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Iji


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#21 Reefpirate

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Posted 23 February 2011 - 09:02 PM

This game is the only reason I'm even on these forums... Not just to post this, but also I am learning how to use GM now.

Because whether made in GM or not, this is one of the best games I've played in a long, long time. And I've played a lot of $50 games. By the time I completed this one for the first time, my jaw was hanging open, not just at the utter quality of the thing, but also at the fact that it didn't cost me a single cent. I spent $20 on Splinter Cell: Conviction recently. That game was OK, but as far as I'm concerned, the world would make more sense if SC:C cost me $2 and Iji was more like $20.

People on here complaining about anything in this game really boggles my mind. But hey, I guess you can't please everybody.

P.S. I forgot to mention that the music in the game is FREAKING EPIC.

edit: typo

Edited by Reefpirate, 23 February 2011 - 09:05 PM.

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#22 Fihrilkamal

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Posted 15 March 2011 - 04:51 PM

8/10 is an understatement


Agree. This is the only indie game that is better than some commercial games out there, at some points. In Iji, I think, everything is emotional, everyone fight with their own motives. But, the best part of the game is Iji has a moral choice (to spare or annihilate). That is very rare in indie games.
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#23 Zulaan

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Posted 22 April 2011 - 04:19 PM

I tried the game because everyone was saying the game was awesome.

my first thoughts were that the cutscene in the start was alright but I didn't get too interested in the story.
the graphics are alright but the character sucks.

the enemies are pretty much all the same so far in the game, they just walk back and forth and shoot when they see you, you can just duck then shoot and never get hit.

The level design was pretty bad imo, its easy to get lost because everything looks the same.
I havn't played through the whole game yet but I hope the tileset changes.

the cracking and level system was awesome! I loved the weapon combinations too.

The sound's were great!

It felt like the character walked REALLY slow I don't know if you move faster when you progress through the game though.


Overall a decent game but I don't see why this game got so much hype.
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#24 makerofthegames

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Posted 22 April 2011 - 04:34 PM

Overall a decent game but I don't see why this game got so much hype.

Probably because you haven't beat it yet. ;)
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#25 Fihrilkamal

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Posted 23 April 2011 - 12:06 AM

Overall a decent game but I don't see why this game got so much hype.


When I played few first levels, I thought this game game is decent. But, when I progress through next sectors the game is just getting better and better (especially when story unfolds). I really suggest you to play this game until the end, and you'll get the hype, trust me :) .
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#26 pluckywood

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Posted 10 August 2011 - 03:23 PM

Anyone know when an update will be available to allow this game to work on windows 7 64 bit?
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#27 slam drago

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Posted 10 August 2011 - 04:25 PM

Anyone know when an update will be available to allow this game to work on windows 7 64 bit?

Probably won't.
It was made with GM5.3. There might be an update though.
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#28 Water Chicken

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Posted 11 August 2011 - 10:08 PM

Anyone know when an update will be available to allow this game to work on windows 7 64 bit?


It works for me.
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#29 mcoot

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Posted 18 August 2011 - 07:44 AM

Anyone know when an update will be available to allow this game to work on windows 7 64 bit?


It already does...
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#30 commodore swift

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Posted 18 August 2011 - 08:53 PM


8/10 is an understatement


Agree. This is the only indie game that is better than some commercial games out there, at some points. In Iji, I think, everything is emotional, everyone fight with their own motives. But, the best part of the game is Iji has a moral choice (to spare or annihilate). That is very rare in indie games.


Too bad the gameplay sucks... just sayin'.
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#31 slam drago

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Posted 19 August 2011 - 12:54 AM

*snip*

Too bad the gameplay sucks... just sayin'. 
EES U EENSANE!!!!!!
Why do people always say "just saying", it annoys me.
Just saying.
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#32 storkEXEC

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Posted 19 August 2011 - 08:34 PM



8/10 is an understatement


Agree. This is the only indie game that is better than some commercial games out there, at some points. In Iji, I think, everything is emotional, everyone fight with their own motives. But, the best part of the game is Iji has a moral choice (to spare or annihilate). That is very rare in indie games.


Too bad the gameplay sucks... just sayin'.


The gameplay is minimalistic, but that doesn't mean it sucks. It may not have 360 degree aiming but that doesn't make or break a game.
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#33 commodore swift

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Posted 22 August 2011 - 09:20 AM

The gameplay is minimalistic, but that doesn't mean it sucks. It may not have 360 degree aiming but that doesn't make or break a game.

