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#1 Hiddenaces

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Posted 04 June 2010 - 07:37 AM

  • Title: Code Snippets
  • Description: Solutions to many common coding problems.(over 45 rooms of code snippets)
  • GM Version: GM8
  • Registered: No ( but some of the code snippets requires pro )
  • File Type: EXE
  • File Size: 6.8MB
  • File Link: Click here to Play Now or Here to Download
  • Downloads/plays Over 2220
Additional Info

I have seen other apps like this, but this one has a diffence.. after selecting what you want to know about (i.e: movement) you will be shown an example and the code on the same page.
Making it easy to understand what the code is and does.

If anyone would like to submit any code they think would be of use, please pm me and i will add it and of course add you to the creadits.
(As well as helping others, i am also learning my self( as im a novice too) so some ideas that are offered will be a challange to me and might take some time to add)

As i now have rotating ads
If anyone wishes to help with submiting code or help to make this app the best it can be then im more then happy to place a logo and link to your app/game or threads.This i feel is the least i can do for the help given.

I have added Extensions links (and will be including links to scripts and dll's)

3D Rotating Menu
8 Way Shooting------------------------UPDATED to show working code
Analog clock/]Time Functions
Basic 8 way movememt------------------------UPDATED to show working code
Basic dice
Basic Hud
Basic text scrolling
Bouncing ball
Bullet trails
Changing the cursor
Check key pressed
Conveyer belts
distance to object
Dragging
Draw a flag
Draw Grid
Draw Triangle
Drawing sprite on sprite
Enemy follow
Galaxy
Hovering text
Image_angle
Image fade in
Multi gravity fields
Orbit object/Orbit object code Two
Object health bar
Object rotation
Object spin
Random backgrounds
Rotating ads
Rotating Cam
Rotating Ellipse
Screen Drag
Scrolling Credits
Shadow/reflection
Shooting arrows
Side detection
Slider bar
Speed Cheat
Spotlight
TDS movement
Timer------------------------UPDATED to show working code
Two basic menus
Typewriting effect
View rotate
Wave fx
Zoom


The latest update now shows the part of the code that is n use in red so it is easy to see how the code works.
Looking for ideas and or comments.




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Edited by Hiddenaces, 12 September 2012 - 07:42 AM.

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#2 ash47

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Posted 04 June 2010 - 12:04 PM

wow, that's really wierd, will have to try it out some time, first post!

edit: You should be able to copy and paste code somewhere....

Edited by ash47, 04 June 2010 - 12:05 PM.

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#3 Hiddenaces

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Posted 04 June 2010 - 08:44 PM

yeah i thought about that.. working on it now.
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#4 sub

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Posted 04 June 2010 - 08:52 PM

try the string_clipboard_copy function (or whatever it's called)
i'd be willing to contribute code pieces [etc] to this if it can take such submissions?
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#5 Hiddenaces

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Posted 04 June 2010 - 09:48 PM

any help would be more then welcome.
just looked into the clipboard_set_text(that is the command to send to clipboard) but still working out how to get it to copy on diffrent lines .

Edited by Hiddenaces, 04 June 2010 - 10:13 PM.

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#6 iluvfuz

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Posted 04 June 2010 - 11:52 PM

Just from the screenshot, I can spot a couple ways your code could be shorter:
1. You don't have to use a can_shoot variable, just use an alarm[x] or a self-made timer.
2. Variable i and inst don't have to be called as variables unless their values are checked before their values are set
3. What's with the 2+?

Anyways, it's pretty interesting. I've never thought of using mp_potential functions for a max speed rotation. You can take it a bit further and use the script angle_difference to change the speed of the rotation depending on the the how far the target angle is from the current angle.

Good job ;) It'd be nice if the menu didn't reset every time...especially if you're planning to add like 20 code snippets, because it'll turn into a nightmare of having to click real(x!)+x number of times to look at all of the examples.
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#7 Hiddenaces

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Posted 05 June 2010 - 06:03 AM

Just from the screenshot, I can spot a couple ways your code could be shorter:
1. You don't have to use a can_shoot variable, just use an alarm[x] or a self-made timer.
2. Variable i and inst don't have to be called as variables unless their values are checked before their values are set
3. What's with the 2+?

Anyways, it's pretty interesting. I've never thought of using mp_potential functions for a max speed rotation. You can take it a bit further and use the script angle_difference to change the speed of the rotation depending on the the how far the target angle is from the current angle.

