Stright to the question: it is possible to have a frame around the game window?
Here is what I have now:

I wanted to simulate a fake gameboy-like handheld.
Currently, the room is 160*160, the frame is a foreground image, and all the action happens in the 96*96 visible square. That means I have to shift all the actions 16 pixels right and down compared to the origin 0,0.
I was asking: is there a wat to have a 96*96 room and then outputting the game with the frame?
Thanks guys.
Edited by megaleon, 26 May 2010 - 05:24 PM.











