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Life of Fantazia (Online) MORPG


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#21 EchoJerichoX

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Posted 08 July 2011 - 07:29 AM

It isn't bad. Alot of the graphics are primitive, but that is the nature of most games in the WIP forum. Would be able to get a better experience if more people were online though :P

EDIT: Also, not really a fan of click-to-move. My opinion is that you should use something less clunky that can be used in a more reactionary way. As is, its somewhat difficult to avoid things with click-to-move.

Edited by EchoJerichoX, 08 July 2011 - 07:30 AM.

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#22 hanyunanodesudc

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Posted 09 July 2011 - 06:11 AM

It isn't bad. Alot of the graphics are primitive, but that is the nature of most games in the WIP forum. Would be able to get a better experience if more people were online though :P

EDIT: Also, not really a fan of click-to-move. My opinion is that you should use something less clunky that can be used in a more reactionary way. As is, its somewhat difficult to avoid things with click-to-move.


Thank you for trying out ;D
Actually, if you're lucky you might see some people on once in a while... There's only like 3 regular players though, out of (now) 24 registered players o_O;;

As for the click-move system, I used it because... yeah, using keyboard would just eat away at the connection, not to mention it wouldn't be as smooth on all client's screen as I'd like it to be (unless I had a proper server or something... in which case I probably wouldn't be hosting this anyways lol)

How about if I remove the delay timing between each clickable moments? As you may have noticed, you can't really spam click all over the place, which can make many people feel that the controls are clunky and difficult. If anyone thinks this would be a really good change, just tell me.

PS: and yes, I really do want to have the resources regarding graphics ;_; Too many placeholders.

Edited by hanyunanodesudc, 09 July 2011 - 06:12 AM.

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#23 hanyunanodesudc

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Posted 24 July 2011 - 06:46 PM

Finally!
First post has been updated and links has been replaced with new ones.
Starting the server soon (15 min. after this post), so download it now!!

A temporary chatroom is also available on the forums:
http://lifeoffantazia.forumn.net/
Hopefully, I'm there to give aid to some people...

Edited by hanyunanodesudc, 24 July 2011 - 07:04 PM.

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#24 hanyunanodesudc

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Posted 03 August 2011 - 09:48 PM

Update~
Simply press the [Update] button in game, or download the patched exe from here. All you need to do is extract the zip yourself and replace your old exe with the new one.
Lots of manual labor involved patching the darn thing, I know ;_;

Update's most about rebalancing- lots and LOTS of rebalancing.

Sadly though, I'm not getting much feedback from here D:
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#25 coollog

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Posted 04 August 2011 - 06:24 PM

Played it for a bit and got to level 10. The game is pretty fun, and I like the style, except the graphics are a bit "off". The overall feel is kind of like Scandux in its early stages.
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#26 hanyunanodesudc

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Posted 05 August 2011 - 11:32 PM

Thanks for playing and commenting!! :DDDD
Yeah, it's kind of getting overwhelming graphics resources wise compared to the content now. Really have to do something about switching over the limited placeholding graphics to ones that I want...

Also, a minor update involving several bug fixes.
Simply press the [Update] button in game, or download the patched exe from here. All you need to do is extract the zip yourself and replace your old exe with the new one.

Comments are very much appreciated!!!
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#27 Debels

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Posted 08 August 2011 - 01:54 AM

Great game, but is a anoying when i create a character it sends me back to the main screen.
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#28 hanyunanodesudc

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Posted 08 August 2011 - 06:58 PM

Great game, but is a anoying when i create a character it sends me back to the main screen.


Thanks for trying and especially the reply!!
It's the second time that issue has been brought up. I guess it IS quite annoying.
I will fix it then. Thanks for the suggestion ;)

Also, update!
All skills were reset and now the skill system uses the learning system. Each skill must be learned in order to be level-up'able in your skill book.
And of course, new skills were added to all jobs. More patch details can be found on the forum's news section.

Simply press the [Update] button in game, or download the patched exe from here. All you need to do is extract the zip yourself and replace your old exe with the new one.

Enjoy and please leave feedback or a simple comment!!
Almost 50 registered players ^^
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#29 hanyunanodesudc

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Posted 26 February 2012 - 03:57 AM

First post updated.
Here's some preliminary open beta.
Many thanks to mme for his {md} auto updater~

First impressions are welcome;
returning players, even more welcome :)
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#30 bleacherichigo

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Posted 27 February 2012 - 04:01 PM

Well, I actually had quite a fun!
I'll try some other classes later on, but I g2g for now,
The graphics seemed fine despite what others have been saying
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#31 hanyunanodesudc

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Posted 02 March 2012 - 05:50 AM

Thanks for trying!
Also, download link has been updated to fix the really annoying screen resolution change spam during the autoupdate (you can still run the old exe copy, and it'll update you to the latest one anyways).
Now you just need to manually press the update button when you run the .exe

Also, congratz on everyone who tested the game. We all managed to kill the final server boss, so truly, congratulations to you all!
This was the first time people have done it since Alpha 3 (which is literally about 2 years ago).

I know for those who participated and succeeded in beating the boss- there's really not much left for you to do xD
Hopefully, you guys still stick around and try some new builds and whatnot.

I'll focus on content updates now.

Thank you~
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#32 Debels

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Posted 02 March 2012 - 09:44 PM

It has a lot of bugs/error's for a 2 year old game :P

RROR in
action number 1
of Alarm Event for alarm 0
for object obj_presented:

Error in code at line 7:
   

at position 20: Unknown variable BGM_login


ERROR in
action number 1
of Other Event: User Defined 0
for object objLoginCtrl:

In script case_msg_char_login:
In script init_attack:
Error in code at line 5:
   

at position 38: Unknown variable spr_floodpillar


ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_presented:

Error in code at line 7:
   

at position 20: Unknown variable BGM_login


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#33 hanyunanodesudc

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Posted 02 March 2012 - 10:36 PM

It has a lot of bugs/error's for a 2 year old game :P

RROR in
action number 1
of Alarm Event for alarm 0
for object obj_presented:

Error in code at line 7:
   

at position 20: Unknown variable BGM_login


ERROR in
action number 1
of Other Event: User Defined 0
for object objLoginCtrl:

In script case_msg_char_login:
In script init_attack:
Error in code at line 5:
   

at position 38: Unknown variable spr_floodpillar


ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_presented:

Error in code at line 7:
   

at position 20: Unknown variable BGM_login


woops, that's embarassing :P
I think when I updated the distributed zip yesterday, I gave out the completely wrong one...
I'll replace it asap xD

EDIT: hopefully it's fixed now. Please re-dl from the link and replace it with the old one

Edited by hanyunanodesudc, 02 March 2012 - 11:04 PM.

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