3d FPS Engine
#21
Posted 09 September 2011 - 07:03 PM
#22
Posted 17 September 2011 - 08:35 PM
#23
Posted 20 September 2011 - 11:36 AM
Also realized that you used a differnt wall for each direction the problem is if your facing the wrong way you can walk through a wall plus when you throw a grenade it bounces back at you ps dude where the sht did you ind this code or how did you make it top of the line
Can you break that sentence up? I'm having a hard time reading it.
#24
Posted 06 March 2012 - 01:27 AM
#25
Posted 31 May 2012 - 06:12 PM
Edited by jflorek, 10 December 2012 - 10:38 PM.
#26
Posted 25 December 2012 - 04:38 PM
#27
Posted 26 December 2012 - 02:02 AM
This is very good, and runs very smooth I like it
I'd like to you combine this with Project K's collision system like I am doing in my game, it would make map's allot more dynamic and I think easier to make, it would make this a pretty bad *** fps engine for GM, if you ask me.
I'm actually already doing that with p3dc
I'm creating a nice little shooter game called Global Anarchy 3
I didn't choose p3dc over project k because of functionality; I couldn't figure out how to make the player collisions non-spherical in that thing
#28
Posted 26 December 2012 - 08:43 PM
Ohhh so your the guy making that!!! I had no idea, you might have a run for your money when I start my open source Global Operations clone, it was a FPS from early 2000's that didn't reach much success
Edit: Wait a second, can't believe im that stupid, were you inspired by Global Operations? Do you know the game I am talking about? It's basically a spinoff using the Counter Strike source...
I've actually never heard of Global Operations...
I did, however get the counterstrike game CS:GO when it first came out (however, our name Global Anarchy: Denied Operations, wasn't based on it)
What a coincidence.
#29
Posted 01 May 2013 - 03:57 PM
___________________________________________
ERROR in
action number 1
of Draw Event
for object obj_camera:
Sound does not exist.
you need to extract the files first
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