3D Online FPS [U3D] Army in Fight #New screens
#41
Posted 16 February 2011 - 12:05 PM
#42
Posted 16 June 2011 - 02:46 PM
#43
Posted 16 June 2011 - 02:48 PM
#44
Posted 16 June 2011 - 03:05 PM
#45
Posted 07 July 2011 - 09:35 AM
Look to the first post for some new screens!
Things we did:
Created teams (with spectator mode;just watching how other people are playing)
Shaders
New map
Added more sounds
Menu is done
Optimized the game code
Realistic blood [same as in counter-strike]
Add new radar system
Better weapon shooting
Spawn points
#46
Posted 07 July 2011 - 11:07 AM
I really like the guns, did you make them your selves or did you rip em?
One suggestion though, you should make an online lobby that tells you all of the available servers. That could be easily done with a php dll and a free website host.
#47
Posted 07 July 2011 - 11:50 AM
Also when aiming down sight it still doesn't aim very well (it can hit at a random spot around the aim, instead close to it).
Last point would be that there's not reloading at all, it just shifts to the next round and I can just hold my button and get through all magazines without reloading
Good luck with ur game =)
#48
Posted 07 July 2011 - 12:09 PM
@glance, it is already done. The serverlist is really good/fast.
And some other things we added in the last 4/5 months:
Accounts + experience
New player models (not finished yet)
#49
Posted 07 July 2011 - 03:17 PM
#50
Posted 07 July 2011 - 04:29 PM
can't wait to see what the next version will be like
#51
Posted 07 July 2011 - 04:54 PM
@glance, we never give a release date because we want to create a bug less version.
btw: some things we added;
Health
Jump can heart alot now
Improvement on the playermodel, it walks smoother.
Edited by Aragon, 07 July 2011 - 05:03 PM.
#52
Posted 07 July 2011 - 06:04 PM
Is it falling damage?
#53
Posted 07 July 2011 - 06:16 PM
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