Jump to content


Photo

3d FPS Engine


  • Please log in to reply
28 replies to this topic

#21 computergeek 13

computergeek 13

    GMC Member

  • New Member
  • 8 posts

Posted 09 September 2011 - 07:03 PM

I agree with Snopel this is a lot of neww stuff put together orange451 should be proud of himself
  • 0

#22 computergeek 13

computergeek 13

    GMC Member

  • New Member
  • 8 posts

Posted 17 September 2011 - 08:35 PM

Also realized that you used a differnt wall for each direction the problem is if your facing the wrong way you can walk through a wall plus when you throw a grenade it bounces back at you ps dude where the sht did you ind this code or how did you make it top of the line
  • 0

#23 orange451

orange451

    GMC Member

  • GMC Member
  • 984 posts
  • Version:GM8

Posted 20 September 2011 - 11:36 AM

Also realized that you used a differnt wall for each direction the problem is if your facing the wrong way you can walk through a wall plus when you throw a grenade it bounces back at you ps dude where the sht did you ind this code or how did you make it top of the line



Can you break that sentence up? I'm having a hard time reading it.
  • 0

#24 REALDEAL

REALDEAL

    GMC Member

  • GMC Member
  • 42 posts
  • Version:GM8

Posted 06 March 2012 - 01:27 AM

Very Cool. It shows what game maker can do :thumbsup:
  • 0

#25 jflorek

jflorek

    GMC Member

  • GMC Member
  • 40 posts
  • Version:GM8

Posted 31 May 2012 - 06:12 PM

Once I get home, I may try it... maybe use it for a RTS-FPS crossover I'm planning

Edited by jflorek, 10 December 2012 - 10:38 PM.

  • 0

#26 juegosisa12

juegosisa12

    GMC Member

  • GMC Member
  • 26 posts
  • Version:GM8

Posted 25 December 2012 - 04:38 PM

this is great ;)
  • 0

#27 orange451

orange451

    GMC Member

  • GMC Member
  • 984 posts
  • Version:GM8

Posted 26 December 2012 - 02:02 AM

This is very good, and runs very smooth I like it Posted Image I'd like to you combine this with Project K's collision system like I am doing in my game, it would make map's allot more dynamic and I think easier to make, it would make this a pretty bad *** fps engine for GM, if you ask me.



I'm actually already doing that with p3dc :P
I'm creating a nice little shooter game called Global Anarchy 3


I didn't choose p3dc over project k because of functionality; I couldn't figure out how to make the player collisions non-spherical in that thing :P!
  • 0

#28 orange451

orange451

    GMC Member

  • GMC Member
  • 984 posts
  • Version:GM8

Posted 26 December 2012 - 08:43 PM

Ohhh so your the guy making that!!! I had no idea, you might have a run for your money when I start my open source Global Operations clone, it was a FPS from early 2000's that didn't reach much success Posted Image

Edit: Wait a second, can't believe im that stupid, were you inspired by Global Operations? Do you know the game I am talking about? It's basically a spinoff using the Counter Strike source...



I've actually never heard of Global Operations...
I did, however get the counterstrike game CS:GO when it first came out (however, our name Global Anarchy: Denied Operations, wasn't based on it) :P


What a coincidence.
  • 0

#29 eblangfo

eblangfo

    GMC Member

  • New Member
  • 1 posts
  • Version:GM8.1

Posted 01 May 2013 - 03:57 PM

___________________________________________
ERROR in
action number 1
of Draw Event
for object obj_camera:

Sound does not exist.

 

you need to extract the files first


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users