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#1 zarley11

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Posted 25 May 2010 - 06:13 PM

Iji
Created by: Ultimortal
Reviewed by: Zarley11
Link: HERE

If you ask anyone who has been on the GMC for more than three years what their favourite action game created by Game Maker is, their answer probably will be Iji. This is one of the most replayable, most fun, most captivating game experiences ever created with Game Maker. This game pushes GMs limits to the max with its intense but simple graphics, overwhelming story, user friend interface, alternate endings, and memorable music. You can clearly see the efforts that Ultimortal put into this game, and no other GM related game is able to get the scores and ratings as he has. This doesn't have to be mentioned, but to anyone who is willing to try an emotional, story driven platform action/rpg: Iji will definitely impress you.

Story


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The story of Iji is very emotional, and and die-hard indie gamers will be impressed by what has been done. Yes, there are some flaws in how the game is told, but they are easily dismissed and actually easily to not even notice. The entire story is told both through in-game cut-scenes and still picture cut-scenes that intensify the experience and also gives its presentation the touch of a REAL independent game that could be sold commercially. Basically, Iji and her family is seen to be taking a tour around a research facility of such. Out of nowhere, glowing lights are seen in the atmosphere, and a massive beam of power strikes the planet. These beams seem to have decimated the planet, and the only human survivors is Iji. Why has she survived? It seems that the scientists have altered her being, as now she is a nano-cyborg. Iji's brother, Dan, finds a way to communicate with her via the telecom speakers that is placed all around the research facility. He tells Iji that the facility has been under a massive attack by an alien race calling themselves the 'Tasen'. He informs her that the only way to stop the Tasen from doing anything else is to state her argument with the Tasen Leader that is, coincidentally, in the facility somewhere. Iji takes up this task, picks up a nanogun that has been left by her bedside, and heads towards the level where the Tasen Leader may be. Because the story is so intense and is always changing, there is about 3-5 hours of non-repetitive gameplay. The feeling of wondering what's around the corner, or what might be happen as you progress further is very strong, and that's what makes this game very exciting to play.

Gameplay


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It might take a bit of getting used to for the hardcore gamer that plays with the WASD to mouse controls. The character moves smoothly, and jumping, kicking and shooting feels almost second nature. The game is set up so that even the most novice players can sit next to their keyboard and start playing. Enemy AI is complete and they react to different situations when Iji is seen, or her fired weapon is heard. Some of the actions that the enemies do are completely stupid, like when next to a wall, they usually just go back and forth aimlessly. But overall, they are pretty smart, especially when it comes to the boss battles. Each boss is completely unique and comes with its own challenges. Different weapons deal damage to different enemies, and some don't even hurt the enemy one bit. There are about 10 weapons in the game, and all of them do something different. Collecting all the weapons in the game is not required, but it will help you a whole lot when it comes to harder enemies and challenging boss battles. You can even combine 2 weapons to create an even stronger weapon. To combine weapons, you need a high crack level.

The RPG elements of the game are integrated very well. Anytime you pick up blue nano orbs that are dropped from fallen enemies or found in crates, they are added to your level up meter. When your meter is full, Iji levels up and when you come in contact with a nano station, you can assign an upgrade to supporting attributes. Some of them are Strength, Crack, Tasen, Komato, Health, etc. Another interesting element in the game how you can 'crack' different objects in the game. Cracking an object is basically like hacking. You can crack locked doors, locked boxes, even crack into an enemy's personal nanofield. But cracking a enemy's nanofield is very challenging, because if you fail, they will spot you.

Sound


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Every single effect, and all the background music and small tunes are what I think makes this game incredible. Most of the background music is created by HyperDuck Studios, a very talented music composition company that literally wrote the score for the game. The music, in one's opinion, is very important in a game, since it does invoke the situation, story and mood of the game. HyperDuck has delivered the music well, and because of their hard work, they are now known for their composed music in Iji. The sound effects in the game are also incredible. All the guns in the game sound really well, especially the game's special weapons. From explosions, to bullet cases dropping, all the way down to the the character and enemies' own voice effects, are all top notch.

Interface



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The game's interface is very user-friendly. The HUD has been programmed very well, just like the main menu and the pause menu. The HUD shows all the guns that the player has created so far, as well as the player's current level, its health and its shield points, and all the assimilated attributes. This is a great way for the player to see what he needs to upgrade or what level he is, instead of constantly switching to different scenes and such. The main menu is also put together very well, as it has everything that a main menu should have. Now, the thing players may not even open or touch is the pause menu. In this menu, the player finds a map of the entire level he is currently on. There are two cursors, one that shows the players current position, and one that shows where the exit point is. There are also game options in this menu as well, and the option to save your progress.

The Verdict


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You can truly tell that Ultimortal has put in a number of years work into this game, because the game is beautifully polished and touched up. The characters in the game are very likable, and the story drives the game. Unlike most indie games, this game displays how time consuming and hard it is to create a captivating game, with all the elements a great game should have. This is a great example to all independent game developers out there. This is, without a doubt, a "must play" game!

Story 10/10

Gameplay 9.5/10

Sound 10/10

Interface 9/10

OVERALL

9.5/10


Edited by zarley11, 27 May 2010 - 10:00 PM.

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#2 element_boy6522

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Posted 25 May 2010 - 08:04 PM

Excellent review! Excellent game! Its an honor to be the first who comment on this review.

