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Supa Blast 'o' Naut!


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#1 willy626

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Posted 09 June 2010 - 12:32 AM

Supa Blast 'O' Naut! is a deceptively simple arcade game mixed with puzzle and RPG elements.

Screenshots (I could not for the life of me figure out why BB Code wouldnt let me post them straight here, do yourself a favor and look at them!):

http://2.bp.blogspot...reenshot102.bmp

http://4.bp.blogspot...reenshot104.bmp

The player uses WASD to control their ship, and is able to target move the cursor with the mouse. Left-clicking on an asteroid places a mine on it, which will detonate shortly thereafter. Similar in idea to classic Bomberman, the explosions will continue outward until they collide with an asteroid of a different color then the asteroid that was originally detonated, or they reach the limit of their range. In order to progress through the game, the player must maneuver through the field and destroy any asteroids or enemies in their path. Some Asteroids leak explosive gas, which allows the player to further chain explosions.

The player can fire their blasters with Right Click, to destroy enemy ships (of which 4 different flavors exist). Chests and monoliths also exist. The player cannot place mines on a chest, but if the chest is destroyed by an explosion it will drop an item. Monoliths are virtually indestructible and should be avoided.

At the end of each stage, the player is introduced to the RPG elements of Supa Blast 'O' Naut. They are given a choice of one of 4 stats to increase; the range of their explosions, the number of mines they can have on-screen at one time, the rate of fire for their blasters, and the power of each shot of their blaster. The game scales in difficulty quickly and each stat can go to a maximum level of 5.

Heres a gameplay trailer from "The Daily Click", a website that featured Supa Blast 'O' Naut on their front page (please forgive the proportions, that was their doing, not mine):
http://www.youtube.c...h?v=XJyB5kMTPrw

And here is the link to the game:
http://www.yoyogames...pa-blast-o-naut

And finally, if you like my work, heres some quick information. I'm an aspiring illustrator with a bachelors from Ringling College of Art and Design. I specialize in vector and pixel work, and have an extensive portfolio that you can view on my blog:


http://indieillustrator.blogspot.com/

Or more professionally, my Altpick:

http://altpick.com/jamesonwilkins

I'm usually always working on some kind of a video-game related project in an attempt to flesh out my portfolio, and I'm always looking for work, whether it be paid or at the very least a chance for some exposure.
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#2 slayer 64

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Posted 17 June 2010 - 04:30 PM

nice game.
i like how upgrading one trait is not a good idea and that the user has to wisely upgrade different combination's of the ships skills in order to beat the game. just upgrading rapid fire or more bombs doesn't work out too well.
i have a suggestion: placing the bombs should be done while the user holds the left mouse button and not when they press it, this way the user can hover over an asteroid and place another bomb as soon as another one blows up.
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#3 willy626

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Posted 17 June 2010 - 04:58 PM

nice game.
i like how upgrading one trait is not a good idea and that the user has to wisely upgrade different combination's of the ships skills in order to beat the game. just upgrading rapid fire or more bombs doesn't work out too well.
i have a suggestion: placing the bombs should be done while the user holds the left mouse button and not when they press it, this way the user can hover over an asteroid and place another bomb as soon as another one blows up.


Thanks for playing it! I've been kinda down on this game for a little while now, since I know it has great potential, but like a lot of other GM games it kinda gets swept under the rug due to me not being very active in the community. I'm glad you noticed that about the stat system, I was very purposeful in making sure that no one stat could "break" the game, I generally start off by upgrading my range at least once just so I can more easily detonate other mines. Afterwards I try to upgrade my shot power a little bit before the ghost jellyfish show up.

I can understand your idea on the mouse button, but I'm not sure how well it would work. I can see someone accidentally moving the cursor while placing a bomb and then wasting a bomb by putting it right next to the one they just placed, but I will experiment with it and try that out! Thanks for the feedback, it's pretty helpful!
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#4 Nocturne

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Posted 28 June 2010 - 03:49 PM

Hi Jameson! Just though that you might like to know that I really like the game... So much so that I have reviewed it HERE!

All the best!
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#5 willy626

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Posted 30 June 2010 - 03:37 AM

Hi Jameson! Just though that you might like to know that I really like the game... So much so that I have reviewed it HERE!

All the best!


Thank you! That was a very well written review, I'm glad you enjoyed the game as much as you did. Thanks especially for mentioning the art, its the main reason that I make these games. I'm not much good at programming, but I do love pixel art and its what I'm trying to market myself as. These games are ways that I approach "holes" in my portfolio of work, and of course, designing them is a lot of fun. Thanks again!
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