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RekameMag // Issue 4 - Summer 2011


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#41 TerraFriedSheep

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Posted 03 August 2010 - 12:46 PM

Glad you liked it when you were able to read it. :) Since I do now have access to a Mac I'll try and get Issue 3 to work on it when I compile it.


Any news on Issue 3, how's it coming along?
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#42 NAL

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Posted 03 August 2010 - 01:47 PM


Glad you liked it when you were able to read it. :) Since I do now have access to a Mac I'll try and get Issue 3 to work on it when I compile it.


Any news on Issue 3, how's it coming along?

I've done the front cover, written one article and two reviews. Got one person set up to write something and plenty of other ideas myself. Will probably be out within a couple of weeks - no later than the start of September anyway.
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#43 Manuel777

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Posted 03 August 2010 - 03:49 PM

NAL: you should probably cover the competition in the meanwhile, since youre now a member of the YYG staff i think that would get interesting :snitch:
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#44 TD Games

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Posted 03 August 2010 - 05:43 PM

NAL: you should probably cover the competition in the meanwhile, since youre now a member of the YYG staff i think that would get interesting :snitch:


I don't think he's a judge though.. but I'd love to hear about the inside workings of YoYo anyhow.
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#45 NAL

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Posted 16 October 2010 - 11:05 PM


Posted Image


Rekame Mag, Issue 3, is a magazine written and compiled by myself (like with Issue 1). Continuing the three column layout and general looks, but updating the logo a little and making the title more decorative and informative, it contains 15 pages which include three articles and four game reviews.

The main article is a pick of thirty of the games I enjoyed from YoYo Games' just-ended Competition 06, with a short paragraph and screenshot, which spans four pages of the magazine. Other articles include The Power of 2 (a look at sequels) and an article on increasing addictiveness of your games (with looks at recent successes in the field such as the commercial ModNation Racers and the indie Minecraft).

Reviews include Katamari Kazoku (a Katamari series fan-game) and CoolDog, a game made nearly a decade ago in Game Maker 4. And to top the content off, there's an interview with Ted "rotten_tater" Lauterbach, a Spelunky Spot the Difference, and a 100% fair duel - Game Maker vs iPad.

I hope you enjoy the magazine, and once again any and all feedback is welcomed. :)

Issue 3 download (Dropbox // 8.32MB)
Issue 3 download (Host-A // 8.32MB)
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#46 JAk HAk

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Posted 17 October 2010 - 12:06 AM

The spider changing locations, the web missing, the gold in the dirt on the right added, the character reversed, the ladder on the left shortened and the number of ropes edited.

EDIT: On the last page, you should change the tenth thing to Doesn't have rather than has, since it's the only negative feature and the one keeping GM from a perfect ten.

Edited by JAk HAk, 17 October 2010 - 12:09 AM.

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#47 Desert Dog

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Posted 17 October 2010 - 01:15 AM

Haha, I remember CoolDog.. GM6 wouldn't work on my 'old' laptop, so I put GM5 on it, and remember playing it as open-source.. on that laptop, it was next to unplayable with lag! :P
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#48 newkill

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Posted 17 October 2010 - 01:34 AM

CoolDog that game was awesome at that time :P Nice magazine by the way, very professional ;)
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#49 brod

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Posted 17 October 2010 - 01:36 AM

I'm pretty sure Hovendale Tactics was the first GM game I tried.. I don't remember clearly. It may have also been some kind of megaman-esque game which I can't remember the name of for the life of me...

Again, nice issue. The Spelunky differences were way too easy, I can already see someone posted them so I won't bother trying. :P
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#50 Nocturne

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Posted 17 October 2010 - 06:44 AM

Another nicely written mag, NAL! I really like your writing style as you come across as professional, but close and friendly at the same time... Oh, and good luck with the washing machine!

PS: I lived in Dundee for three years and the people were great but I found the city utterly depressing... Just as well you have all PS, Gameboy, SNES etc... to keep you entertained!

PPS: Is that last word about Haggis sarcasm? Or do you really think it´s delicious? I love it and get my mum to send me over some from Scotland every now and again... (Sad but true...)
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#51 dadio

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Posted 17 October 2010 - 07:03 AM

Wow I remember CoolDog too! Haha... I remember picking through the editable wondering how things were done :) That sure wasn't yesterday.
Nice magazine you have going here. Clean, sensible presentation. Comp coverage/opinions were the highlight here for me. I look forward to seeing more in the future! Goodluck!
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#52 NAL

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Posted 17 October 2010 - 10:30 AM

PPS: Is that last word about Haggis sarcasm? Or do you really think it´s delicious?


I genuinely really like it. I started on it back in England - as my father is Scottish he would always celebrate Burns Night with "haggis, neeps and tatties" - I hate the neeps! But I tried the haggis and never looked back.