5/5 :lol:
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#3 samglo

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Posted 27 May 2010 - 04:22 PM

Great Review and Great game, this game is simply amazing, You have summed this game up really well, and you couldn't of picked a better game either :unsure:
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#4 cred13

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Posted 27 May 2010 - 04:57 PM

Brilliant in-depth review! I agree on several points.
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#5 B Factory LLC

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Posted 27 May 2010 - 07:25 PM

Yes, Igi is a very good game and the only one that I have downloaded.

Excellent review - you told it exactly how it is and you left nothing out. Kudos to an excellent review.
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#6 MrEvil178

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Posted 30 May 2010 - 06:01 PM

Pretty good review, I can see why you and many others like it. It's really in depth and explains each point very clearly. It would have been cool if you commented on the design of the game (like how enjoyable the levels were, did it get fustrating at any point, any stand out moments). I'm not a huge fan of the game personally. I didn't really like the characters that much and the gameplay felt a bit clunky to me. The soundtrack and graphics were very awesome though.
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#7 zarley11

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Posted 31 May 2010 - 02:06 PM

Pretty good review, I can see why you and many others like it. It's really in depth and explains each point very clearly. It would have been cool if you commented on the design of the game (like how enjoyable the levels were, did it get fustrating at any point, any stand out moments). I'm not a huge fan of the game personally. I didn't really like the characters that much and the gameplay felt a bit clunky to me. The soundtrack and graphics were very awesome though.


I try not to give my OWN opinion of the game, since some people would argue differently. I like the game, as you can clearly see, and I reviewed it also based on the glory it has gotten since 2008
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#8 @Alex@

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Posted 31 May 2010 - 06:19 PM

I was wondering when someone was going to get round to reviewing this, you did it justice with your review.
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#9 njp

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Posted 21 August 2010 - 08:50 AM

this game is almost good enough to
just slap in some HD textures and graphics
and sell it commercial. i would pay 5$ for that
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#10 GameDevDan

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Posted 29 August 2010 - 08:43 PM

I'd pay 30 for it as is.
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#11 MasterMind007

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Posted 29 August 2010 - 08:52 PM

I saw that game in a magazine (PC Play), and I played it. It is great!

10/10
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#12 masterm

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Posted 29 August 2010 - 10:03 PM

the zip file contains errors...
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#13 MasterMind007

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Posted 31 August 2010 - 07:14 PM

I downloaded it and it has no errors.
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#14 Brawl

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Posted 05 September 2010 - 05:49 PM

Am I the only one that doesn't like this game...

~The graphics are ok. They have almost no AA and everything is very flat.
~The gameplay is average.
~And the story is good.

I think it gets more of a 3.5/5 But with it having no errors and being a complete game I will give it a 4/5.

But that is just my personal opinion. I can see other reasons that people like it so much.
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#15 orange08

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Posted 05 September 2010 - 07:07 PM

Am I the only one that doesn't like this game...

~The graphics are ok. They have almost no AA and everything is very flat.
~The gameplay is average.
~And the story is good.

I think it gets more of a 3.5/5 But with it having no errors and being a complete game I will give it a 4/5.

But that is just my personal opinion. I can see other reasons that people like it so much.


Hm... did you finish the game? How far did you play?
If you DID finish the game you probably didn't find any secrets :3

But I don't know how people can say that a game like this is not so great o_o
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#16 skunkchop

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Posted 06 September 2010 - 01:24 AM

It's possible that someone might overlook the story completely, and just think that the lack of mid-air shooting and the slow horizontal speed makes you feel powerless. Others would see those as qualities that balance the game, and give it strategic elements (like no running and shooting in RE5). So there are definitely ways people could hate the game.
A friend of mine said he didn't like it, but he only got to the first boss. I tried to force him to play more and convince him that he'd get into it. Oh well. I even have a friend who wouldn't play Super Mario Galaxy. o.0

I think Iji is a masterpiece though, and the review does it justice. I might even give the gameplay a 10/10, unlike the review, because it's so focused and it works so damn well.
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#17 Brawl

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Posted 07 September 2010 - 06:42 PM


Am I the only one that doesn't like this game...

~The graphics are ok. They have almost no AA and everything is very flat.
~The gameplay is average.
~And the story is good.

I think it gets more of a 3.5/5 But with it having no errors and being a complete game I will give it a 4/5.

But that is just my personal opinion. I can see other reasons that people like it so much.


Hm... did you finish the game? How far did you play?
If you DID finish the game you probably didn't find any secrets :3

But I don't know how people can say that a game like this is not so great o_o


I didn't ever finish it. I just go bored after the first 5 minutes. Just walk a bit shoot a few bullets, Walk some more.
It is probably better then I think. But a game should hook you in from the start. IT started off way to boring so I never felt like finishing it.
But I might go back and finish it later. Just to see what I am missing. Then I can better judge the game.
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#18 zarley11

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Posted 07 September 2010 - 10:14 PM



Am I the only one that doesn't like this game...

~The graphics are ok. They have almost no AA and everything is very flat.
~The gameplay is average.
~And the story is good.

I think it gets more of a 3.5/5 But with it having no errors and being a complete game I will give it a 4/5.

But that is just my personal opinion. I can see other reasons that people like it so much.


