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Renaming GameMaker?


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#161 commander of games

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Posted 10 August 2010 - 12:18 AM

Edited for those who are proud of how they spell Game Maker
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For the love of Mark, support the correct spelling of GM and add this to your signature!

:mellow: Ironic... You spelt Game Maker wrong, in the userbar its 'Gamemaker'...

Edited by commander of games, 10 August 2010 - 12:18 AM.

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#162 Desert Dog

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Posted 10 August 2010 - 12:38 AM


Edited for those who are proud of how they spell Game Maker
Posted Image

For the love of Mark, support the correct spelling of GM and add this to your signature!

:mellow: Ironic... You spelt Game Maker wrong, in the userbar its 'Gamemaker'...

Come on man, you can do better than that. :( Try read more than one post.. try 2 or 3. You get a much better perspective on the overall conversation.

First one guy was poking at others for how they spelt. Then we poked at him for poking at others for spelling. Then you poked me, for poking him, cus he poked others for spelling.

And now I'm poking you for poking me, cus I was poking.. err.. well you get the drift. (I hope, cus I think I just lost it. :wacko: )

Basically, I was wanting the first guy to lighten up a 'lil. It's more fun when people aren't so serious, yup? :D I'm usually not serious when I poke people, I'm just checking if their ticklish.
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#163 michael pw

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Posted 10 August 2010 - 01:12 AM

The Names fine, yeh maybe a different name could attract more attention from different groups, but seriously, who cares...

im just glad they didn't change the gm logo to that smiley, that would turn people off. it just made the program look like one of those virus packed cheesy 2 - 4 yrs old programs that are advertised in pop - ups or internet ads. LoL.

Edited by michael pw, 10 August 2010 - 01:12 AM.

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#164 ndogg

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Posted 10 August 2010 - 01:25 AM

If I was to google Game Making and the top two choices were Gamemaker and Multimedia Fusion or whatever, obviously I would choose Gamemaker because it says what I want. Plus, if you didnt notice, the economy is pretty crappy right now and raising the price of gamemaker would just suck and lower the amount of buyers.
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#165 scream681

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Posted 10 August 2010 - 01:42 AM


Seriously, instead of all this PSP hassle (im pretty sure they're making a compiler for PSP, cant imagine any GM games running on the poor thing with interpretation), they could've made a compiler for the real thing... I'm sure a LOT more people would benefit from that.

They'd be pretty stupid to first try optimizing GM for usage on the PSP - which is probably needed as you correctly point out - and then not trying to let those optimizations benefit the PC/Mac versions of GM as well. I know YYG has done some questionable things in the past, but they're not stupid.


Err, thats what theyre doing. :P If they don't optimize it, no decent game will run on it.

YYG want GM9 to be unified. So any optimizations done for the PSP will automatically be used for PC and MAC.

Anyway, I don't think they'll be making a GML compiler, but rather use a Java-like form of bytecode (not the primitive kind that GM apperently uses now). This allows for a possible InstantPlay that works on both PC and MAC (as long as the game uses no OS-specific stuff like DLLs and the registry), it is less work than an actual compiler and there will be a considerable speed gain. There are so many other things where speed can be gained than just compiling.


They are making a runner for PSP(nothing to do with the PC/MAC runners), but in order to get your game into a PSP you'll probably have to send it to them so they convert it (and most probably compile it) for the PSP runner.

Basically I doubt any PSP optimizations will be affecting the PC/MAC versions at all. They don't seem to care that PC version is slow anyway, the PSP one on the other hand is an income opportunity and needs to be viable for the market.

Edited by scream681, 10 August 2010 - 01:44 AM.

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#166 Medusar

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Posted 10 August 2010 - 02:31 PM

They are making a runner for PSP(nothing to do with the PC/MAC runners) <snip> Basically I doubt any PSP optimizations will be affecting the PC/MAC versions at all.

That specific runner they're making of course only works on the PSP.
But they'd be stupid to make three runners that are completely incompatible, they'd have to keep updating four seperate codebases. I'd abstract all platform-specific stuff and keep the core the same for all platforms. And I do recall hearing them say something like that in one of those GMIndie podcasts.

in order to get your game into a PSP you'll probably have to send it to them so they convert it (and most probably compile it) for the PSP runner.

What? So every time you want to test your game on the PSP you have to send it to them and wait for them to compile it for you? That'll be fun, especially if you live in a different time zone... and a hell of a lot of unnecessary work for them. Why would they not let you do the compiling?

They don't seem to care that PC version is slow anyway

Really? And what about the optimizations we saw in GM8? And the whole idea of using integers as well as doubles recently on the glog? The latter affects a pretty fundamental aspect of GM, having that feature only for MAC/PSP sort of contradicts this:

Game Maker 9, right, will be unified. We'll have one version of Game Maker for all platforms. That's for certain, that's something we've set down in stone.


They do care about the speed, they are optimizing GM, and they'll be unifying all versions. That's why they have Mike and Russel on the team now.
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#167 scream681

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Posted 10 August 2010 - 09:00 PM


They are making a runner for PSP(nothing to do with the PC/MAC runners) <snip> Basically I doubt any PSP optimizations will be affecting the PC/MAC versions at all.

That specific runner they're making of course only works on the PSP.
But they'd be stupid to make three runners that are completely incompatible, they'd have to keep updating four seperate codebases. I'd abstract all platform-specific stuff and keep the core the same for all platforms. And I do recall hearing them say something like that in one of those GMIndie podcasts.

in order to get your game into a PSP you'll probably have to send it to them so they convert it (and most probably compile it) for the PSP runner.