Anyway, thanks all for your positive comments - they're appreciated. The StD was mainly because I couldn't think of an interesting word puzzle like in the first two issues, and it was something a bit different :)

JAk HAk, as per the magazine's promise, if you want to suggest any game up for review (your own or someone else's) or any sensible article, let me know via PM or an edit of your post above. Thanks.
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#53 TerraFriedSheep

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Posted 17 October 2010 - 07:31 PM

Once again I enjoyed reading this- infact I somehow ended up reading it after last night; I have hazy recollections of it but they are pleasent ones ;)
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#54 True Valhalla

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Posted 18 October 2010 - 03:28 AM

My post from GMB:

It was another nice issue. One thing I found myself not reading was the lengthy articles. It’s probably just because I’m tired and couldn’t be bothered, but it led to me thinking that if the article was “10 Ways to Make Your Game Addictive” split into dot points, I would have read it. So, I’m saying is the magazine would benefit from being more consumable.

Anyway, was good. I’m glad there is at least one GM magazine I look forward to.
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#55 Manuel777

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Posted 18 October 2010 - 04:51 AM

I love this almost evenrything in this magazine NAL. My only dislik was the image at the beggining (its pretty but doesnt fit hehe)
What i do liked a lot was that you dont bother in reviewing great games as most people do, i mean, you gave virus a '28 - poor', the guy reviews his own game, the physics are poor.. its a 'good idea badly executed' (we get that all the time over here).. but still you reviewed it... awesome :)


I’m glad there is at least one GM magazine I look forward to.


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#56 NAL

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Posted 24 October 2010 - 11:29 PM

Thanks for the feedback :)

@True Valhalla not sure if that's really my problem given around 99% of all magazines format articles the same way as I did (and theirs are often much, much longer). I'm also sure to break up the text into manageable paragraphs and with images. But thanks for reading it!

@manuel777 The front cover was just a relatively off-the-cuff job which I did just to add a little depth to the previously simplistic covers of the first two issues. I wouldn't normally review something overly negatively, but it really did catch my attention given the guy's background and it left me with an opinion I needed to express, so I put it in. Again, thanks for reading it :)
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#57 Mysteria9

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Posted 25 October 2010 - 08:27 PM

I'd love it if this was in my mailbox once a month!
Keep up your fantastic work!
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#58 Sulfuric

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Posted 26 October 2010 - 03:45 AM

So, now I know why my game (God's Watch) didn't make it to the top 15 (at least a main reason). Did they not realize that you didn't NEED to hit the enter key (space works, too)? Not to mention that it's not used as a game control. I thank you for the praise in the magazine, but I am extremely irritated that this is a reason I didn't make the cut. Why even give me hope 'till the top 40? I thought once you made it to the top 40, you were FOR SURE abiding by the rules. This is just depressing. I would have rather not known...

That being said, I have nothing against those who won or entries that made it to the top 15 (though, to be fair, some of them didn't even have discovery in them...) Also, I am thankful for being in the magazine at all. Now to actually get the pdf viewer so I can stop opening individual pages in Photoshop :P
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#59 NakedPaulToast

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Posted 26 October 2010 - 05:16 PM

So, now I know why my game (God's Watch) didn't make it to the top 15 (at least a main reason). Did they not realize that you didn't NEED to hit the enter key (space works, too)? Not to mention that it's not used as a game control. I thank you for the praise in the magazine, but I am extremely irritated that this is a reason I didn't make the cut. Why even give me hope 'till the top 40? I thought once you made it to the top 40, you were FOR SURE abiding by the rules. This is just depressing. I would have rather not known...

That being said, I have nothing against those who won or entries that made it to the top 15 (though, to be fair, some of them didn't even have discovery in them...) Also, I am thankful for being in the magazine at all. Now to actually get the pdf viewer so I can stop opening individual pages in Photoshop :P


No you don't know why your game didn't make it, and you obviously didn't read NAL's lead paragraph regarding his competition entries. Let me quote what he said.

Disclaimer time. The games noted within this article are MY OWN PERSONAL PREFERENCE. Therefore it will take into account bias from personal tastes (genres, graphical styles etc.) It should be considered entirely separate from my professional opinions and in no way represents the ordering or votes submitted to the competition itself as a judge...


Make an effort next time.
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#60 JAk HAk

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Posted 26 October 2010 - 10:42 PM

So, now I know why my game (God's Watch) didn't make it to the top 15 (at least a main reason). Did they not realize that you didn't NEED to hit the enter key (space works, too)? Not to mention that it's not used as a game control. I thank you for the praise in the magazine, but I am extremely irritated that this is a reason I didn't make the cut.

You could always try abiding by the rules and not risking it! :rolleyes:
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