Hm... did you finish the game? How far did you play?
If you DID finish the game you probably didn't find any secrets :3

But I don't know how people can say that a game like this is not so great o_o


I didn't ever finish it. I just go bored after the first 5 minutes. Just walk a bit shoot a few bullets, Walk some more.
It is probably better then I think. But a game should hook you in from the start. IT started off way to boring so I never felt like finishing it.
But I might go back and finish it later. Just to see what I am missing. Then I can better judge the game.


Trust, you're missing out on a LOT. But if you don't like A-RPGs then probably this game isn't going to be your cup of tea
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#19 MasterOfKings

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Posted 08 September 2010 - 09:45 AM

Iji does have a slow start, so some gamers might not like that; but it picks up and fares well. The story makes the game exciting and gives it a great edge, making you want to play on. As said, the beginning is slow so not everyone will like it.

Based on your criteria, I give it...

Story 8/10. Good, but has some holes, like the Tasen leaving their Home (called Origin - funny name, no?), which is Earth. Realistically, this couldn't of happened (no structures from them were ever left on Earth).

Gameplay 7.5/10. Again, well thought of and contains no errors, but the AI's stupidity to walk backward and forward makes the game seem unfinished (also, the AI will follow you if they know your there, but even if your a level above them... somehow, they still know where you are 'exactly'; so they can look through floors?)

Sound 10/10. A strong point in the game. All sound effects were mastered, and sub-voices (people randomly saying something) was added to make it even better. No flaws here.

Interface 6/10. The HUD is user-friendly, but contains a lot of detail, and takes up the entire bottom of the screen.

OVERALL

8/10.

A decent game which, with a little refinement, can become a big commercial seller.
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#20 zarley11

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Posted 16 February 2011 - 02:09 AM

8/10 is an understatement
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#21 Reefpirate

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Posted 23 February 2011 - 09:02 PM

This game is the only reason I'm even on these forums... Not just to post this, but also I am learning how to use GM now.

Because whether made in GM or not, this is one of the best games I've played in a long, long time. And I've played a lot of $50 games. By the time I completed this one for the first time, my jaw was hanging open, not just at the utter quality of the thing, but also at the fact that it didn't cost me a single cent. I spent $20 on Splinter Cell: Conviction recently. That game was OK, but as far as I'm concerned, the world would make more sense if SC:C cost me $2 and Iji was more like $20.

People on here complaining about anything in this game really boggles my mind. But hey, I guess you can't please everybody.

P.S. I forgot to mention that the music in the game is FREAKING EPIC.

edit: typo

Edited by Reefpirate, 23 February 2011 - 09:05 PM.

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#22 Fihrilkamal

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Posted 15 March 2011 - 04:51 PM

8/10 is an understatement


Agree. This is the only indie game that is better than some commercial games out there, at some points. In Iji, I think, everything is emotional, everyone fight with their own motives. But, the best part of the game is Iji has a moral choice (to spare or annihilate). That is very rare in indie games.
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#23 Zulaan

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Posted 22 April 2011 - 04:19 PM

I tried the game because everyone was saying the game was awesome.

my first thoughts were that the cutscene in the start was alright but I didn't get too interested in the story.
the graphics are alright but the character sucks.

the enemies are pretty much all the same so far in the game, they just walk back and forth and shoot when they see you, you can just duck then shoot and never get hit.

The level design was pretty bad imo, its easy to get lost because everything looks the same.
I havn't played through the whole game yet but I hope the tileset changes.

the cracking and level system was awesome! I loved the weapon combinations too.

The sound's were great!

It felt like the character walked REALLY slow I don't know if you move faster when you progress through the game though.


Overall a decent game but I don't see why this game got so much hype.
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#24 makerofthegames

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Posted 22 April 2011 - 04:34 PM

Overall a decent game but I don't see why this game got so much hype.

Probably because you haven't beat it yet. ;)
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#25 Fihrilkamal

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Posted 23 April 2011 - 12:06 AM

Overall a decent game but I don't see why this game got so much hype.


When I played few first levels, I thought this game game is decent. But, when I progress through next sectors the game is just getting better and better (especially when story unfolds). I really suggest you to play this game until the end, and you'll get the hype, trust me :) .
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#26 pluckywood

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Posted 10 August 2011 - 03:23 PM

Anyone know when an update will be available to allow this game to work on windows 7 64 bit?
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#27 slam drago

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Posted 10 August 2011 - 04:25 PM

Anyone know when an update will be available to allow this game to work on windows 7 64 bit?

Probably won't.
It was made with GM5.3. There might be an update though.
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#28 Water Chicken

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Posted 11 August 2011 - 10:08 PM

Anyone know when an update will be available to allow this game to work on windows 7 64 bit?


It works for me.
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#29 mcoot

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Posted 18 August 2011 - 07:44 AM

Anyone know when an update will be available to allow this game to work on windows 7 64 bit?


It already does...
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#30 commodore swift

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Posted 18 August 2011 - 08:53 PM


8/10 is an understatement


Agree. This is the only indie game that is better than some commercial games out there, at some points. In Iji, I think, everything is emotional, everyone fight with their own motives. But, the best part of the game is Iji has a moral choice (to spare or annihilate). That is very rare in indie games.


