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Ark 22


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#21 commodore swift

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Posted 13 October 2011 - 03:56 PM

Coming from someone who posted this,

Uh, they sound kinda electric or maybe techno. Or differing, I dunno. I'm not a music expert. I liked them.

your theory about fades providing song structure does not seem credible.
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#22 creativebunch

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Posted 14 October 2011 - 05:16 PM

This is my experience of the first 5 minutes:
Spoiler

I like adventure games, but something about this one didn't sit right with me.

On the music, after listening to each track individually I did not hear one track that did not have unique parts, each song was definitely put together that way purposefully and are not just extended loop sequences as commodore swift suggests.
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#23 commodore swift

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Posted 15 October 2011 - 02:21 AM

Play the game for longer and you'll see what I mean. It doesn't matter if having a fade makes the beginning of the track "unique." They all get extremely tiresome after 10 minutes or so, and some minor variation on a loop doesn't really help. You shouldn't really be judging the music separately from the game in the first place.
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#24 mcoot

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Posted 15 October 2011 - 06:13 AM

Ah well. Some people never seem to learn, do they?

But in all seriousness, I never particularly got into Ark22. There were annoying hit-box glitches and the story didn't make a big impression on me (it wasn't terrible though).

The music was alright. Kind of repetitive, but certainly not 'six second loop' repetitive.
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#25 theALCH3MIST

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Posted 26 December 2011 - 10:46 AM

Great game [I discovered it just now]. For some reason, it reminds me very much of the Pokemon RPGs, although it's more akin to Aveyond.
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#26 czechmate

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Posted 22 January 2013 - 04:26 AM

Although it is incredibly flawed I enjoyed Ark 22 a ton back in 2007 and still enjoy it today. I have a feeling it just has a quality that some people recognize and enjoy. If it is ignored the entire game most likely seems awful.
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