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RekameMag // Issue 4 - Summer 2011


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#1 NAL

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Posted 07 June 2010 - 07:21 PM


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RekameMag Issue 4 is the latest issue of the magazine that focuses predominantly on my own personal opinions and expressions of the world of GameMaker.

Articles in the magazine include a rant about numeric ratings, how independently developed games like most GameMaker games fit in a world of hundred-million-dollar games, and the best ways to go about selling your games. Reviews include Air Hockey Unlimited, In A Dungeon, Highway Racer, and the boxed commercial yet still GM-made The Little Cars In The Big Race.

Also featured: a casual interview with fellow GM user, flatmate and YoYo Games employee Darrell "dadio" Flood, a competition to win a brand new, physical copy of The Little Cars In The Big Race (mailed worldwide free of charge), and a bit of silliness in the end in the form of "If GameMaker Invaded Film".

As usual, I hope you enjoy the magazine, and once again any and all feedback is welcomed! :yucky:

Issue 4 download (Dropbox // 7.80MB)
Issue 4 download (Host-A // 7.80MB)

(ISSUE 3)
Spoiler

(ISSUE 2)
Spoiler

(ISSUE 1)
Spoiler

Edited by NAL, 18 August 2011 - 10:40 PM.

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#2 Caniac

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Posted 07 June 2010 - 07:28 PM

AWESOME dude, I LOVE it! Great Job! Whens issue two coming? D:

Edited by Caniac, 07 June 2010 - 07:28 PM.

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#3 brod

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Posted 07 June 2010 - 07:49 PM

Damn it man, what can't you make?
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#4 Broxter

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Posted 07 June 2010 - 08:20 PM

Haha, as I expected: awesome. The name is genius. :P

The layout is slightly rough around the edges but who gives a crap? The content is of good quality and I actually believe what is being said (unlike I do with other GM magazines...). The cover was also nice. :)
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#5 jsmithLMSL

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Posted 07 June 2010 - 08:39 PM

Nice job, NAL. I like how your magazine revolves mostly around, but not limited too, your own opinion which I found to be non bias and quite honest.

I really enjoyed the review sections; very thorough and well thought out. It was great seeing you say "Screw that", and going back into 2d's past to review one of his first games in oppose to reviewing his latest and greatest. Not only is it entertaining and informing to see somebody's roots before they really became popular in the indie community, but it sends a good message to up and coming programmers that we all have to start somewhere...

The interview was good though I wasn't hooked, got a couple questions in and thumbed the rest.

I enjoyed the kosher and originality sections, but the MOD do / do not section felt kind of out of place as far as content with the rest of your mag. Maybe a nice off content breather for some, but didn't hold genre for me.

Overall I think you did a great job and if you choose to release another issue, I will definitely check it out.

Best of luck,
-J
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#6 TerraFriedSheep

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Posted 07 June 2010 - 09:17 PM

Great mag, it kept me reading for the longest time out of any GM mag I have looked at before.
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#7 2DLuis

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Posted 07 June 2010 - 09:27 PM

Excellent typography!
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#8 Caniac

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Posted 07 June 2010 - 10:03 PM

Okay, now that I have seriously read [most of] the magazine, here are my opinions:
  • Interesting cover page. Not sure why everyone is screaming bloody murder about it, as it does not seem to bother my eyes at all.
  • an amusing choice of a "last word", although I must say I would have put something else there.
  • putting a picture of two members of opposite genders, in bed and under blankets is always a great way to get people to read that article, amiright?
  • I enjoyed reading your article about moderating YYG, although I find that most of the points don't apply until you *are* one. (But that was the original topic, so umm... yeah.)

Edited by Caniac, 07 June 2010 - 10:03 PM.

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#9 Broxter

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Posted 07 June 2010 - 10:09 PM

putting a picture of two members of opposite genders, in bed and under blankets is always a great way to get people to read that article, amiright?

Think of the images he didn't put in the mag (when looking for one to put in). :P

Edited by Broxter, 07 June 2010 - 10:10 PM.

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#10 TheMordeus

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Posted 07 June 2010 - 10:21 PM

Magazines really does seem to be the latest trend, as you point out. In forms of presentation and content, this is one of the better. I must admit that I've stopped caring about new "mag attemps", but since this was posted by a well known and respected member, it cought my eye. You've obviously put some good time and effort into this, and noone could argue with your academic skills.

