Posted 03 August 2010 - 01:17 AM
Posted 03 August 2010 - 01:23 AM
Posted 03 August 2010 - 05:30 AM
Posted 03 August 2010 - 06:11 AM
Posted 03 August 2010 - 03:02 PM
Out of those,ogg is the smallest. You need a dll to play them though.
Which one is the smallest in file size/Which is the most beneficial for a larger project?
Posted 05 August 2010 - 09:34 AM
Or you can use something like FamiTracker which lets you make NES format music which can be played through GM using S-Winamp wrapper and the Winamp plugin NotSoFatso (Winamp itself is not required). My main game project does this.
Both of these methods results in file sizes far smaller than bloaty mp3's or ogg's can ever be and there are other benefits such as being able to read specific channel/instrument/track info from a tracker module as it's playing to synchronize on screen events (for example the screen could subtly flash everytime the drum instrument plays)
Edited by Carnivac, 05 August 2010 - 09:34 AM.