Good job ;) It'd be nice if the menu didn't reset every time...especially if you're planning to add like 20 code snippets, because it'll turn into a nightmare of having to click real(x!)+x number of times to look at all of the examples.


i dont know what the 2+ is as i just looked and its not in my code ..
as much as this is here to help other people here its a great way for me to learn too and yes the jumping to the start every time on the menu i can see that being a big problem .
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#8 iluvfuz

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Posted 05 June 2010 - 08:24 PM

Yeah I noticed in some of your GML code is has a random number but I don't know what that's for.

Also, you can keep the menu to stay the same either by using a global variable to keep track of the menu option the player was last on or by keeping everything in the same room and deleting and creating whatever is needed for each example:
instance_destroy();
a = instance_create(x,y,obj_menu)
a.selectedoption = 5
Also, if you could change the menu without those weird pictures...that'd be much appreciated. I don't know where they came from but they're creepy. :lol:

Continue adding :P I might learn a few more things

Edited by iluvfuz, 05 June 2010 - 08:24 PM.

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#9 Hiddenaces

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Posted 06 June 2010 - 12:16 AM

Yeah I noticed in some of your GML code is has a random number but I don't know what that's for.

Also, you can keep the menu to stay the same either by using a global variable to keep track of the menu option the player was last on or by keeping everything in the same room and deleting and creating whatever is needed for each example:

instance_destroy();
a = instance_create(x,y,obj_menu)
a.selectedoption = 5
Also, if you could change the menu without those weird pictures...that'd be much appreciated. I don't know where they came from but they're creepy. :lol:

Continue adding :P I might learn a few more things

lol thanks and i will sort it out .. i have just started working on this and alot will change ... just wanted to get a few ideas or feed back. and thanks for that code will change it tonight.
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#10 Hiddenaces

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Posted 09 June 2010 - 06:21 PM

just a small update and legal bump
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#11 Hiddenaces

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Posted 16 June 2010 - 11:18 PM

Another little up date. I added a few more things. Again all comments welcome( even if you dont like it as long as your comments are constuctive...... and remember these snippets are just one way of doing things and there may be better(all be it more complicated) ways of doing the same.. thanks again for your time in reading this or trying this app. :)
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#12 iluvfuz

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Posted 17 June 2010 - 12:14 AM

Very nice, I like the new updates and features, namely changing code snippets without returning to the menu.

There's quite a few problems though, such as in the 8 Way Shooting, 2 brackets are needed at the end. And in the slider example, it's draw_set_font, rather than raw_set_font. There's many more, so you should probably put it into GM first to make sure it works or copy the code you have for the realtime example.

Also, I suggest you optimize all of the code to show the user the shortest method (length-wise) to type up the code. For example, in the 8 Way Shooting:
//Create Event
can_shoot = true;

//Object Alarm Event
canshoot = true;

//Keyboard Spacebar Event
if can_shoot = true
{
var i,inst;
for (i=0;i<360;i+=45)
{
inst = instance_create(x,y,obj_shrapnel);
inst.direction = false;
inst.speed = 4;
can_shoot = false
alarm[0]=30;
can be
//Keyboard Spacebar Event
if alarm[0]<=0{
for (i=0;i<360;i+=45){
inst = instance_create(x,y,obj_shrapnel);
inst.direction = false;
inst.speed = 4;}
alarm=30;}
instead.

You desperately need a Copy to Clipboard feature. Just a button and clipboard_set_text("code"); should work fine.

Good job with the updates! UI's a bit ugly, but the program itself is nice. The realtime demo is pretty interesting too.

Edited by iluvfuz, 17 June 2010 - 12:37 AM.

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#13 Hiddenaces

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Posted 17 June 2010 - 04:11 PM

yes it still needs alot of work and thanks for pointing out the mistakes..and will try to get the copy to clipboard in the next update..
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#14 Hiddenaces

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Posted 23 June 2010 - 09:46 AM

i have changed the look and im mostly done with adding copy to clip board. So will be another update in a few days... any one have more ideas that could be added, i would love to hear about ...
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#15 Hiddenaces

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Posted 25 June 2010 - 01:00 AM

i have added copy to clip board. any feed back about how it looks or glitches please feel free to comment
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#16 Hiddenaces

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Posted 28 June 2010 - 08:53 AM

bump
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#17 FortyEightKay

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Posted 28 June 2010 - 09:46 AM

Wow dude!!

