Glad you liked it when you were able to read it.
Since I do now have access to a Mac I'll try and get Issue 3 to work on it when I compile it.
Any news on Issue 3, how's it coming along?
Posted 03 August 2010 - 12:46 PM
Glad you liked it when you were able to read it.
Since I do now have access to a Mac I'll try and get Issue 3 to work on it when I compile it.
Posted 03 August 2010 - 01:47 PM
I've done the front cover, written one article and two reviews. Got one person set up to write something and plenty of other ideas myself. Will probably be out within a couple of weeks - no later than the start of September anyway.
Glad you liked it when you were able to read it.Since I do now have access to a Mac I'll try and get Issue 3 to work on it when I compile it.
Any news on Issue 3, how's it coming along?
Posted 03 August 2010 - 03:49 PM
Posted 03 August 2010 - 05:43 PM
NAL: you should probably cover the competition in the meanwhile, since youre now a member of the YYG staff i think that would get interesting
Posted 16 October 2010 - 11:05 PM

Posted 17 October 2010 - 12:06 AM
Edited by JAk HAk, 17 October 2010 - 12:09 AM.
Posted 17 October 2010 - 01:15 AM
Posted 17 October 2010 - 01:34 AM
Posted 17 October 2010 - 01:36 AM
Posted 17 October 2010 - 06:44 AM
Posted 17 October 2010 - 07:03 AM
Posted 17 October 2010 - 10:30 AM
PPS: Is that last word about Haggis sarcasm? Or do you really think it´s delicious?
Posted 17 October 2010 - 07:31 PM
Posted 18 October 2010 - 03:28 AM
Posted 18 October 2010 - 04:51 AM
I’m glad there is at least one GM magazine I look forward to.
Posted 24 October 2010 - 11:29 PM
Posted 25 October 2010 - 08:27 PM
Posted 26 October 2010 - 03:45 AM
Posted 26 October 2010 - 05:16 PM
So, now I know why my game (God's Watch) didn't make it to the top 15 (at least a main reason). Did they not realize that you didn't NEED to hit the enter key (space works, too)? Not to mention that it's not used as a game control. I thank you for the praise in the magazine, but I am extremely irritated that this is a reason I didn't make the cut. Why even give me hope 'till the top 40? I thought once you made it to the top 40, you were FOR SURE abiding by the rules. This is just depressing. I would have rather not known...
That being said, I have nothing against those who won or entries that made it to the top 15 (though, to be fair, some of them didn't even have discovery in them...) Also, I am thankful for being in the magazine at all. Now to actually get the pdf viewer so I can stop opening individual pages in Photoshop
Disclaimer time. The games noted within this article are MY OWN PERSONAL PREFERENCE. Therefore it will take into account bias from personal tastes (genres, graphical styles etc.) It should be considered entirely separate from my professional opinions and in no way represents the ordering or votes submitted to the competition itself as a judge...
Posted 26 October 2010 - 10:42 PM
You could always try abiding by the rules and not risking it!So, now I know why my game (God's Watch) didn't make it to the top 15 (at least a main reason). Did they not realize that you didn't NEED to hit the enter key (space works, too)? Not to mention that it's not used as a game control. I thank you for the praise in the magazine, but I am extremely irritated that this is a reason I didn't make the cut.
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