Too bad the gameplay sucks... just sayin'.
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#31 slam drago

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Posted 19 August 2011 - 12:54 AM

*snip*

Too bad the gameplay sucks... just sayin'. 
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#32 storkEXEC

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Posted 19 August 2011 - 08:34 PM



8/10 is an understatement


Agree. This is the only indie game that is better than some commercial games out there, at some points. In Iji, I think, everything is emotional, everyone fight with their own motives. But, the best part of the game is Iji has a moral choice (to spare or annihilate). That is very rare in indie games.


Too bad the gameplay sucks... just sayin'.


The gameplay is minimalistic, but that doesn't mean it sucks. It may not have 360 degree aiming but that doesn't make or break a game.
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#33 commodore swift

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Posted 22 August 2011 - 09:20 AM

The gameplay is minimalistic, but that doesn't mean it sucks. It may not have 360 degree aiming but that doesn't make or break a game.

I never said anything about the gameplay being minimal. You're just throwing extraneous information out there to muddle the issue. When you consider the gameplay, don't think about things like "minimalism" or other concepts that bad designers throw around. Sit down and ask yourself whether you're enjoying the game. In the case of Iji I highly doubt you are. The levels are poorly designed, the upgrade system is poorly designed, the movement/shooting engine is bad, etc etc. I could go on all day about the faults of Iji but they're self-evident to people who have a thinking mind.

Agree. This is the only indie game that is better than some commercial games out there, at some points. In Iji, I think, everything is emotional, everyone fight with their own motives. But, the best part of the game is Iji has a moral choice (to spare or annihilate). That is very rare in indie games.

Why do you think I care about the feelings of pixels on my screen? You know what, I don't. In fact you're implying that Ultimortal is using his game as a medium to convey his moral viewpoints, rather than as a way to entertain the player.
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#34 robert680

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Posted 22 August 2011 - 12:38 PM


The gameplay is minimalistic, but that doesn't mean it sucks. It may not have 360 degree aiming but that doesn't make or break a game.

I never said anything about the gameplay being minimal. You're just throwing extraneous information out there to muddle the issue. When you consider the gameplay, don't think about things like "minimalism" or other concepts that bad designers throw around. Sit down and ask yourself whether you're enjoying the game. In the case of Iji I highly doubt you are. The levels are poorly designed, the upgrade system is poorly designed, the movement/shooting engine is bad, etc etc. I could go on all day about the faults of Iji but they're self-evident to people who have a thinking mind.

Agree. This is the only indie game that is better than some commercial games out there, at some points. In Iji, I think, everything is emotional, everyone fight with their own motives. But, the best part of the game is Iji has a moral choice (to spare or annihilate). That is very rare in indie games.

Why do you think I care about the feelings of pixels on my screen? You know what, I don't. In fact you're implying that Ultimortal is using his game as a medium to convey his moral viewpoints, rather than as a way to entertain the player.


Just peaking in to state that the above 'expert' is only 12 as seen in his quote here:


Conversion services? Batch process? Please explain, I'm only 12 :confused:



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#35 orange08

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Posted 22 August 2011 - 12:51 PM


Conversion services? Batch process? Please explain, I'm only 12 :confused:



So don't fear.


:laugh:
Even though he's 12, I can still understand his viewpoint. I was the same way when I first played Iji, and the second time, but when I got older I really started to enjoy the game and appreciate all the effort that was put into it. :)

Edited by orange08, 22 August 2011 - 12:51 PM.

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#36 storkEXEC

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Posted 22 August 2011 - 01:37 PM


The gameplay is minimalistic, but that doesn't mean it sucks. It may not have 360 degree aiming but that doesn't make or break a game.

I never said anything about the gameplay being minimal. You're just throwing extraneous information out there to muddle the issue. When you consider the gameplay, don't think about things like "minimalism" or other concepts that bad designers throw around. Sit down and ask yourself whether you're enjoying the game. In the case of Iji I highly doubt you are. The levels are poorly designed, the upgrade system is poorly designed, the movement/shooting engine is bad, etc etc. I could go on all day about the faults of Iji but they're self-evident to people who have a thinking mind.

Agree. This is the only indie game that is better than some commercial games out there, at some points. In Iji, I think, everything is emotional, everyone fight with their own motives. But, the best part of the game is Iji has a moral choice (to spare or annihilate). That is very rare in indie games.

Why do you think I care about the feelings of pixels on my screen? You know what, I don't. In fact you're implying that Ultimortal is using his game as a medium to convey his moral viewpoints, rather than as a way to entertain the player.


That's fine you don't like the game but don't assmume that everyone else doesn't because you don't. Yes I enjoyed the game. How are the levels poorly designed? What's wrong with the upgrade system? It allows a lot of flexibility, like an interactive novel and is one of the best upgrade systems I have seen in a long time. The movement and shooting is basic, that doesn't always mean "bad." You don't need to go around throwing insults either, that's just rude.

Is it wrong to have a story, and have it entertaining at the same time? I thought game maker was about putting "YOU" in the game (official YYG motto.)? I'm starting to think one reason you don't like this game because you disagree with his moral viewpoint.

Edited by storkEXEC, 22 August 2011 - 01:39 PM.

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#37 Fihrilkamal

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Posted 22 August 2011 - 06:11 PM


The gameplay is minimalistic, but that doesn't mean it sucks. It may not have 360 degree aiming but that doesn't make or break a game.