Some pretty awsome effects, any chance of doing it as a GMK?

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#18 Hiddenaces

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Posted 28 June 2010 - 11:10 AM

thanks and yes i will but not just yet ;0
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#19 Hiddenaces

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Posted 30 June 2010 - 11:28 PM

BUMP two new updates and some miner fixes
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#20 iluvfuz

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Posted 30 June 2010 - 11:44 PM

Why would you need an editable version of the game when it pretty much gives you the code it's using?

I really like your object spin. It's not only good for a helix-like movement, but also for bouncing a variable up and down, such as image_alpha or image_xscale. Nice job with the UI changes, a bit too busy, but it's a nice improvement. The copy to clipboard is pretty useful too.

Edited by iluvfuz, 30 June 2010 - 11:45 PM.

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#21 Hiddenaces

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Posted 01 July 2010 - 12:43 AM

thanks.its a lot of fun making this :)and helping people along the way is a big bonues .
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#22 iluvfuz

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Posted 01 July 2010 - 01:15 AM

I felt the same way when making an app, GML Buddy.

I'm really looking forward to more code snippets. I've learned a few things from looking at these--there's a lot of techniques that would save several lines of code :o Hopefully more people comment and try this out.

Edited by iluvfuz, 01 July 2010 - 01:45 AM.

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#23 Hiddenaces

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Posted 01 July 2010 - 08:31 AM

I felt the same way when making an app, GML Buddy.

I'm really looking forward to more code snippets. I've learned a few things from looking at these--there's a lot of techniques that would save several lines of code :o Hopefully more people comment and try this out.

i use gml buddy alot one of the best apps out there.im still open to ideas so if you have any you would like to see just post them and ill see what i can do
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#24 Hiddenaces

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Posted 03 July 2010 - 09:52 AM

two more pieces of code added : bouncing ball and random backgrounds.

as always any comments/ideas are welcome.
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#25 Hiddenaces

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Posted 05 July 2010 - 11:31 AM

New update using image_angle to turn cogs.

any comments/ideas welcome
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#26 Hiddenaces

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Posted 08 July 2010 - 09:47 AM

bump............


still looking and open to ideas to add.will have an update soon.
any comments on how it looks,works,bugs and stuff are still welcome.
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#27 Hiddenaces

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Posted 10 July 2010 - 05:26 PM

bump........ im working on making sure all the code in the app is commented on.
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#28 alfa64

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Posted 10 July 2010 - 11:25 PM

It's great man, this things sparks one's imagination. Thanks.
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The Gameboy is a great example of what's possible with just 4 Shades of gray and a 2.14 Mhz CPU, and of course, A LOT of hardwork.

"The olny way to leran somtehign is by finhiinsg it! Fiinsh at laest a gaem! DO IT!"

#29 Hiddenaces

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Posted 11 July 2010 - 09:14 AM

thank you :)
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#30 Hiddenaces

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Posted 13 July 2010 - 08:21 AM

BUMP.....and another update.


enjoy :)
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#31 Hiddenaces

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Posted 17 July 2010 - 03:00 PM

bumping with another update
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#32 Hiddenaces

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Posted 19 July 2010 - 09:49 PM

bumping with another update ... i seem to be the only one posting ..would love some more feed back/ ideas.
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#33 iluvfuz

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Posted 19 July 2010 - 11:46 PM

Well, I've been holding back from posting solely because I don't want you to feel like I'm posting too much. But I also want this to receive more attention+unique posters, so I'll comment :)

I love the additions and I think this has come very far from when you first started. The wave effects and multi gravity fields were particularly nice(of the brand new code snippets) and fun to play with. I'm looking forward to future versions and if I think of any small, useful pieces of code that you can use, I'll be sure to suggest them.
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#34 Hiddenaces

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Posted 20 July 2010 - 07:54 AM

ty ... i think the wave and the coins are the ones i like most. and the app its self looks so much better then the first upload.
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#35 Hiddenaces

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Posted 22 July 2010 - 01:00 PM

BUMP..................... two more additions to code snippets. Hope you like them.....................enjoy.
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#36 Hiddenaces

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Posted 25 July 2010 - 02:11 PM

BUMP.......Another update.. would like some feed back on how the app looks and feels. Is it easy to use/buggy, is there any lag or probles?
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#37 Hiddenaces

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Posted 29 July 2010 - 05:02 PM

Bump
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#38 Hiddenaces

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Posted 02 August 2010 - 08:12 PM

another update . see first post.still looking for ideas . enjoy.
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#39 sub

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Posted 03 August 2010 - 05:31 AM

it was a good idea to begin with. it does have slickness+1 now.
there is a pink link in my signature. if you are ever bored or curious for any ideas, you can add anything of mine from there into a code snippet gizmo. super happy lucky one very.