I never said anything about the gameplay being minimal. You're just throwing extraneous information out there to muddle the issue. When you consider the gameplay, don't think about things like "minimalism" or other concepts that bad designers throw around. Sit down and ask yourself whether you're enjoying the game. In the case of Iji I highly doubt you are. The levels are poorly designed, the upgrade system is poorly designed, the movement/shooting engine is bad, etc etc. I could go on all day about the faults of Iji but they're self-evident to people who have a thinking mind.

Agree. This is the only indie game that is better than some commercial games out there, at some points. In Iji, I think, everything is emotional, everyone fight with their own motives. But, the best part of the game is Iji has a moral choice (to spare or annihilate). That is very rare in indie games.

Why do you think I care about the feelings of pixels on my screen? You know what, I don't. In fact you're implying that Ultimortal is using his game as a medium to convey his moral viewpoints, rather than as a way to entertain the player.
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#34 robert680

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Posted 22 August 2011 - 12:38 PM


The gameplay is minimalistic, but that doesn't mean it sucks. It may not have 360 degree aiming but that doesn't make or break a game.

I never said anything about the gameplay being minimal. You're just throwing extraneous information out there to muddle the issue. When you consider the gameplay, don't think about things like "minimalism" or other concepts that bad designers throw around. Sit down and ask yourself whether you're enjoying the game. In the case of Iji I highly doubt you are. The levels are poorly designed, the upgrade system is poorly designed, the movement/shooting engine is bad, etc etc. I could go on all day about the faults of Iji but they're self-evident to people who have a thinking mind.

Agree. This is the only indie game that is better than some commercial games out there, at some points. In Iji, I think, everything is emotional, everyone fight with their own motives. But, the best part of the game is Iji has a moral choice (to spare or annihilate). That is very rare in indie games.

Why do you think I care about the feelings of pixels on my screen? You know what, I don't. In fact you're implying that Ultimortal is using his game as a medium to convey his moral viewpoints, rather than as a way to entertain the player.


Just peaking in to state that the above 'expert' is only 12 as seen in his quote here:


Conversion services? Batch process? Please explain, I'm only 12 :confused:



So don't fear.
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#35 orange08

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Posted 22 August 2011 - 12:51 PM


Conversion services? Batch process? Please explain, I'm only 12 :confused:



So don't fear.


:laugh:
Even though he's 12, I can still understand his viewpoint. I was the same way when I first played Iji, and the second time, but when I got older I really started to enjoy the game and appreciate all the effort that was put into it. :)

Edited by orange08, 22 August 2011 - 12:51 PM.

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#36 storkEXEC

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Posted 22 August 2011 - 01:37 PM


The gameplay is minimalistic, but that doesn't mean it sucks. It may not have 360 degree aiming but that doesn't make or break a game.

I never said anything about the gameplay being minimal. You're just throwing extraneous information out there to muddle the issue. When you consider the gameplay, don't think about things like "minimalism" or other concepts that bad designers throw around. Sit down and ask yourself whether you're enjoying the game. In the case of Iji I highly doubt you are. The levels are poorly designed, the upgrade system is poorly designed, the movement/shooting engine is bad, etc etc. I could go on all day about the faults of Iji but they're self-evident to people who have a thinking mind.

Agree. This is the only indie game that is better than some commercial games out there, at some points. In Iji, I think, everything is emotional, everyone fight with their own motives. But, the best part of the game is Iji has a moral choice (to spare or annihilate). That is very rare in indie games.

Why do you think I care about the feelings of pixels on my screen? You know what, I don't. In fact you're implying that Ultimortal is using his game as a medium to convey his moral viewpoints, rather than as a way to entertain the player.


That's fine you don't like the game but don't assmume that everyone else doesn't because you don't. Yes I enjoyed the game. How are the levels poorly designed? What's wrong with the upgrade system? It allows a lot of flexibility, like an interactive novel and is one of the best upgrade systems I have seen in a long time. The movement and shooting is basic, that doesn't always mean "bad." You don't need to go around throwing insults either, that's just rude.

Is it wrong to have a story, and have it entertaining at the same time? I thought game maker was about putting "YOU" in the game (official YYG motto.)? I'm starting to think one reason you don't like this game because you disagree with his moral viewpoint.

Edited by storkEXEC, 22 August 2011 - 01:39 PM.

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#37 Fihrilkamal

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Posted 22 August 2011 - 06:11 PM


The gameplay is minimalistic, but that doesn't mean it sucks. It may not have 360 degree aiming but that doesn't make or break a game.

