Thanks.You've made great progress with this! Just curious, who is your dedicated server? Or do you just run it on a PC?
Michel got a Dedicated server at his home, it is already 24/7 up but we don't give any release before is is work 100%.
Posted 24 July 2010 - 05:09 PM
Thanks.You've made great progress with this! Just curious, who is your dedicated server? Or do you just run it on a PC?
Posted 25 July 2010 - 09:54 PM
Posted 26 July 2010 - 01:09 PM
Posted 29 July 2010 - 11:28 AM
Posted 29 July 2010 - 11:53 PM
We added CleanMemory dll, the size before of adding the dll was around 150.000 kb, maybe more, now its around 6500 KB!!, it make our game faster.
I running a server (c++) and the client (only exe file) @ stabilise of 65 fps, when 11.000 triangles are drawing.
my specs:
Processor: AMD Athlon XP 2400+, MMX, 3DNow, ~2.0GHz
Memory: 1024MB RAM
Click here for the new screen!
Posted 30 July 2010 - 09:07 AM
Thanks,
We added CleanMemory dll, the size before of adding the dll was around 150.000 kb, maybe more, now its around 6500 KB!!, it make our game faster.
I running a server (c++) and the client (only exe file) @ stabilise of 65 fps, when 11.000 triangles are drawing.
my specs:
Processor: AMD Athlon XP 2400+, MMX, 3DNow, ~2.0GHz
Memory: 1024MB RAM
Click here for the new screen!
Looking good!
But what graphics card do you have?
Posted 30 July 2010 - 11:09 AM
Edited by Aragon1029, 30 July 2010 - 11:17 AM.
Posted 30 July 2010 - 12:02 PM
My account is 5 days older then yoursYou stole my name!
By the way, why'd you steal CSS's models and not even bother to change the icon let alone the name of the game before releasing?
Let me guess, you didn't write the C++ server either, did you. You probably took Brads.
Am I right?
I'm right aren't I.
Good day, sir.
Wait, no, I'm wrong you used the 39dll. I take that last bit back.
Now, I do say, good day sir.
Posted 30 July 2010 - 12:20 PM
Posted 30 July 2010 - 12:30 PM
Oke i will that zoom in my mind, it added blur, i thought it would be realistic but i will have a look to other options, yeah i like the recoil either. That map is stolen from Counterstrike, the new map will be better and faster. The collision realy sucks in that version. Sounds and gun are not made by us. But those models are high quality, we want something like these guns.movement seems slugish, i can jump out of the map and i hate the zoom( its horrible, pixalated) and some of the map has horrible joins in it. that said and done the rest of the game looks nice love the recoil on the gun and sounds good too. think this is a good start but needs alot of work yet to make it in to a great game.
Posted 06 August 2010 - 03:36 PM
My account is 5 days older then yours
You stole my name!
By the way, why'd you steal CSS's models and not even bother to change the icon let alone the name of the game before releasing?
Let me guess, you didn't write the C++ server either, did you. You probably took Brads.
Am I right?
I'm right aren't I.
Good day, sir.
Wait, no, I'm wrong you used the 39dll. I take that last bit back.
Now, I do say, good day sir.![]()
The c++ server isn't write by my, but written by Michel, we work on the game together:D the game is made by JM Productions, JM stand for: J; Jelle (my real name) M;Michel (his real name)
The game that you downloaded is been build on an example with shaders, http://www.box.net/shared/or5x8njs1p
But in the game or non of them, just a blur when you zooming in. Even there is no collision. Just an icon i dont care about the Icon, the new game is build from the SDK.
Those models are from CS 1.6 do i think, i stole them from another project of game makerwe are busy with some candidates who gonna make our models. We already got a map maker.
Edited by Skarik, 06 August 2010 - 07:13 PM.
Posted 06 August 2010 - 03:55 PM
Posted 15 August 2010 - 06:31 AM
Technically, the models DJKevy had in Lighted weren't from CS:S, they were mods for the game. Though I agree with ash47 that that particular FAMAS model is popping up in many GM first person shooters, mine includedThose models are from CS 1.6 do i think, i stole them from another project of game maker
we are busy with some candidates who gonna make our models. We already got a map maker.
Posted 15 August 2010 - 07:09 AM
Posted 16 August 2010 - 06:55 PM
Posted 19 August 2010 - 09:24 AM
I gonnan PM you:)If you aren't using any of your own models I could make some for you. If you want just PM me.
I though i read that in his topic, but maybe a wrong.Technically, the models DJKevy had in Lighted weren't from CS:S, they were mods for the game. Though I agree with ash47 that that particular FAMAS model is popping up in many GM first person shooters, mine included
Those models are from CS 1.6 do i think, i stole them from another project of game makerwe are busy with some candidates who gonna make our models. We already got a map maker.
http://a.imageshack....76/315/wpe7.png
60 FPS is not an option, my computer run this game @80 fps, but my laptop runs it @ 30-40 fps, it isn't fair to other playerReally nice work with this so far! I would appreciate better textures, ammo crates (were they there? Did I miss them?) and a dedicated server to show you the current games. Some suggestions I have:
-grenades
-optional 60fps room speed
-no default message boxes
Posted 20 August 2010 - 07:22 PM
Posted 12 November 2010 - 04:53 AM
Posted 12 November 2010 - 07:00 AM
Why post old screenshots? You just turned me off the game by doing that...
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