Catch a glimpse of racing action almost 80 years into the future with Wipeout Clone 2099.
- High speed racing action
- Race against CPU players
- Take them down with over 8 different weapons
- Dynamically generated maps
I'm looking for suggestions on how to make the race track solid. The track is currently generated from a path at the start of the game. I've tried using surfaces to draw the path in a solid color, invert it and use it as a sprite with collision checking, but this is really slow and I'm thinking there's a better option.
Another thing I'm yet to implement is track banking around corners. I've tried using the direction changes throughout the path to change the angle, but it has mixed results. Any suggestions appreciated!