execute_code for object_unlit
instance_nearest(x, y, object_unlit);
instance_change(object_bomb,0);
but it just makes all the unlit bombs become lit
or this...
execute_code for object_unlit
instance_nearest(x, y, object_unlit);
instance_change(object_bomb,0);
but it just makes the lit bomb turn back into itself before its destroyed so basically the bomb is uncollectable just there forever!
Edited by rustyredline, 10 August 2010 - 09:40 AM.