?
using the execute_string() function (or whatever it is) and similar techniques you could develop a version of 'code snippets' to be completely data / string / array driven in that anyone here at GMC could submit an entry to you just by supplying the data to fill the necessary fields of your array system.
your engine processes and executes the data..
(if that makes sense?)

each code snippet example is unique, the execute_string thing could handle that, couldn't it?. (i know this function is supposedly slow.. but if it's just showing a [potentially detailed] example of 1 technique then it doesn't matter so much?)
an FPS display can give the user an idea of how CPU intensive a particular method is.

umm.. and other stuff..

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#40 Hiddenaces

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Posted 03 August 2010 - 10:21 AM

thank you im looking through your little gold mine of games now.. there are some really cool games there.what ever i use will be credited . again thank you
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#41 sub

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Posted 04 August 2010 - 05:41 AM

i'm happy to have helped. the code snippet tool is something i would've liked to have when first learning GM, and even now it could teach me a thing or two.
it would be very useful to have a version that accepts other users contributions..

when the code snippet tool is able to describe 'the basics' to any newcomer to GM, it would probably be handy to add it to the GM tutorials section.
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#42 Hiddenaces

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Posted 04 August 2010 - 07:56 PM

well if it helps others half as much as it has me then that would be great and also done its job well lol ;)
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#43 Hiddenaces

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Posted 07 August 2010 - 06:03 PM

another bump and an update. i also thought i would list all that has helped me so far as i am very greatful for help. So here we go :
Please remember this is still very much a W.I.P


iluvfuz.............The author of......GML_Buddy_v30 ( for being there from the start and helping shape the way code snippets looks today)
Zastic..............for the............Multiple gravity fields
Commander of Games..for................Bullet Trails Example
Shadow_Knight.......for the............Dice code
Snail Productions...for the............Wave FX 1 taken from (TUTORIAL- CREATING A MENU)
ga05as..............for the............Coin push
TheSnidr............for the............Draw Flag script
Aidan Rypens (Mr. Aidan R.)...fot the..Realistic Arrows

if you would like to have your name added just send me some code snippets. I will also add a link to your site/game/app or thread.

a big thank you to all that has help so far and may meany more help add to this app so it can grow bigger and better.
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#44 Hiddenaces

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Posted 11 August 2010 - 01:46 AM

bump........ and another update see first post...... i seem to be getting alot of views on this thread but no feed back..wonders if its worth carring on with this or just leave it as it is.i really would like feed back good or bad,
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#45 DatPlankton

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Posted 14 August 2010 - 02:13 AM

:o this :o is :o amazing :o
thank you so much!! :D
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Where do babies come from?


Accidents.

#46 Hiddenaces

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Posted 14 August 2010 - 01:55 PM

Your more then welcome.

Edited by Hiddenaces, 15 August 2010 - 01:10 AM.

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#47 Hiddenaces

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Posted 20 August 2010 - 06:19 PM

to make it easier to find what you are looking for i have added a page with a link to all the rooms. i have also added the code i used for my rotating ads as well just incase some one finds it helpful.
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#48 Hiddenaces

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Posted 21 August 2010 - 06:11 AM

ok a big big sorry as i updated yesterday and uploaded the wrong file but i have sorted it out now and the right file is up so enjoy and hope you like the update.
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#49 Hiddenaces

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Posted 25 August 2010 - 04:18 AM

i have updated code snippets.I added speed cheat in code and also though not finnished i have added some awsome bg music.also added another link and worked on some back ground code (just to make it a bit more tidy for me when im working on more updates.with over 300 dl and nearly 2k views it would be nice for a bit of feed back good or bad so i know where im going right or wrong. thank you for all that have tried this app and to those that have taken the time to comment and to all that have helped so far.
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My thread link to code snippets in the Tutorials and Examples forum
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#50 Blue_Legend

Blue_Legend

    GMC Member

  • GMC Member
  • 28 posts

Posted 25 August 2010 - 01:07 PM

You do a greate job, could i sugest a "Mouse over Thumb Preview" if on a example then show a small thumb (40x40?)
Its allready a big help.
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