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Impossible Isometric Maze


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#1 JonhLimon

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Posted 08 June 2010 - 07:23 PM

Hey, do you remember my game called Tesaract?. My old game has some bugs but now i repaired all. I made an Isometric maze based in the Cube movie of 1997. It are 19683 rooms in a 3D space (27 x 27 x 27).
You must find the exit, for find it the first is click in the help button of the game, it will help you a lot. If you decode the code of the rooms and you understand the 4th dimension structure, you will exit, if no... you're dead my friend.

Some rooms have traps like:
Blades
Acid
Fire
Explotion
Gas
Teleportation?
4th dimension anomaly ???? xD

I'm sure that you now are saying that one time that you know where are every trap in the way to the exit, the game its passed. NO! hahaha!. There are exactly 76177348045866392339289727720616000000000000000000
000000000000000000000000000000000000
( 27 x 27 x 27 ) elevated to 20 possibilities for every room.
And every time that you move the player, all the possibilities change. Hahaha its so hard! :) :D:D:D:DD no one will pass it!!!!!
For see if in a room are a trap you can launch objects with "e" key and if the square its destroyed when touch the floor or make any strange thing. RUN my friend.
See you in hell :D
For more instructions download the game, and for pass the game click the help button. For reset game press "R" key.

Good luck, you'll need it ;). I'll set the name of the first person of pass the game in my next game. For enter in this "quest" answer this post saying what u did for pass it and with a SCREENSHOT.

See you in hell.

game photos:
Posted Image
Game loading image
Posted Image
Posted Image


http://imannetwork.w...m/Tesaract2.rar RAR COMPRESION
http://imannetwork.w...m/Tesaract2.zip ZIP COMPRESION
http://imannetwork.w...m/Tesaract2.exe NO COMPRESION

Please, report me in this post any bug or any problem in the downlaod.

Game download without virus.



Good luck!!!!!

Edited by JonhLimon, 08 June 2010 - 07:36 PM.

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#2 sabriath

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Posted 08 June 2010 - 07:32 PM

It is suggested to package your files in .zip....you will probably get a better response if you do. I for one will not use .rar files, I'm tired of having to install ghost/7zip every time I get a machine....zip files are supported by windows natively, and since GM is a windows product (primarily), zip makes more sense to use.
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#3 JonhLimon

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Posted 08 June 2010 - 07:37 PM

Thanks man. I set .zip download and .exe download and the hint: For reset the game press "r" key. Thanks a lot :)
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#4 snowyowl

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Posted 08 June 2010 - 07:52 PM

I understand that my character is in a cube. I understand that there are six exits to the cube I am in, which lead to other cubes. And I understand that the three numbers in the corner of the room are the coordinates of the cube I am in.

What I don't understand is how to avoid being killed by one of your arbitrary traps. There seems to be no way of telling which rooms contain them, they are invisible unless I drop something on them, and they always appear right on top of me anyway. Leaving the room I am in causes the trap to follow me, even when that makes no sense. There is no way I can determine of finding the exit (if indeed there is one), and if there is one, where would it lead to? And how many dimensions are there anyway? The cube says "3 dimensions", but the player moves in 2 dimensions! (I don't want to know about the "4th-dimension anomaly".)

Basically, my reaction to this game is: WTF WTF WTF?

EDIT: The help file is written in such mangled English that I understand even less after reading it. But the maze is definitely not a hypercube or a tesseract.

Edited by snowyowl, 08 June 2010 - 07:55 PM.

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#5 sabriath

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Posted 08 June 2010 - 07:57 PM

snowyowl : All I can say is watch the movie "Cube" and "Cube2" lol
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#6 JonhLimon

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Posted 08 June 2010 - 08:01 PM

Hahaha, the player moves are really ****... and the help its a **** too... The best thing for evoid traps is not touch the floor. The white floor is where are the sensors. Go jumping out the floor and trow a thing for watch if there's a trap.
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#7 jsmithLMSL

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Posted 09 June 2010 - 02:42 PM

The game spawned me, upon starting, directly into a trap a couple times. Also, I'm having issues finding an algorithm to your cube maze being that the individual doors are not numbered. The few times I came into a room featuring a fire or something along the lines, the effects covered the doors and I was unable to see where I was going, much less move since you are forced to jump.

I loved the movie "cube", but sorry mate, didn't like this one :)
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#8 JonhLimon

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Posted 09 June 2010 - 08:06 PM

When you fall in a trap you die, you can't runaway xDDDD, and you have the same possibilities of fall in a trap that not fall on it. And the doors don't need to be numered. you must find the logic, its easy if you take time and patience
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#9 slayer 64

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Posted 10 June 2010 - 02:15 AM

this game maker exe doesn't make any sense
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#10 1215drew

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Posted 09 August 2010 - 05:15 PM

Check these articles for more info http://en.wikipedia.org/wiki/Tesseract http://unfolding.apperceptual.com/
First true application of advanced geometry I have seen in a GM game.
for a fun little game that should help understand how the geometry works try here. http://plunk.org/~ha...icCube4dApplet/
(try clicking on the pink furthest left layer, center cube) (also notice how when you start there are only 7 colors but an 8th color gets added in from 'somewhere' ;) http://en.wikipedia....:Tesseract2.svg should help)

Edited by 1215drew, 09 August 2010 - 05:52 PM.

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#11 MSINotebook

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Posted 07 September 2010 - 09:48 AM

Well, I think I found a bug. I jumped with the ball and pressed the space button several times. Suddenly the ball disappeared, and the game seems to be stopped.
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#12 rogonow

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Posted 26 November 2010 - 12:34 AM

This is my abstract idea to get a chance to solve the puzzle.

Space structure = 4 dimensions = x,y,z,a
Help file = 0,0,0
Lowest room 3D-location = 0,27,27*2 = 0,27,54
Press 'r' to get close to x,27,54. You can avoid a collision with the bottom square while setting x.

Each hypercube consists of 8 locations in the 3D-world.

Chance to win the game if entering that room = 1/(20*8).

I can't calculate up to number 76177348045866392339289727720616000000000000000000
000000000000000000000000000000000000.

I like the game idea though, but I'm convinced also about the bug that MSINotebook found.

EDIT: I found teleportating rooms where the black drops became blue sparks. That room gives maybe some usefull numbers ... For a track? You can capture them with software or by clicking on the blue bar of the game. Purple sparks reveals a dangerous floor.

Edited by rogonow, 26 November 2010 - 02:11 AM.

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#13 wirsbobrsiw

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Posted 02 January 2011 - 05:52 AM

I don't get this game, but I won xD
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