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3D Online FPS [U3D] Army in Fight #New screens


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#21 Aragon

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Posted 24 July 2010 - 05:09 PM

You've made great progress with this! Just curious, who is your dedicated server? Or do you just run it on a PC?

Thanks.
Michel got a Dedicated server at his home, it is already 24/7 up but we don't give any release before is is work 100%.
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#22 cookie

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Posted 25 July 2010 - 09:54 PM

Where is this c++ server and updates?
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#23 Aragon

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Posted 26 July 2010 - 01:09 PM

The server is not connect able with the old engine, we rebuild the engine from a scratch, we expect a release in one week.
The old version which is downloadable will not support by a server. We have some small things to do, reloading hud and the menu but that is already finished in one of our old versions.

We still looking for a modeller!!!
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#24 Aragon

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Posted 29 July 2010 - 11:28 AM

We added CleanMemory dll, the size before of adding the dll was around 150.000 kb, maybe more, now its around 6500 KB!!, it make our game faster.
I running a server (c++) and the client (only exe file) @ stabilise of 65 fps, when 11.000 triangles are drawing.
my specs:
Processor: AMD Athlon™ XP 2400+, MMX, 3DNow, ~2.0GHz
Memory: 1024MB RAM

Click here for the new screen!
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#25 cookie

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Posted 29 July 2010 - 11:53 PM

We added CleanMemory dll, the size before of adding the dll was around 150.000 kb, maybe more, now its around 6500 KB!!, it make our game faster.
I running a server (c++) and the client (only exe file) @ stabilise of 65 fps, when 11.000 triangles are drawing.
my specs:
Processor: AMD Athlon™ XP 2400+, MMX, 3DNow, ~2.0GHz
Memory: 1024MB RAM

Click here for the new screen!



Looking good!

But what graphics card do you have?
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#26 Aragon

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Posted 30 July 2010 - 09:07 AM


We added CleanMemory dll, the size before of adding the dll was around 150.000 kb, maybe more, now its around 6500 KB!!, it make our game faster.
I running a server (c++) and the client (only exe file) @ stabilise of 65 fps, when 11.000 triangles are drawing.
my specs:
Processor: AMD Athlon™ XP 2400+, MMX, 3DNow, ~2.0GHz
Memory: 1024MB RAM

Click here for the new screen!


Looking good!

But what graphics card do you have?

Thanks,
My graphic card: ATI Radeon 9550 / X1050 Series

We are are busy with the engine, tried to make it realistic.
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#27 Aragon1029

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Posted 30 July 2010 - 11:09 AM

You stole my name!

By the way, why'd you steal CSS's models and not even bother to change the icon let alone the name of the game before releasing?
Let me guess, you didn't write the C++ server either, did you. You probably took Brads.

Am I right?
I'm right aren't I.

Good day, sir.

Wait, no, I'm wrong you used the 39dll. I take that last bit back.

Now, I do say, good day sir.

Edited by Aragon1029, 30 July 2010 - 11:17 AM.

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#28 Aragon

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Posted 30 July 2010 - 12:02 PM

You stole my name!

By the way, why'd you steal CSS's models and not even bother to change the icon let alone the name of the game before releasing?
Let me guess, you didn't write the C++ server either, did you. You probably took Brads.
Am I right?
I'm right aren't I.
Good day, sir.
Wait, no, I'm wrong you used the 39dll. I take that last bit back.
Now, I do say, good day sir.

My account is 5 days older then yours ^_^
The c++ server isn't write by my, but written by Michel, we work on the game together:D the game is made by JM Productions, JM stand for: J; Jelle (my real name) M;Michel (his real name)
The game that you downloaded is been build on an example with shaders, http://www.box.net/shared/or5x8njs1p
But in the game or non of them, just a blur when you zooming in. Even there is no collision. Just an icon i dont care about the Icon, the new game is build from the SDK.
Those models are from CS 1.6 do i think, i stole them from another project of game maker :whistle: we are busy with some candidates who gonna make our models. We already got a map maker.
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#29 Hiddenaces

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Posted 30 July 2010 - 12:20 PM

movement seems slugish, i can jump out of the map and i hate the zoom( its horrible, pixalated) and some of the map has horrible joins in it. that said and done the rest of the game looks nice love the recoil on the gun and sounds good too. think this is a good start but needs alot of work yet to make it in to a great game.
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#30 Aragon

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Posted 30 July 2010 - 12:30 PM

movement seems slugish, i can jump out of the map and i hate the zoom( its horrible, pixalated) and some of the map has horrible joins in it. that said and done the rest of the game looks nice love the recoil on the gun and sounds good too. think this is a good start but needs alot of work yet to make it in to a great game.

