It shouldn't be that complex, since there are thousand of websites that display IP tracing boxes, maps and that kind of things.
Solved! Here's the solution
Edited by manuel777, 22 July 2010 - 03:59 PM.
Posted 10 July 2010 - 08:07 PM
Edited by manuel777, 22 July 2010 - 03:59 PM.
Posted 11 July 2010 - 04:55 AM
Posted 11 July 2010 - 06:15 AM
Posted 11 July 2010 - 07:14 AM
Isn't IP geolocation is more of a database look-up than an algorithm?
doing an extensive trace route
Posted 11 July 2010 - 07:35 AM
A simple trace route will yield the hops, time and IP. An extensive one does it multiple times along with looking up each individual IP address it passes through for their respective possible geolocation/direction.An 'extensive' trace route? How do you make a trace route 'extensive'?
Meaning, in this instance, you don't just take the numbers for face value, but you actually do work on those numbers to figure more things out about them. And since packets can cross the internet in more than 1 way, the "degree" at which to do the trace route has increased...therefore extensive.having a large extent, area, scope, degree, etc.
Posted 21 July 2010 - 11:24 AM
Edited by Calle, 21 July 2010 - 08:23 PM.
Posted 22 July 2010 - 02:44 AM
Edited by time4dan, 22 July 2010 - 02:44 AM.
Posted 22 July 2010 - 03:23 AM
I could see it being used for a number of cool things. Like imagine if you use it in conjunction with the player's time, you could look up their daylight hours and perhaps have day/night transitions accurate to the player's area.I see no valid reason for this, when related to GM.
If you want to know where the user lives, ask them.
Having a GM game spit out my location would scare the **** out of me and I'd close it, personally.
Posted 22 July 2010 - 03:54 PM
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