My one complaint is that its all your work, and dont take this the wrong way :P The great thing about gaming magazines is that it feels like you (often) get a really objective opinion about stuff, since there are alot of people involved and much reputation on the line. This feels abit more like a blog or a personal article disguised as a magazine. The one area that you could improve is to get more people involved. I realize that this is tough though; the more people that gets involved, the more management is required.

The reason that this works despite its a one man show, except for the great presentation, is that like I said, you're well known and people trust your opinions. Im looking forward to more issues!
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#11 Caniac

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Posted 07 June 2010 - 10:22 PM

putting a picture of two members of opposite genders, in bed and under blankets is always a great way to get people to read that article, amiright?

Think of the images he didn't put in the mag (when looking for one to put in). :P

I can just imagine him trying to find an appropriate one on Google Images, that is not "R" rated, and has an acceptable licence :)
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#12 2Dcube

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Posted 07 June 2010 - 10:51 PM

Reading the review of Blopper puts a smile on my face :P Totally didn't expect someone to review it these days. Thanks!

I also liked the article on originality and attempt to group types of original games (and I guess now we need to make games that don't fit them).
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#13 Keiferr

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Posted 08 June 2010 - 02:27 AM

Short and to the point, I enjoyed it. Though, I'm not sure why you would review a game that you gave such a low score.

Hope to see more.
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#14 NAL

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Posted 08 June 2010 - 02:38 AM

@Caniac Glad you liked it! Don't know about an Issue 2 - people seem to be liking Issue 1 so I guess it'll probably happen sometime in the future.

@brod RPGs, good FPSes, TBSes, freeze rays, death rays, any kind of rays, ...

@Broxter glad you liked the cover and the content. There's certainly room for improvement where the layout is concerned, yeah, though I guess that's what future issues are for!

@jsmithLMSL glad you liked it for the most part. On the subject of the Moderator's Manual article, it was a mixture of being stuck for ideas and wanting to go a little leftfield with an article.

@Soulsnatcher/2DLuis thanks!

@Caniac2 I thought it'd be the best kind of picture to go for with the subject matter - violence had been covered with the GoW screenshot and swearing isn't really representable well in picture format.

@TheMordeus Thanks, glad you generally liked it and it's really nice that you think of me that way :P I'm sure if I go for an Issue 2 it'll have at least a couple of other contributors - I know that even if my motivation kept me going, my ideas would disappear fast.

@2Dcube Glad you liked the review! I included it as it provided a nice variety of covered games, and I do genuinely think it's worth a look even though it will pretty much always get eclipsed by your newer works. And thanks for the feedback on the article as well.

@Keiferr I was generally aiming for memorable games when selecting them. This Is Infinity, while being very confusing, was definitely memorable. And I'd like to think the review of it covered all its content fairly instead of just slagging it off or anything.
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#15 NakedPaulToast

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Posted 08 June 2010 - 03:40 AM

Of all the "first issues" of GM related publications seen lately, this one was the most enjoyable to read.

And no, you didn't need to explain the meaning behind the magazine name.
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#16 KC LC

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Posted 08 June 2010 - 11:46 AM

This is a very good magazine. I've only read the intro and two reviews, but the writing is excellent. The tone and style are just perfect for this purpose. I also like the column format for your reviews -- with the 3rd column providing a quick-review summary.

Overall, very nicely done. This seems like the quality of magazine that YoYo Games might want to feature. I hope you'll continue this effort.
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#17 Dan The Man

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Posted 08 June 2010 - 04:43 PM

Yeah, I agree with KC LC, this magazine has potential to be a YoYogames staple. I would be interested in helping out if you need some guest articles / have ideas for some. Send me a PM if you would be looking for help.

I really enjoy your writing style and overall presentation. I think that the articles about Game Design are particularly valuable and I would enjoy sharing some thoughts for future articles.

-Dan
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#18 Loaf

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Posted 08 June 2010 - 11:15 PM

Don't care if you are trying to be clever with a backwards name, Rekame sounds stupid. :)
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#19 brod

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Posted 08 June 2010 - 11:36 PM

Don't care if you are trying to be clever with a backwards name, Rekame sounds stupid. :)

Ah see what you pointed out there. But uh, yeah. Rekame does sound a little.. weird? Well, I guess it's how you pronounce it. Re - cam sounds kinda cool, Re - kay - me sounds uh.
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#20 NAL

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Posted 08 June 2010 - 11:56 PM

@Loaf/brod It's "Ree Came", though without too much emphasis on the "ee". Think "We came, we saw, we conquered", with Rs replacing the Ws and, of course, without the last four words :)

@Dan The Man I think I probably will produce a second issue. If you would like to contribute - it can be a review, a tutorial, an article - anything you like, you're more than welcome to. :D

@NakedPaulToast A couple of people had asked me what it meant so I thought I'd save people asking by mentioning it. Glad you enjoyed it.