I never said anything about the gameplay being minimal. You're just throwing extraneous information out there to muddle the issue. When you consider the gameplay, don't think about things like "minimalism" or other concepts that bad designers throw around. Sit down and ask yourself whether you're enjoying the game. In the case of Iji I highly doubt you are. The levels are poorly designed, the upgrade system is poorly designed, the movement/shooting engine is bad, etc etc. I could go on all day about the faults of Iji but they're self-evident to people who have a thinking mind.

Agree. This is the only indie game that is better than some commercial games out there, at some points. In Iji, I think, everything is emotional, everyone fight with their own motives. But, the best part of the game is Iji has a moral choice (to spare or annihilate). That is very rare in indie games.

Why do you think I care about the feelings of pixels on my screen? You know what, I don't. In fact you're implying that Ultimortal is using his game as a medium to convey his moral viewpoints, rather than as a way to entertain the player.


To like or dislike Iji is the matter of taste, obviously :turned: Some gamers may only wants to play game with simple gameplay, button mashers games, or puzzle games, and so on. For example Not every gamer enjoy puzzle game, this doesn't mean Puzzle game has bad gameplay, right ? So, just because you dislike a game, it doesn't means that game's bad, it just doesn't suit your taste. Well, If Iji is a bad game (like you said) why does it got so much hype and attention, and why it is also often called one of the best game maker game? :confused: Is this means that I and other million Iji fans have bad "taste" or something like that? :blink: I think not.

PS: I choose immersion over gameplay, that's why I care "the feelings of pixels on my screen".

Edited by Fihrilkamal, 22 August 2011 - 06:26 PM.

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#38 makerofthegames

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Posted 23 August 2011 - 01:45 PM


The gameplay is minimalistic, but that doesn't mean it sucks. It may not have 360 degree aiming but that doesn't make or break a game.

I never said anything about the gameplay being minimal. You're just throwing extraneous information out there to muddle the issue. When you consider the gameplay, don't think about things like "minimalism" or other concepts that bad designers throw around. Sit down and ask yourself whether you're enjoying the game. In the case of Iji I highly doubt you are.

For one, he said minimalistic; he never implied that you did.
Two: "In the case of Iji I highly doubt you are." Wow, nice bigotry. You do know that this was voted the king of the cagematch, right? Myself and many others love this game. And I'm the type of guy that looks for gameplay above all else.
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#39 mcoot

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Posted 24 August 2011 - 11:30 AM

Well, as with any game, there are always going to be people who don't get it or like it.

I could go on all day about the faults of Iji but they're self-evident to people who have a thinking mind.


Oh ho ho. Not only do you dislike this game, you have it in your head that your views are the only 'right' ones.

You can dislike this game. Good for you if you do.

But don't get a superiority complex. It's safe to say your view isn't the majority in this case.

Why do you think I care about the feelings of pixels on my screen? You know what, I don't.


And why can't a game that has characters with depth also be entertaining? And why can't that be entertaining in and of itself?

In fact you're implying that Ultimortal is using his game as a medium to convey his moral viewpoints, rather than as a way to entertain the player.


Implying? If you didn't realise that Iji was a moralistic game, then you really missed the whole point. But the point I'm trying to make is that 'conveying moral viewpoints' and 'entertaining the player' aren't mutually exclusive. In fact, that tends to be the basis for a fair chunk of media.



In the end it boils down to the fact that not everyone is looking for the same thing in a game. Some people like games to have depth and story, some people prefer simple action. Most people like to play both types of games.

I'll admit that most people probably wouldn't find Iji that great if the story was completely cut out. But saying that that is evidence of bad design is missing the point: the main point of the game is the story. The engine isn't bad. On its own it wouldn't be a great experience. But it isn't on its own, and that's the point.

And most importantly: sneering about how 'thinking people' would hate a game that has received as good a reception on the web as Iji doesn't look good. It makes you look bad.
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#40 commodore swift

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Posted 24 August 2011 - 06:38 PM

Well, as with any game, there are always going to be people who don't get it or like it.

I could go on all day about the faults of Iji but they're self-evident to people who have a thinking mind.


Oh ho ho. Not only do you dislike this game, you have it in your head that your views are the only 'right' ones.

I wasn't talking about my views, I was talking about Iji's design faults.

I'll admit that most people probably wouldn't find Iji that great if the story was completely cut out. But saying that that is evidence of bad design is missing the point: the main point of the game is the story. The engine isn't bad. On its own it wouldn't be a great experience. But it isn't on its own, and that's the point.

All I said was that the gameplay sucks, so thanks for agreeing with me. It was someone else who brought up story. Honestly I didn't get far enough to form an opinion on the story because the gameplay was boring and repetitive.
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