I never said anything about the gameplay being minimal. You're just throwing extraneous information out there to muddle the issue. When you consider the gameplay, don't think about things like "minimalism" or other concepts that bad designers throw around. Sit down and ask yourself whether you're enjoying the game. In the case of Iji I highly doubt you are. The levels are poorly designed, the upgrade system is poorly designed, the movement/shooting engine is bad, etc etc. I could go on all day about the faults of Iji but they're self-evident to people who have a thinking mind.

Agree. This is the only indie game that is better than some commercial games out there, at some points. In Iji, I think, everything is emotional, everyone fight with their own motives. But, the best part of the game is Iji has a moral choice (to spare or annihilate). That is very rare in indie games.

Why do you think I care about the feelings of pixels on my screen? You know what, I don't. In fact you're implying that Ultimortal is using his game as a medium to convey his moral viewpoints, rather than as a way to entertain the player.


To like or dislike Iji is the matter of taste, obviously :turned: Some gamers may only wants to play game with simple gameplay, button mashers games, or puzzle games, and so on. For example Not every gamer enjoy puzzle game, this doesn't mean Puzzle game has bad gameplay, right ? So, just because you dislike a game, it doesn't means that game's bad, it just doesn't suit your taste. Well, If Iji is a bad game (like you said) why does it got so much hype and attention, and why it is also often called one of the best game maker game? :confused: Is this means that I and other million Iji fans have bad "taste" or something like that? :blink: I think not.

PS: I choose immersion over gameplay, that's why I care "the feelings of pixels on my screen".

Edited by Fihrilkamal, 22 August 2011 - 06:26 PM.

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#38 makerofthegames

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Posted 23 August 2011 - 01:45 PM


The gameplay is minimalistic, but that doesn't mean it sucks. It may not have 360 degree aiming but that doesn't make or break a game.

I never said anything about the gameplay being minimal. You're just throwing extraneous information out there to muddle the issue. When you consider the gameplay, don't think about things like "minimalism" or other concepts that bad designers throw around. Sit down and ask yourself whether you're enjoying the game. In the case of Iji I highly doubt you are.

For one, he said minimalistic; he never implied that you did.
Two: "In the case of Iji I highly doubt you are." Wow, nice bigotry. You do know that this was voted the king of the cagematch, right? Myself and many others love this game. And I'm the type of guy that looks for gameplay above all else.
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#39 mcoot

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Posted 24 August 2011 - 11:30 AM

Well, as with any game, there are always going to be people who don't get it or like it.

I could go on all day about the faults of Iji but they're self-evident to people who have a thinking mind.


Oh ho ho. Not only do you dislike this game, you have it in your head that your views are the only 'right' ones.

You can dislike this game. Good for you if you do.

But don't get a superiority complex. It's safe to say your view isn't the majority in this case.

Why do you think I care about the feelings of pixels on my screen? You know what, I don't.


And why can't a game that has characters with depth also be entertaining? And why can't that be entertaining in and of itself?

In fact you're implying that Ultimortal is using his game as a medium to convey his moral viewpoints, rather than as a way to entertain the player.


Implying? If you didn't realise that Iji was a moralistic game, then you really missed the whole point. But the point I'm trying to make is that 'conveying moral viewpoints' and 'entertaining the player' aren't mutually exclusive. In fact, that tends to be the basis for a fair chunk of media.



In the end it boils down to the fact that not everyone is looking for the same thing in a game. Some people like games to have depth and story, some people prefer simple action. Most people like to play both types of games.

I'll admit that most people probably wouldn't find Iji that great if the story was completely cut out. But saying that that is evidence of bad design is missing the point: the main point of the game is the story. The engine isn't bad. On its own it wouldn't be a great experience. But it isn't on its own, and that's the point.

And most importantly: sneering about how 'thinking people' would hate a game that has received as good a reception on the web as Iji doesn't look good. It makes you look bad.
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#40 commodore swift

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Posted 24 August 2011 - 06:38 PM

Well, as with any game, there are always going to be people who don't get it or like it.

I could go on all day about the faults of Iji but they're self-evident to people who have a thinking mind.


Oh ho ho. Not only do you dislike this game, you have it in your head that your views are the only 'right' ones.

I wasn't talking about my views, I was talking about Iji's design faults.

I'll admit that most people probably wouldn't find Iji that great if the story was completely cut out. But saying that that is evidence of bad design is missing the point: the main point of the game is the story. The engine isn't bad. On its own it wouldn't be a great experience. But it isn't on its own, and that's the point.

All I said was that the gameplay sucks, so thanks for agreeing with me. It was someone else who brought up story. Honestly I didn't get far enough to form an opinion on the story because the gameplay was boring and repetitive.
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#41 mcoot

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Posted 25 August 2011 - 06:26 AM

I wasn't talking about my views, I was talking about Iji's design faults.


No, you weren't. Because they aren't faults. You don't like the way they work; that doesn't necessarily apply for everyone else.

All I said was that the gameplay sucks, so thanks for agreeing with me.


I didn't agree with you. Learn to read:

The engine isn't bad. On its own it wouldn't be a great experience. But it isn't on its own, and that's the point.


It was someone else who brought up story. Honestly I didn't get far enough to form an opinion on the story because the gameplay was boring and repetitive.


