It isn't bad. Alot of the graphics are primitive, but that is the nature of most games in the WIP forum. Would be able to get a better experience if more people were online though 
EDIT: Also, not really a fan of click-to-move. My opinion is that you should use something less clunky that can be used in a more reactionary way. As is, its somewhat difficult to avoid things with click-to-move.
Thank you for trying out ;D
Actually, if you're lucky you might see some people on once in a while... There's only like 3 regular players though, out of (now) 24 registered players o_O;;
As for the click-move system, I used it because... yeah, using keyboard would just eat away at the connection, not to mention it wouldn't be as smooth on all client's screen as I'd like it to be (unless I had a proper server or something... in which case I probably wouldn't be hosting this anyways lol)
How about if I remove the delay timing between each clickable moments? As you may have noticed, you can't really spam click all over the place, which can make many people feel that the controls are clunky and difficult. If anyone thinks this would be a really good change, just tell me.
PS: and yes, I really do want to have the resources regarding graphics ;_; Too many placeholders.
Edited by hanyunanodesudc, 09 July 2011 - 06:12 AM.