Edited for those who are proud of how they spell Game Maker
For the love of Mark, support the correct spelling of GM and add this to your signature!
Edited by commander of games, 10 August 2010 - 12:18 AM.
Posted 10 August 2010 - 12:18 AM
Edited for those who are proud of how they spell Game Maker
For the love of Mark, support the correct spelling of GM and add this to your signature!
Edited by commander of games, 10 August 2010 - 12:18 AM.
Posted 10 August 2010 - 12:38 AM
Come on man, you can do better than that.
Edited for those who are proud of how they spell Game Maker
For the love of Mark, support the correct spelling of GM and add this to your signature!Ironic... You spelt Game Maker wrong, in the userbar its 'Gamemaker'...
Posted 10 August 2010 - 01:12 AM
Edited by michael pw, 10 August 2010 - 01:12 AM.
Posted 10 August 2010 - 01:25 AM
Posted 10 August 2010 - 01:42 AM
They'd be pretty stupid to first try optimizing GM for usage on the PSP - which is probably needed as you correctly point out - and then not trying to let those optimizations benefit the PC/Mac versions of GM as well. I know YYG has done some questionable things in the past, but they're not stupid.
Seriously, instead of all this PSP hassle (im pretty sure they're making a compiler for PSP, cant imagine any GM games running on the poor thing with interpretation), they could've made a compiler for the real thing... I'm sure a LOT more people would benefit from that.
YYG want GM9 to be unified. So any optimizations done for the PSP will automatically be used for PC and MAC.
Anyway, I don't think they'll be making a GML compiler, but rather use a Java-like form of bytecode (not the primitive kind that GM apperently uses now). This allows for a possible InstantPlay that works on both PC and MAC (as long as the game uses no OS-specific stuff like DLLs and the registry), it is less work than an actual compiler and there will be a considerable speed gain. There are so many other things where speed can be gained than just compiling.
Edited by scream681, 10 August 2010 - 01:44 AM.
Posted 10 August 2010 - 02:31 PM
That specific runner they're making of course only works on the PSP.They are making a runner for PSP(nothing to do with the PC/MAC runners) <snip> Basically I doubt any PSP optimizations will be affecting the PC/MAC versions at all.
What? So every time you want to test your game on the PSP you have to send it to them and wait for them to compile it for you? That'll be fun, especially if you live in a different time zone... and a hell of a lot of unnecessary work for them. Why would they not let you do the compiling?in order to get your game into a PSP you'll probably have to send it to them so they convert it (and most probably compile it) for the PSP runner.
Really? And what about the optimizations we saw in GM8? And the whole idea of using integers as well as doubles recently on the glog? The latter affects a pretty fundamental aspect of GM, having that feature only for MAC/PSP sort of contradicts this:They don't seem to care that PC version is slow anyway
Game Maker 9, right, will be unified. We'll have one version of Game Maker for all platforms. That's for certain, that's something we've set down in stone.
Posted 10 August 2010 - 09:00 PM
That specific runner they're making of course only works on the PSP.
They are making a runner for PSP(nothing to do with the PC/MAC runners) <snip> Basically I doubt any PSP optimizations will be affecting the PC/MAC versions at all.
But they'd be stupid to make three runners that are completely incompatible, they'd have to keep updating four seperate codebases. I'd abstract all platform-specific stuff and keep the core the same for all platforms. And I do recall hearing them say something like that in one of those GMIndie podcasts.What? So every time you want to test your game on the PSP you have to send it to them and wait for them to compile it for you? That'll be fun, especially if you live in a different time zone... and a hell of a lot of unnecessary work for them. Why would they not let you do the compiling?in order to get your game into a PSP you'll probably have to send it to them so they convert it (and most probably compile it) for the PSP runner.
Really? And what about the optimizations we saw in GM8? And the whole idea of using integers as well as doubles recently on the glog? The latter affects a pretty fundamental aspect of GM, having that feature only for MAC/PSP sort of contradicts this:They don't seem to care that PC version is slow anyway
Game Maker 9, right, will be unified. We'll have one version of Game Maker for all platforms. That's for certain, that's something we've set down in stone.
They do care about the speed, they are optimizing GM, and they'll be unifying all versions. That's why they have Mike and Russel on the team now.
Edited by scream681, 10 August 2010 - 09:03 PM.
Posted 11 August 2010 - 12:13 PM
A console can't be compatible with a PC, not at hardware level.How can a console be compatible with PC? Especially a portable console, and one that people still cannot make good emulators for, sure they will have more experience and based on that make the PC runner faster but still the PSP version is completely different, because the hardware, and the way it works is different.
I don't exactly know what was improved, but the manual says that things like loading have also been improved. So the improvements are pretty general it seems, but at least you should have noticed faster loading.Yeah I heard about GM8 being much faster, so I converted DarkVerse to gm8, honestly after some tests I saw no improvements in speed. Maybe i wasn't using features that got optimized? No idea.
A more advanced level of bytecode also makes things faster. It's not the same as compiling into machine-code, but the speed gain will be significant.Until I see it with my own eyes, I'm not convinced that GM can run any faster without compiling. Because the main reason for GM speed is interpretation, and only compiling gets rid of that.
Posted 11 August 2010 - 03:08 PM
Posted 11 August 2010 - 03:13 PM
Posted 11 August 2010 - 03:21 PM
No Comment.I would like to humbly submit Beginner's Object Oriented Building Studio. Plus, I don't think the name change would sacrifice many hits on Google.
Posted 11 August 2010 - 04:54 PM
That isnt a very funny joke, you know.I would like to humbly submit Beginner's Object Oriented Building Studio. Plus, I don't think the name change would sacrifice many hits on Google.
Posted 12 August 2010 - 08:31 AM
If you want to feel like a real programmer and dont want to use d&d move to a code only language!
And besides lots of people dont know what a programmer means...it means someone who programs/create a program regardless the language or tool.
But these new programmers now a days dont seem to get anything
[ontopic]The name is classic and its easy to find when searching google like someone already pointed out
Posted 12 August 2010 - 09:01 AM
Posted 12 August 2010 - 10:45 AM
What problem?Game Creator. Problem solved?
Posted 13 August 2010 - 02:28 AM
Remember when someone said "Hmm, How can we change the name, but leave it similar enough that we might as well have just left it as it was?". Definitely an excellent solution to that problem brod, you've earned your golden star today.What problem?
Game Creator. Problem solved?
Edited by superjoebob, 13 August 2010 - 02:28 AM.
Posted 13 August 2010 - 03:40 AM
...
I propose the Mac version of Game Maker be called Mark's Marvelously Magical Mac Manipulation Machine.
Edited by WMCD, 13 August 2010 - 03:40 AM.
Posted 18 August 2010 - 01:33 AM
Posted 19 August 2010 - 02:13 AM
Posted 20 August 2010 - 08:19 PM
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