What I cannot decide is how these skills should be accessed. Here are my three ideas that I have, and I need opinions of which one sounds better. If you have different ideas, don't hesitate to share them.
You have a 4-slot skill bar for every element. You select which skills you want on it and then, when you transform into an element, those skills become available. You can change them at any time outside of combat.
PROS: This forces you to strategize when selecting your skills.
CONS: This limits your on-the-fly creativity. This prevents you from being able to come up with different strategies for different situations.
You still have a 4-slot skill bar, but it is empty until you enter combat. When you enter combat you are able to use any of the 10 skills you have unlocked but, when you use one, it automatically places that skill in a slot. Once you use four different skills, the bar is filled up. The skill bar will only empty once you are out of combat.
PROS: This allows you on-the-fly creativity, allowing you to use yours skills in whatever way you deem the most effective for the situation.
CONS: Might get a little bit confusing at first and it still limits you to four skills in any given situation. Also, if you happen to use the wrong skill, then you are screwed intil combat is over.
You have no skill bar. Instead you have 4 skill points. Every time you use a skill, it takes up a skill point. Skill points recharge at different speeds depending on the skill used. (Some skills make it take longer or shorter for skill points to recharge.) You may only use skills if you have a skill point available. Some skills may take up more than one skill point.
PROS: This allows you to still come up with on-the-fly strategies. It also allows you to change that strategy mid fight.
CONS: It might be confusing.
As per request, I'm adding what the elements are and what they do.
Fire - Nuker: Uses spells to cause AOE damage from a distance and buffs itself with enchantments.
Air - Ranger: Uses ranged attacks to snipe enemies from a distance and uses hexes to weaken foes for attacks.
Water - Assassin: Rushes in silently and deals criticals strikes, using stances to increase effectiveness.
Ice - Tank: Uses specials actions that change depending on the weapon it is using, using Equpment Spells to change stats.
Energy - Summoner: Summons creatures to fight and defend it, using Totems to buff itself and summons.
Earth - Manipulator: Uses hexes and spells to fling enemies around and uses the environment to attack enemies.
Normal: The go between for all elements, this form uses both ranged and melee attacks. Many skills of Normal form allow you to use elements around you to your advantage.
The way the skills system works is that all skills are controlled with the mouse, for ease and clarity of control. When you activate a skill, you go into casting mode which then allows you to place your spells and skills with a click of the mouse. For example:
Meteor Shower (Fire Skill): Click to place meteor shower.
Blood Totem (Energy Skill): Click to place Totem.
Manipulate (Earth Skill): Click to designate area effected, drag mouse to designate direction, release mouse to for skill to take effect.
Every element has 10 skills: 5 of their primary type, 3 of secondary, and 2 of any other type. For example:
Fire: 5 spells, 3 enchantments, 2 other.
Water: 5 melee attacks, 3 stances, 2 other.
The RPG system is very simple. If you've ever played Paper Mario, then you know what it is. Whenever you level up, you get to choose to upgrade: BP, SP, and HP. Health Points just gives you a basic bonus of more health. Skill Points give you more "MP" to use for your skills. Badge Points allow you to equip more badges. Each element has a set of badges that they are able to unlock, either by buying them, finding them, or earning them. They have different effects per element, and they do things such as buff stats and unlock skills. Badges can only be changed in a towns Badge Shop, so you have to choose wisely before setting out.
Looking forward to reading your responses and opinions.
Edited by IKSB, 17 August 2010 - 03:40 PM.