
thanks
I can also send u my game if it helps.
#43
Posted 17 June 2011 - 02:29 PM
Error:
#44
Posted 20 June 2011 - 08:47 PM
I got a issue, which I only realise now and cant for the life of me fix.
The game starts ar oPlayer.level = 31
But I set it to level = 1 in the oPlayer create event,
and can't find any place or any value of 31 overwriting it.
I've disabled the shift and enter commands to adjust the level,
since the players level will now change with xp acqruired doing quests.
Is there some kind of bug with this example or GM8.1 that it keeps old variable values in registry or memory?
please help me, if this works then i'm pretty much well integrated into my game and happy.
thanks
I can also send u my game if it helps.
I found the stupid line of code that start the char at wrong level. It is in the oPlayer's create event on later line (231)
just remove this code:
gain_level(30)
#45
Posted 04 July 2011 - 05:37 PM
Im using so when a item equipped variable is true it draws the sprite blabla but looks like im having a problem , because if equipament windows is not visible im right click the item on inventory but looks like it dont change the equipped variable so it dont draw my sprites till equipament windows is visible again ,
Sorry about my very bad english.
#46
Posted 23 July 2011 - 06:25 PM
#47
Posted 24 July 2011 - 06:50 AM
The shop will appear below my own new game items that I set at depth = -y.
I fixed this by adding a depth variable to the oShop create event and setting it to:
oShop (create event) set:
depth = -y+global.active_depth
#48
Posted 11 August 2011 - 07:18 PM
#49
Posted 26 August 2011 - 01:41 AM
#50
Posted 28 August 2011 - 06:21 PM
#51
Posted 29 August 2011 - 11:44 AM
1) I wasn't experienced enough at that time to use surfaces.
2) I wanted to create an inventory that doesn't require the pro version of game maker.
I've read all the comments you posted and I want to thank you everyone for your feedback. I've fixed some bugs that you posted but some others are not occurring to me. If these bugs continue to exist please send me a message with more information.
If you are having trouble adding this example to your game please read the first post for more information on what objects to place and where. If that doesn't help please send me a message that includes a link to your game and I will implement it myself.
Additionally I would be more than grateful to explain to you the purpose of each variable and what to do to modify something for your game. If you need help with this then please don't hesitate to send me a message or a post.
Thank you very much
I appreciate your help and I'll be more than happy to help any of you : )
#52
Posted 24 September 2011 - 04:33 PM
Isnt it for GM8? I wanted to check out but I cant, i only have the gm8 pro
#53
Posted 22 January 2012 - 04:13 PM
#54
Posted 24 January 2012 - 12:13 AM
#55
Posted 13 May 2012 - 02:42 PM
#56
Posted 13 September 2012 - 08:53 PM
thanks
#57
Posted 24 September 2012 - 08:04 PM
#58
Posted 25 September 2012 - 06:22 AM
#59
Posted 05 December 2012 - 09:20 PM
Kind regards,
G.
#60
Posted 06 December 2012 - 10:49 AM
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