I recently took up a project that requires 8-bit music, and all I have is a basic MIDI sequencer. My question here is: Where can I find / What is a good chiptune music maker that can export to a format playable by GameMaker (even if an extension of sorts is required)?
8-bit Sequencers
Started by PunnumSfa, Aug 03 2010 01:03 AM
6 replies to this topic
#1
Posted 03 August 2010 - 01:03 AM
#2
Posted 03 August 2010 - 01:09 AM
I use FL Studio with magical8bitplugin(google it) for 8bit songs. Then I can export it to mp3,wav,or ogg.
#3
Posted 03 August 2010 - 05:16 AM
Which one is the smallest in file size/Which is the most beneficial for a larger project?
#4
Posted 03 August 2010 - 05:57 AM
One of the first projects I worked on involved 8 bit stuff and I generally use ModPlug Tracker to compose the songs. And yea, they'll need an extension file thingy to run the file.
Abit hard to understand at first but after reading a few tutorials and creating basic songs, you get the hang of it
#5
Posted 03 August 2010 - 02:48 PM
Out of those,ogg is the smallest. You need a dll to play them though.Which one is the smallest in file size/Which is the most beneficial for a larger project?
#7
Posted 05 August 2010 - 09:20 AM
Like Evano says you can use 8 bit sound samples and make tracker modules in Mod Plug Tracker or similar tracker programs which can be played using one of many DLL. I suggest GMBassmod.
Or you can use something like FamiTracker which lets you make NES format music which can be played through GM using S-Winamp wrapper and the Winamp plugin NotSoFatso (Winamp itself is not required). My main game project does this.
Both of these methods results in file sizes far smaller than bloaty mp3's or ogg's can ever be and there are other benefits such as being able to read specific channel/instrument/track info from a tracker module as it's playing to synchronize on screen events (for example the screen could subtly flash everytime the drum instrument plays)
Or you can use something like FamiTracker which lets you make NES format music which can be played through GM using S-Winamp wrapper and the Winamp plugin NotSoFatso (Winamp itself is not required). My main game project does this.
Both of these methods results in file sizes far smaller than bloaty mp3's or ogg's can ever be and there are other benefits such as being able to read specific channel/instrument/track info from a tracker module as it's playing to synchronize on screen events (for example the screen could subtly flash everytime the drum instrument plays)
Edited by Carnivac, 05 August 2010 - 09:20 AM.
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