And that's why you're completely missing the point. If you go into it not looking at the story, you're missing most of the experience. You can't possibly claim to be able to judge the game objectively if you purposely didn't look at what is one of the most important factors.
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#42 commodore swift

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Posted 25 August 2011 - 04:57 PM

Why are you still talking about story? I'm talking about gameplay (and the story's not even that good :confused: )

No, you weren't. Because they aren't faults. You don't like the way they work; that doesn't necessarily apply for everyone else.

- in Iji, you cannot shoot or kick while jumping
- you cannot shoot or kick while crouching
- you cannot shoot up or down
- you cannot move while on an elevator
- to kill an enemy, just duck behind a box and wait for them to stop shooting. no strategy or skill required. the "pacifist route" requires basically the same routine. there is almost no variation in enemies, and all of them are dealt with by ducking/shooting, even the bosses.
- most of the game isn't even spent playing, but reading through logs and conversations with Dan. eventually you just realize that they all say the same thing and start skipping them.
- dull and repetitive level design. each level is basically a long hallway with an elevator to another long hallway and with some enemies sprinkled in at random locations - always behind crates for you to duck under.
- dumb upgrade system. upgrading your kick doesn't make your kick stronger, it only lets you kick higher-tier enemies. upgrading Tasen doesn't make you do more damage, it only makes you able to wield better weapons. the upgrade system is also about as mindless as the gameplay
- literally zero replay value. starting on a higher difficulty only increases the damage you take, which basically means there's nothing new to find... except the secret areas
- the game's "secret areas" are found by kicking down tier-15 doors. lol...

You can't possibly claim to be able to judge the game objectively if you purposely didn't look at what is one of the most important factors.

Graphics: not the worst, but not the best either. it's just basic stuff made in MSpaint. B
Music: the music isn't cohesive, as in each stage has a song that sounds like it was made by a different person. it sounds like ultimortal ripped his music from a site like freesound.com. I wonder how much he paid HyperDuck.... F
Replayability: zero replayability. F
Gameplay: boring and repetitive. F
Story: who cares? you might as well be reading a book at this point if you wanted story. The story in Iji doesn't even make sense. It's about a group of humans who live in an alien-controlled facility for 5 months, somehow avoiding the Tasen while at the same time finding food, cracking the Tasen language, and building a cyborg (iji). Then the Tasen, an alien race with the coordination and technology to take over earth, just let Iji run around and kill them all. Yeah, video games aren't supposed to be realistic, but when a game that's known for its "story" has plotholes around every corner... :rolleyes:

Then you have people like the OP who give the game 10/10 in every category and just blatantly ignore the game's many faults. Personally I don't even know why zarley11 is even giving reviews when he is clearly not qualified to do so. Some quotes:

The character moves smoothly, and jumping, kicking and shooting feels almost second nature.

If this were true, then you would be able to shoot or kick while jumping. The movement is pretty much the exact opposite of smooth and intuitive.

The RPG elements of the game are integrated very well. Anytime you pick up blue nano orbs that are dropped from fallen enemies or found in crates, they are added to your level up meter. When your meter is full, Iji levels up and when you come in contact with a nano station, you can assign an upgrade to supporting attributes.

He ignores the fact that you can only level up 5 times per stage - another serious design fault.

Yes, there are some flaws in how the game is told, but they are easily dismissed and actually easily to not even notice.

lol?

Edited by commodore swift, 25 August 2011 - 04:58 PM.

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#43 mcoot

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Posted 26 August 2011 - 08:12 AM

Why are you still talking about story? I'm talking about gameplay (and the story's not even that good public/style_emoticons/default/confused.gif )


Because the story is part of the gameplay experience - and in this game, it's a very important part.

And how can you possibly judge the story. As you said yourself:

Honestly I didn't get far enough to form an opinion on the story because the gameplay was boring and repetitive.


So, how would you know whether the story is 'that good' if you haven't actually completed it?

- in Iji, you cannot shoot or kick while jumping
- you cannot shoot or kick while crouching
- you cannot shoot up or down
- you cannot move while on an elevator


So? That's part of the engine: the gameplay is designed around those characteristics. A game doesn't need to have 360 degree shooting, you know.

- to kill an enemy, just duck behind a box and wait for them to stop shooting. no strategy or skill required. the "pacifist route" requires basically the same routine. there is almost no variation in enemies, and all of them are dealt with by ducking/shooting, even the bosses.
- most of the game isn't even spent playing, but reading through logs and conversations with Dan. eventually you just realize that they all say the same thing and start skipping them.
- dull and repetitive level design. each level is basically a long hallway with an elevator to another long hallway and with some enemies sprinkled in at random locations - always behind crates for you to duck under.
- dumb upgrade system. upgrading your kick doesn't make your kick stronger, it only lets you kick higher-tier enemies. upgrading Tasen doesn't make you do more damage, it only makes you able to wield better weapons. the upgrade system is also about as mindless as the gameplay
- literally zero replay value. starting on a higher difficulty only increases the damage you take, which basically means there's nothing new to find... except the secret areas
- the game's "secret areas" are found by kicking down tier-15 doors. lol...


You clearly haven't played the game very far.

Point 1:

A lot of the time, you can't duck and shoot, seeing as how higher tier enemies can break crates.

And as far as I'm aware there is no boss that can be dealt with that way - Krotera's room doesn't have crates, and elites can break them anyway. The other bosses generally aren't dealt with through standard weapons (unless you're obsessively hunting Supercharges).