What? So every time you want to test your game on the PSP you have to send it to them and wait for them to compile it for you? That'll be fun, especially if you live in a different time zone... and a hell of a lot of unnecessary work for them. Why would they not let you do the compiling?

They don't seem to care that PC version is slow anyway

Really? And what about the optimizations we saw in GM8? And the whole idea of using integers as well as doubles recently on the glog? The latter affects a pretty fundamental aspect of GM, having that feature only for MAC/PSP sort of contradicts this:

Game Maker 9, right, will be unified. We'll have one version of Game Maker for all platforms. That's for certain, that's something we've set down in stone.


They do care about the speed, they are optimizing GM, and they'll be unifying all versions. That's why they have Mike and Russel on the team now.


How can a console be compatible with PC? Especially a portable console, and one that people still cannot make good emulators for, sure they will have more experience and based on that make the PC runner faster but still the PSP version is completely different, because the hardware, and the way it works is different. I remember when Squaresoft ported Final Fantasy 7 and 8 for PC they basically made emulators for the consoles (compiled ones).

Yeah I heard about GM8 being much faster, so I converted DarkVerse to gm8, honestly after some tests I saw no improvements in speed. Maybe i wasn't using features that got optimized? No idea.

Until I see it with my own eyes, I'm not convinced that GM can run any faster without compiling. Because the main reason for GM speed is interpretation, and only compiling gets rid of that.

Edited by scream681, 10 August 2010 - 09:03 PM.

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#168 Medusar

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Posted 11 August 2010 - 12:13 PM

How can a console be compatible with PC? Especially a portable console, and one that people still cannot make good emulators for, sure they will have more experience and based on that make the PC runner faster but still the PSP version is completely different, because the hardware, and the way it works is different.

A console can't be compatible with a PC, not at hardware level.
What I'm saying is that YYG will probably abstract everything that talks to the hardware, and make the higher-level stuff - such as the game loop - unified. I'm saying that the code for that will probably be the same for all versions. At the level below that they will need hardware-specific code. At the higher level, there is still a lot of speed to be gained.

Yeah I heard about GM8 being much faster, so I converted DarkVerse to gm8, honestly after some tests I saw no improvements in speed. Maybe i wasn't using features that got optimized? No idea.

I don't exactly know what was improved, but the manual says that things like loading have also been improved. So the improvements are pretty general it seems, but at least you should have noticed faster loading.

Until I see it with my own eyes, I'm not convinced that GM can run any faster without compiling. Because the main reason for GM speed is interpretation, and only compiling gets rid of that.

A more advanced level of bytecode also makes things faster. It's not the same as compiling into machine-code, but the speed gain will be significant.

I think YoYo are going for a Java-like system: they want it to be cross-platform and therefore use bytecode. But that's just my conclusion of what I heard.
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#169 Unhappy

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Posted 11 August 2010 - 03:08 PM

I would like to humbly submit Beginner's Object Oriented Building Studio. Plus, I don't think the name change would sacrifice many hits on Google.
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#170 Medusar

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Posted 11 August 2010 - 03:13 PM

Very funny <_<. All we need now is some proper OOP in GM, something I'm all in for...
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#171 Venomous

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Posted 11 August 2010 - 03:21 PM

I would like to humbly submit Beginner's Object Oriented Building Studio. Plus, I don't think the name change would sacrifice many hits on Google.

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#172 commander of games

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Posted 11 August 2010 - 04:54 PM

I would like to humbly submit Beginner's Object Oriented Building Studio. Plus, I don't think the name change would sacrifice many hits on Google.

That isnt a very funny joke, you know. <_<
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#173 ChIkEn AtE mY dOnUtS

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Posted 12 August 2010 - 08:31 AM

If you want to feel like a real programmer and dont want to use d&d move to a code only language!

And besides lots of people dont know what a programmer means...it means someone who programs/create a program regardless the language or tool.

But these new programmers now a days dont seem to get anything :(


[ontopic]The name is classic and its easy to find when searching google like someone already pointed out


Then learn C++, C, Java, Obj-C, Whatever.
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#174 brod

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Posted 12 August 2010 - 09:01 AM

Game Creator. Problem solved?
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#175 KC LC

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Posted 12 August 2010 - 10:45 AM

Game Creator. Problem solved?

What problem?
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#176 superjoebob

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Posted 13 August 2010 - 02:28 AM


Game Creator. Problem solved?

What problem?

Remember when someone said "Hmm, How can we change the name, but leave it similar enough that we might as well have just left it as it was?". Definitely an excellent solution to that problem brod, you've earned your golden star today.

I propose the Mac version of Game Maker be called Mark's Marvelously Magical Mac Manipulation Machine.

Edited by superjoebob, 13 August 2010 - 02:28 AM.

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#177 WMCD

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Posted 13 August 2010 - 03:40 AM

...
I propose the Mac version of Game Maker be called Mark's Marvelously Magical Mac Manipulation Machine.


Sounds like a children's book :lol:


But I agree with KCLC here: there has to be a problem for there to be a solution. Why do people want to give GM a new image so badly? It takes away from the charm that is Game Maker.

Edited by WMCD, 13 August 2010 - 03:40 AM.

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#178 brod

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Posted 18 August 2010 - 01:33 AM

The problem in the title of the topic.

Here's another good method
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#179 k5000

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Posted 19 August 2010 - 02:13 AM

TimeSink 9001.
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#180 Sam_Man_5000

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Posted 20 August 2010 - 08:19 PM

I can only say 1 thing to the people saying we should call it Game Maker Studio, DON'T TOUCH ME ON MY STUDIO!
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