Ok, wonderful ideas and I'm sorry for blacking out on this project. I have a much better, new engine and am considering how to fix my story's holes and such. My new engine update should be out the middle of this week. It is a TDS/RTS.
MAX-COMBAT: Savage Earth
Started by Sprocket Games, Jun 04 2010 03:04 PM
25 replies to this topic
#21
Posted 26 March 2012 - 01:13 AM
#22
Posted 27 March 2012 - 10:59 AM
While on the subject of messing with the atmosphere, you should consider having the air be unbreathable [for extended periods of time] so that everyone needs an tank of proper air when outside. This would add in another micromanagement element of the game, where you have to protect your Air Tank from enemies as well as keep all the soldiers' air levels good enough. You could easily have a bunch of "storm the air tank" missions around as filler. It could be a fun PvP mode, too, where one team has control over the air tank and the others try to storm it, and unless they manage to snatch some air they'll die of land-drowning, so the cover team can just wait the enemies out... hopefully making the enemies more desperate and the game more fun to play.
#23
Posted 27 March 2012 - 10:52 PM
Nice I like that idea a lot.
#24
Posted 31 May 2012 - 08:26 PM
This project is back. Im working on the African Continent. Its a tds/rts. Im looking for beta testers. Only about 5-7. I was given my idea of sections of the game from BF 2142. I like parts of it and am building of some of its principles
#25
Posted 03 June 2012 - 03:41 AM
It would be sooo much cooler if australia was in there
#26
Posted 05 June 2012 - 08:53 PM
Ok. Maybe It could be placed as a ruined land.
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