Point 2:

No wonder you don't like the story: you aren't reading it. And they really don't say the same thing.

Point 3:

Its possible that you could legitimately think that if you'd only played the first level. But if you'd completed the game you'd know how stupid that sounds.

Point 4:

Except that it does. Try kicking a Tasen scout with a level 3 (I think that's the minimum) kick, and then again with a level 10 kick. Note the difference.

Point 5:

Again, that's just plain false. Higher difficulties do increase the damage of some weapons against you, but they also change other things: level cap, ammo, availability of health refills, the number and type of enemies in an area, enemy health, enemy speed etc.

Point 6:

There is no area in the game that is unlocked by kicking a level 15 door. Literally none.


Graphics: not the worst, but not the best either. it's just basic stuff made in MSpaint. B
Music: the music isn't cohesive, as in each stage has a song that sounds like it was made by a different person. it sounds like ultimortal ripped his music from a site like freesound.com. I wonder how much he paid HyperDuck.... F
Replayability: zero replayability. F
Gameplay: boring and repetitive. F
Story: who cares? you might as well be reading a book at this point if you wanted story. The story in Iji doesn't even make sense. It's about a group of humans who live in an alien-controlled facility for 5 months, somehow avoiding the Tasen while at the same time finding food, cracking the Tasen language, and building a cyborg (iji). Then the Tasen, an alien race with the coordination and technology to take over earth, just let Iji run around and kill them all. Yeah, video games aren't supposed to be realistic, but when a game that's known for its "story" has plotholes around every corner...


Graphics:

I'm not sure what the tilesets were made in (Photoshop?), but the character sprites were certainly not made in Paint. They were rendered using flat-shading from 3d models in Blender.

Music:

Try telling that to HyperDuck. In case you hadn't noticed, Iji launched their careers as video game sound designers and composers.

Replayability/gameplay:

In your opinion. Not in the opinion of the people who voted Iji King of the Cagematch.

Story:

Is there any reason why games can't be story-based? Why can't games offer story as an experience?

Regarding the so-called 'plothole'

*facepalm* I'm not even going to go into the problems with that. You could have identified an actual plothole (there are one or two, though I don't think that they are irresolvable), but you didn't, and honestly I don't think you've played far enough through the game to find any of those. Just play the game and read the story. Then you might understand.

If this were true, then you would be able to shoot or kick while jumping. The movement is pretty much the exact opposite of smooth and intuitive.


Tell me, in real life, do you honestly think that it's realistically possible for someone to hold a gun that's about half their size, aim it and fire it while jumping?

He ignores the fact that you can only level up 5 times per stage - another serious design fault.


You call it 'design fault', I call it balancing. If you could level up as much as you wanted you'd be able to simply go on a rampage and have every stat maxed out by sector 4.


The moral of the rant story is: don't play the first one or two levels in a popular game and then claim to be able to objectively call it horrible and dismiss the views of the vast majority.

Also, lol, I had to merge the quotes because there were more quote boxes than the forum software allows :P
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#44 commodore swift

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Posted 26 August 2011 - 07:18 PM

So, how would you know whether the story is 'that good' if you haven't actually completed it?

Wikipedia. The story is basically a grandiose apocalypse scenario.

So? That's part of the engine: the gameplay is designed around those characteristics. A game doesn't need to have 360 degree shooting, you know.

The poor engine limits the gameplay in terms of tactics and depth. Contra didn't have 360 shooting but it also wasn't a mindless, duck behind crates shooter.

Point 3:

Its possible that you could legitimately think that if you'd only played the first level. But if you'd completed the game you'd know how stupid that sounds.

I played the first two stages and they were equally uneventful.

Point 4:

Except that it does. Try kicking a Tasen scout with a level 3 (I think that's the minimum) kick, and then again with a level 10 kick. Note the difference.

Point 5:

Again, that's just plain false. Higher difficulties do increase the damage of some weapons against you, but they also change other things: level cap, ammo, availability of health refills, the number and type of enemies in an area, enemy health, enemy speed etc.

You haven't played the game, have you? :snitch:

"If you don't have, say, three points in fighting, you can't attack a certain type of guard. It's not that you don't do much damage, or that you can't knock him down -- it's that you literally can't attack him. Your kicks simply do nothing, as he blasts away at your health bar. Only after putting the requisite amount of points into your skills can you screw with certain guards, and even after adding more points, you don't do any more damage to those guards. One type of guard, once you've got enough points to attack him, will take three kicks to die no matter how high you've leveled your physical combat stat."

Point 6:

There is no area in the game that is unlocked by kicking a level 15 door. Literally none.

You haven't played the game, have you? :snitch:

Posted Image

Graphics:

I'm not sure what the tilesets were made in (Photoshop?), but the character sprites were certainly not made in Paint. They were rendered using flat-shading from 3d models in Blender.

Music:

Try telling that to HyperDuck. In case you hadn't noticed, Iji launched their careers as video game sound designers and composers.

Graphics: Really? I couldn't tell the difference.

Music: The music was not just sloppy - more importantly, it was not memorable. There was no common motif between the songs. Try whistling a melody from Iji. You can't, because most of the music is random and aimless doodling. Also, if Hyperduck were capable composers they wouldn't need a bad freeware game to "launch their careers."

