File Size: 13MB (app)/ 350KB(g70)
Changes Screen Resolution: No
g70 (350KB): (See below for instructions on the use of g70 files)
The basic idea is that you use the arrow keys to spin around your big bubble pile, as new balls come in from the top and bottom. Match three of a colour to have them pop and to get you points.
Now, has anyone worked out the execute_program/shell commands for Mac yet? I can't seem to work out if they are implemented, as they either crash the game or do nothing. I can't even get them to open an application, let alone pass arguments.
Anyway, have fun . Once I work out that pesky execute_* problem, you'll be able to submit your scores to the High score board.
Also, instructions for using the g70 file:
The download is 13MB. That's a little big for such a small game, but there's nothing I can do about it. Or is there?
If you have already got a GM for Mac game (*.app), or can make one, do so. Right click on it, and choose "Show Package Contents". Next, go to the resources folder. Find the .g70 file, it's name will be whatever you saved your game as (ie davesgame.g70). Delete it. Next, replace it with my g70 file from the download link above. It does not need to be renamed, it seems the runner will run any g70 file it finds. Once you have copied my g70 file into the Resources directory, close the window and go back to the main *.app file. Running it should now run my game instead of yours. Rename the *.app file so you remember it's my game .
Edited by Dangerous_Dave, 11 August 2010 - 11:38 PM.