Gm8 image editor
#1
Posted 14 July 2010 - 11:25 PM
#2
Posted 15 July 2010 - 11:49 AM
#3
Posted 15 July 2010 - 11:58 AM
It wouldn't be a good marketing decision for developers of Game Maker to make their image editor available for use with competing game creation software.I also do a lot of work with images and sprites for various other programs and mod developement for some games.
#4
Posted 15 July 2010 - 12:49 PM
The image editor's free. I don't see why people using it separately would be any more harmful to YoYoGames than people using GM Lite for the editor and nothing else.It wouldn't be a good marketing decision for developers of Game Maker to make their image editor available for use with competing game creation software.
#5
Posted 15 July 2010 - 02:36 PM
I have the externals of the image and sprite editors from back when they were betas. I will see if they work, (don't think they were timed,) when I get on my real PC. Am I allowed to upload them?There used to be an external beta of it.....
#6
Posted 15 July 2010 - 03:48 PM
#7
Posted 15 July 2010 - 04:01 PM
Thats what I do, and there is an annoying thing with he spraycan in the final version, where the outlines of the splay are actually darker than the center, so having high hardness, shows up loads of little curcles, which never happened in the betas.Doesn't GM export PNG files?? Why don't you just use an empty game, create a sprite, or load a sprite, do what you gotta do, and export the PNG from there? GM doesn't take a long time to load, so why not do it that way??
#8
Posted 15 July 2010 - 04:48 PM
I recommend you try Graphics Gale if you haven't already. It has a free version, and is meant specifically for sprites, including animation. But it is no where near the complexity of something like the GIMP or Photoshop. Also, it has onion-skinning, which helps when creating different frames of sprite animation by showing a "ghost" of the frame either or both before and after, making it easier to match up what you are currently drawing. In fact, I just looked at it, and you get pretty much everything you need for sprites. But since you mention the spray can, that is one that I didn't see. Still, it may very well serve your purposes, and it is free, unless you get the paid version. Get it at www.humanbalance.net/gale/us.
#9
Posted 15 July 2010 - 06:08 PM
I really don't think anyone would care, but I am playing it safe until I have permission.Please do not distribute this program further and don't use it
for anything else than testing. It is not meant as a stand-alone
application!
#10
Posted 16 July 2010 - 12:04 AM
Having it only available within the editor forces you to open up Game Maker every time you want to use it. You're more likely to use Game Maker if you have it open. The more you use Game Maker the more likely you are to consider purchasing it.The image editor's free. I don't see why people using it separately would be any more harmful to YoYoGames than people using GM Lite for the editor and nothing else.It wouldn't be a good marketing decision for developers of Game Maker to make their image editor available for use with competing game creation software.
#11
Posted 16 July 2010 - 01:04 AM
The lite edition of GM8 has a restricted image editor. That is, you can't use some of the more advanced features, such as buttonize, glow, outline, etc etc.The image editor's free. I don't see why people using it separately would be any more harmful to YoYoGames than people using GM Lite for the editor and nothing else.It wouldn't be a good marketing decision for developers of Game Maker to make their image editor available for use with competing game creation software.
#12
Posted 16 July 2010 - 09:16 AM
the easy fix to that is:Thats what I do, and there is an annoying thing with he spraycan in the final version, where the outlines of the splay are actually darker than the center, so having high hardness, shows up loads of little curcles, which never happened in the betas.
Doesn't GM export PNG files?? Why don't you just use an empty game, create a sprite, or load a sprite, do what you gotta do, and export the PNG from there? GM doesn't take a long time to load, so why not do it that way??
a) change the opacity
c) change both the opacity and the hardness
#13
Posted 16 July 2010 - 01:39 PM
That should not be a fix. You often need it to work correctly for all opacities and hardnesses.the easy fix to that is:
Thats what I do, and there is an annoying thing with he spraycan in the final version, where the outlines of the splay are actually darker than the center, so having high hardness, shows up loads of little curcles, which never happened in the betas.
Doesn't GM export PNG files?? Why don't you just use an empty game, create a sprite, or load a sprite, do what you gotta do, and export the PNG from there? GM doesn't take a long time to load, so why not do it that way??
a) change the opacitychange the hardness
c) change both the opacity and the hardness
The only "fix" to this I've found was to set the color mode (should be named transparency mode IMO) to "replace", from "blend". It's, however, quite useless.
I think it would actually be very useful if there was yet another color mode, one where only the color channel would be affected. But, I guess we are not allowed to make suggestions.
#14
Posted 16 July 2010 - 04:41 PM
1. I do own Gm8 pro, and still use it frequently.
2. The reason i do not want to open gm up create a new sprite and edit it then is that is still too time consuming when working with sprites sporadically.
3. I am not using it to work on game developement for other systems but mod developement, primarily HUD elements in which transparency and the glow effect are used often. (most image editors i have tried, when pasting an image, create a white 'zone' around the image forming a box that removes part of the background.)
4. Yes i know about the beta release, yes i have tried to find it, and yes it is no longer free to release unless YoYo says otherwise.
Any image editors that you guys can find that can provide the two features listed above in #3 would be helpful (I'm about to check out Graphics gale right now.), however they must work with Windows Xp sp2 and a Direct-X of 9.0a (9.0c is unsuported by my graphics card, its a laptop card.
#15
Posted 17 July 2010 - 12:37 AM
#16
Posted 17 July 2010 - 08:00 PM
EDIT: Thanks moderators for erasing our little argument
Edited by Dan1995, 19 July 2010 - 03:13 AM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users