Oke i will that zoom in my mind, it added blur, i thought it would be realistic but i will have a look to other options, yeah i like the recoil either. That map is stolen from Counterstrike, the new map will be better and faster. The collision realy sucks in that version. Sounds and gun are not made by us. But those models are high quality, we want something like these guns.
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#31 Skarik

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Posted 06 August 2010 - 03:36 PM


You stole my name!

By the way, why'd you steal CSS's models and not even bother to change the icon let alone the name of the game before releasing?
Let me guess, you didn't write the C++ server either, did you. You probably took Brads.
Am I right?
I'm right aren't I.
Good day, sir.
Wait, no, I'm wrong you used the 39dll. I take that last bit back.
Now, I do say, good day sir.

My account is 5 days older then yours ^_^
The c++ server isn't write by my, but written by Michel, we work on the game together:D the game is made by JM Productions, JM stand for: J; Jelle (my real name) M;Michel (his real name)
The game that you downloaded is been build on an example with shaders, http://www.box.net/shared/or5x8njs1p
But in the game or non of them, just a blur when you zooming in. Even there is no collision. Just an icon i dont care about the Icon, the new game is build from the SDK.
Those models are from CS 1.6 do i think, i stole them from another project of game maker :whistle: we are busy with some candidates who gonna make our models. We already got a map maker.


Argh, gosh man. Now I know where I keep getting these download notifications. >.<

You guys gonna put the fresnel shaders in there any time soon? Or maybe that fake HDR? I'd say you would have to make that skybox first, though, right?

Edited by Skarik, 06 August 2010 - 07:13 PM.

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#32 D8MIEN

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Posted 06 August 2010 - 03:55 PM

If you aren't using any of your own models I could make some for you. If you want just PM me.
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#33 jsorgeagames

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Posted 15 August 2010 - 06:31 AM

Those models are from CS 1.6 do i think, i stole them from another project of game maker :whistle: we are busy with some candidates who gonna make our models. We already got a map maker.

Technically, the models DJKevy had in Lighted weren't from CS:S, they were mods for the game. Though I agree with ash47 that that particular FAMAS model is popping up in many GM first person shooters, mine included ;) http://a.imageshack....76/315/wpe7.png
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#34 link3000

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Posted 15 August 2010 - 07:09 AM

Really nice work with this so far! I would appreciate better textures, ammo crates (were they there? Did I miss them?) and a dedicated server to show you the current games. Some suggestions I have:
-grenades
-optional 60fps room speed
-no default message boxes
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#35 borut

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Posted 16 August 2010 - 06:55 PM

Well verry nice game and im guessing that you like counter strike and counter strike source :D
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#36 Aragon

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Posted 19 August 2010 - 09:24 AM

If you aren't using any of your own models I could make some for you. If you want just PM me.

I gonnan PM you:)


Those models are from CS 1.6 do i think, i stole them from another project of game maker :whistle: we are busy with some candidates who gonna make our models. We already got a map maker.

Technically, the models DJKevy had in Lighted weren't from CS:S, they were mods for the game. Though I agree with ash47 that that particular FAMAS model is popping up in many GM first person shooters, mine included ;) http://a.imageshack....76/315/wpe7.png

I though i read that in his topic, but maybe a wrong.


Really nice work with this so far! I would appreciate better textures, ammo crates (were they there? Did I miss them?) and a dedicated server to show you the current games. Some suggestions I have:
-grenades
-optional 60fps room speed
-no default message boxes

60 FPS is not an option, my computer run this game @80 fps, but my laptop runs it @ 30-40 fps, it isn't fair to other player
Yeah those message are bad:P
Grenades is something for the future.
Ohyeah, Ammo crates would be a nice idea, THQ
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#37 Pikmon2

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Posted 20 August 2010 - 07:22 PM

looks good.
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#38 Aragon

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Posted 10 November 2010 - 04:40 PM

click for an image
The menu interface is almost done.
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#39 ash47

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Posted 12 November 2010 - 04:53 AM

Why post old screenshots? You just turned me off the game by doing that...
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#40 Aragon

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Posted 12 November 2010 - 07:00 AM

Why post old screenshots? You just turned me off the game by doing that...


http://g2f.nl/k9m06w
And the a screen of the menu is in the first post.
I'm bussy with school now (got a school exam week). over 3 hours i'm done:D
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