@KC LC Glad you liked it and thought so highly of it!

Edited by NAL, 08 June 2010 - 11:57 PM.

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#21 iluvfuz

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Posted 09 June 2010 - 04:14 AM

Ree-Kam-ee would sound cooler, but I pronounced it in my head the same way you meant it to be :)

Anyways, this is interesting. I didn't play either Perpetual Run because of its ugly graphics until you reviewed it. Interesting articles and nice layout--good job!
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#22 RTII

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Posted 09 June 2010 - 08:59 AM

Very good magazine.
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#23 Cakefish

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Posted 09 June 2010 - 11:13 AM

I agree with what has already been said here. It's interesting to read and put together well.
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#24 Dan The Man

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Posted 09 June 2010 - 03:06 PM

Probably going to write up a short article on Multiplayer design if you don't mind. It'll be good practice since I'm working on a multiplayer game currently. And I don't meen MMOs, I mean how to go about Multiplayer in general in GM or in anything really.

I'll send you the article when I'm done =).

-Dan
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#25 Caniac

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Posted 09 June 2010 - 03:24 PM

I am slightly dyslexic so I thought it was "remake" all along :)
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#26 @Alex@

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Posted 09 June 2010 - 06:56 PM

Read the magazine cover to cover, well kind of, I got bored around the crossword. I like your choice of name, witty I suppose is the best term for it. There was alot of quality content in both the reviews and the articles. Your choice of games were interesting, I felt you should have included at least one game you could give an 75%+ rating to. The three column layout was good, though it was a little difficult for me to navigate, but thats largely due to my poor clicking abilities. The thrid column for a brief overview was a really good decision.

If you are needing any contributors feel free to contact me,I'd be more than willing to contribute an article/review or two.
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#27 NAL

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Posted 16 June 2010 - 01:22 AM

If you are needing any contributors feel free to contact me,I'd be more than willing to contribute an article/review or two.

If you would like to you're more than welcome to :) It'll be at least July before a second issue comes out so if you do want to, you're more than welcome to.
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#28 NAL

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Posted 30 June 2010 - 09:57 PM

Rekame Mag, Issue 2 is a magazine compiled and partly written by myself (as opposed to Issue 1, written all by me) and partly by other "guest" contributors. It follows a three-column layout and a theme which is a slight evolution from the first issue's, and spans 13 pages (most of which are full of content). Issue 2 of Rekame Mag contains the following:

  • Introduction, Contents & UAQ2
  • Article: Tired of Single Player? (w/b Dan Fornace)
  • Article: What's Your Media?
  • Article: GM and the Makers (w/b Rebecca Clare Smith)
  • article: Communities Past & Present
  • Interview: Philip Gamble (Game Maker Blog)
  • Review: A Picture is Worth 1000 Orbs
  • Review: Ninja Rush (w/b @Alex@)
  • Review: Essence Child
  • Review: Anyman (w/b @Alex@)
  • Crossfire + Issue 1 crossword solutions
  • Last Word: If GM Affected the Music Industry

There's a far milder (though in similar vain) front cover this time around.

Feedback is appreciated, and thank you for taking the time to read this, and the magazine too if you decide to! Hopefully if you do, you will enjoy it.

Issue 2 download (Dropbox // 8.35MB)
Issue 2 download (UpUrLoad // 8.35MB)
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#29 TerraFriedSheep

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Posted 01 July 2010 - 11:22 AM

It was once again great and kept me reading the majority til the very end! Good stuff.
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#30 KC LC

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Posted 01 July 2010 - 12:37 PM

Another excellent issue. I hope your decision to continue continues. ^_^

Limiting the graphics was a good idea. Words beat graphics any day -- especially well-written words.

The game reviews were quite useful and the format was good. You've chosen your contributors well.

Most of the articles were interesting too. I didn't see the point of the article about GM "user types". The discussion was rather tired, and there weren't any new insights presented. But I really enjoyed the section about the other gaming communities. I may visit some of them.

Overall, a nice job. I enjoyed reading it.
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