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Gm8 image editor


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#1 1215drew

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Posted 14 July 2010 - 11:25 PM

I do some work with gamemaker, and have come to value the image editor it includes. I also do a lot of work with images and sprites for various other programs and mod developement for some games. Now many times i want to edit a image and realize that the best tool for this is the buildt in image editor that comes with Gm8, however simply trying to open a image with gm8 does not work because the program was built for .gmk, .gm6, etc. not for images. this is why that I, after searching these forums, have decided to post hoping someone would have a solution here, (or at least it would take some notice by the developers).
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#2 ash47

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Posted 15 July 2010 - 11:49 AM

There used to be an external beta of it.....
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#3 ~Dannyboy~

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Posted 15 July 2010 - 11:58 AM

I also do a lot of work with images and sprites for various other programs and mod developement for some games.

It wouldn't be a good marketing decision for developers of Game Maker to make their image editor available for use with competing game creation software.
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#4 Frostblade

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Posted 15 July 2010 - 12:49 PM

It wouldn't be a good marketing decision for developers of Game Maker to make their image editor available for use with competing game creation software.

The image editor's free. I don't see why people using it separately would be any more harmful to YoYoGames than people using GM Lite for the editor and nothing else.
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#5 Andy

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Posted 15 July 2010 - 02:36 PM

There used to be an external beta of it.....

I have the externals of the image and sprite editors from back when they were betas. I will see if they work, (don't think they were timed,) when I get on my real PC. Am I allowed to upload them?
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#6 kburkhart84

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Posted 15 July 2010 - 03:48 PM

Doesn't GM export PNG files?? Why don't you just use an empty game, create a sprite, or load a sprite, do what you gotta do, and export the PNG from there? GM doesn't take a long time to load, so why not do it that way??
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#7 Lapps

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Posted 15 July 2010 - 04:01 PM

Doesn't GM export PNG files?? Why don't you just use an empty game, create a sprite, or load a sprite, do what you gotta do, and export the PNG from there? GM doesn't take a long time to load, so why not do it that way??

Thats what I do, and there is an annoying thing with he spraycan in the final version, where the outlines of the splay are actually darker than the center, so having high hardness, shows up loads of little curcles, which never happened in the betas.
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#8 kburkhart84

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Posted 15 July 2010 - 04:48 PM

I see. So you were actually looking for the beta specifically because of that issue. I had it understood that you were just looking in general to use the editor.

I recommend you try Graphics Gale if you haven't already. It has a free version, and is meant specifically for sprites, including animation. But it is no where near the complexity of something like the GIMP or Photoshop. Also, it has onion-skinning, which helps when creating different frames of sprite animation by showing a "ghost" of the frame either or both before and after, making it easier to match up what you are currently drawing. In fact, I just looked at it, and you get pretty much everything you need for sprites. But since you mention the spray can, that is one that I didn't see. Still, it may very well serve your purposes, and it is free, unless you get the paid version. Get it at www.humanbalance.net/gale/us.
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#9 Andy

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Posted 15 July 2010 - 06:08 PM

Ok, the beta was not timed so I have the working image / sprite editor external from Game Maker itself. I would upload it but the Readme says:

Please do not distribute this program further and don't use it
for anything else than testing. It is not meant as a stand-alone
application!

I really don't think anyone would care, but I am playing it safe until I have permission. :P
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#10 ~Dannyboy~

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Posted 16 July 2010 - 12:04 AM

It wouldn't be a good marketing decision for developers of Game Maker to make their image editor available for use with competing game creation software.

The image editor's free. I don't see why people using it separately would be any more harmful to YoYoGames than people using GM Lite for the editor and nothing else.

Having it only available within the editor forces you to open up Game Maker every time you want to use it. You're more likely to use Game Maker if you have it open. The more you use Game Maker the more likely you are to consider purchasing it.
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#11 Desert Dog

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Posted 16 July 2010 - 01:04 AM

It wouldn't be a good marketing decision for developers of Game Maker to make their image editor available for use with competing game creation software.

The image editor's free. I don't see why people using it separately would be any more harmful to YoYoGames than people using GM Lite for the editor and nothing else.

The lite edition of GM8 has a restricted image editor. That is, you can't use some of the more advanced features, such as buttonize, glow, outline, etc etc.
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#12 njp

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Posted 16 July 2010 - 09:16 AM


Doesn't GM export PNG files?? Why don't you just use an empty game, create a sprite, or load a sprite, do what you gotta do, and export the PNG from there? GM doesn't take a long time to load, so why not do it that way??

Thats what I do, and there is an annoying thing with he spraycan in the final version, where the outlines of the splay are actually darker than the center, so having high hardness, shows up loads of little curcles, which never happened in the betas.

the easy fix to that is:
a) change the opacity
B) change the hardness
c) change both the opacity and the hardness ;)
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#13 Tepi

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Posted 16 July 2010 - 01:39 PM



Doesn't GM export PNG files?? Why don't you just use an empty game, create a sprite, or load a sprite, do what you gotta do, and export the PNG from there? GM doesn't take a long time to load, so why not do it that way??

Thats what I do, and there is an annoying thing with he spraycan in the final version, where the outlines of the splay are actually darker than the center, so having high hardness, shows up loads of little curcles, which never happened in the betas.

the easy fix to that is:
a) change the opacity
B) change the hardness
c) change both the opacity and the hardness ;)

That should not be a fix. You often need it to work correctly for all opacities and hardnesses.

The only "fix" to this I've found was to set the color mode (should be named transparency mode IMO) to "replace", from "blend". It's, however, quite useless.

I think it would actually be very useful if there was yet another color mode, one where only the color channel would be affected. But, I guess we are not allowed to make suggestions.
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#14 1215drew

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Posted 16 July 2010 - 04:41 PM

Wow this got a lot of attention. To answer a few questions...

1. I do own Gm8 pro, and still use it frequently.
2. The reason i do not want to open gm up create a new sprite and edit it then is that is still too time consuming when working with sprites sporadically.
3. I am not using it to work on game developement for other systems but mod developement, primarily HUD elements in which transparency and the glow effect are used often. (most image editors i have tried, when pasting an image, create a white 'zone' around the image forming a box that removes part of the background.)
4. Yes i know about the beta release, yes i have tried to find it, and yes it is no longer free to release unless YoYo says otherwise.

Any image editors that you guys can find that can provide the two features listed above in #3 would be helpful (I'm about to check out Graphics gale right now.), however they must work with Windows Xp sp2 and a Direct-X of 9.0a (9.0c is unsuported by my graphics card, its a laptop card. <_< )
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#15 Tepi

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Posted 17 July 2010 - 12:37 AM

I don't think you really need a stand-alone GM image editor. It's just too easy to open GM. I think you really need to get a graphics editing program. There exist freeware that are a lot better than GM's editor.
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#16 Dan1995

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Posted 17 July 2010 - 08:00 PM

Honestly, I love GM's built in image editor. I even use it to edit and touch-up family pictures that I take. (But of course, I also use MS Paint. Hmmm...)

EDIT: Thanks moderators for erasing our little argument :whistle:

Edited by Dan1995, 19 July 2010 - 03:13 AM.

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