Regarding the so-called 'plothole'

*facepalm* I'm not even going to go into the problems with that. You could have identified an actual plothole (there are one or two, though I don't think that they are irresolvable), but you didn't, and honestly I don't think you've played far enough through the game to find any of those. Just play the game and read the story. Then you might understand.

I think its funny that you don't address the plotholes I pointed out, and then further down you talk about how not being able to shoot while jumping is "realistic." Pretty sure people can't jump 3x their own height in real life while holding a gun, either.

The moral of the rant story is: don't play the first one or two levels in a popular game and then claim to be able to objectively call it horrible and dismiss the views of the vast majority.

The vast majority also think that games like GTA and Assassin's Creed are good, so I don't see how that proves anything.
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#45 storkEXEC

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Posted 26 August 2011 - 07:27 PM

So...reading a summary of a story isn't the same as experiencing the damn story...if that was the case then why would any one go to the movies or read books...they would just read summaries instead. -_-

you read it from wikipedia...what a laugh

first two stages...what a laugh

the music was awesome...in fact i could listen to itself without playing the game
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#46 commodore swift

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Posted 26 August 2011 - 07:54 PM

If the first two stages are dull and boring, why would I want to continue playing? And yes, the story is basically just an adolescent fantasy of saving the world, I don't need to experience that kind of juvenile nonsense firsthand.
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#47 mcoot

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Posted 27 August 2011 - 12:25 AM

The poor engine limits the gameplay in terms of tactics and depth. Contra didn't have 360 shooting but it also wasn't a mindless, duck behind crates shooter.


You're showing your ignorance here. Ducking behind crates is a really, really bad strategy in Iji. Go to sector eight. Go find an annihilator and try to kill that by ducking behind crates and firing.

I played the first two stages and they were equally uneventful.


So basically your argument boils down to 'Hurr derp, I played the first two levels and I don't think it's good, therefore everyone who thinks it's good is stupid.'

You haven't played the game, have you? public/style_emoticons/default/snitch.gif

"If you don't have, say, three points in fighting, you can't attack a certain type of guard. It's not that you don't do much damage, or that you can't knock him down -- it's that you literally can't attack him. Your kicks simply do nothing, as he blasts away at your health bar. Only after putting the requisite amount of points into your skills can you screw with certain guards, and even after adding more points, you don't do any more damage to those guards. One type of guard, once you've got enough points to attack him, will take three kicks to die no matter how high you've leveled your physical combat stat."


So, to back up your case, you're quoting from widely criticised destructoid review, in which the review also admits to doing the same thing as you: only playing the first couple of levels and not reading the story at all.

Indeed, you can't kick certain enemies without a certain strength stat. But the distance and power of your kick does increase beyond that. As I said: try kicking a scout at level 3 kick, and again at level 10.

You haven't played the game, have you? public/style_emoticons/default/snitch.gif


Wow. Just... wow. You realise those doors don't lead to secret areas, don't you?

Graphics: Really? I couldn't tell the difference.


Well, you don't seem to have proven yourself an accurate judge, so no surprise there.

Music: The music was not just sloppy - more importantly, it was not memorable. There was no common motif between the songs. Try whistling a melody from Iji. You can't, because most of the music is random and aimless doodling. Also, if Hyperduck were capable composers they wouldn't need a bad freeware game to "launch their careers."


I promise you that I could. 'No memorable tunes', eh? The most easily recognisable tune would be the Tor theme, but you probably haven't heard that because you haven't gotten far enough in the game.

Here's a fun game. How about you say how much you hate Hyperduck's music to their virtual faces. Even better, post a copy of what you send to an indie gaming forum, and see how much scorn you get.

I think its funny that you don't address the plotholes I pointed out


Mostly because that isn't a plot hole.

I don't particularly post a recap of the whole story, but suffice it to say: saying that the Tasen had any sort of real coordination in invading Earth shows how completely you are missing the point.

and then further down you talk about how not being able to shoot while jumping is "realistic." Pretty sure people can't jump 3x their own height in real life while holding a gun, either.


Indeed, the jump height is not realistic. But I'm not the one who was talking about how 'unintuitive' not being able to jump and fire was. The game's levels are designed around not being able to jump and fire.

If the first two stages are dull and boring, why would I want to continue playing? And yes, the story is basically just an adolescent fantasy of saving the world, I don't need to experience that kind of juvenile nonsense firsthand.


Except it isn't. It really isn't. You've totally missed the entire point. Clearly you're just too stupid to know the difference between playing the genre straight and a deconstruction.
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#48 Fihrilkamal

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Posted 27 August 2011 - 03:38 PM

There's actually no point to debate about "Iji" with someone that think Iji can kick level 15 shield door :snitch: (Everybody that played Iji should know that Iji's maximum strength is 10), it'll only waste our times. It's better to play Iji again and again :D
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#49 commodore swift

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Posted 27 August 2011 - 11:44 PM

There's actually no point to debate about "Iji" with someone that think Iji can kick level 15 shield door :snitch: (Everybody that played Iji should know that Iji's maximum strength is 10), it'll only waste our times. It's better to play Iji again and again :D

If Iji can't kick a level 15 door, then why is it there? Seems like a very large oversight on Ultimortal's part to include an inaccessible area. Also, mcoot said that there is no area contains a level 15 door whereas I showed otherwise.
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#50 makerofthegames

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Posted 27 August 2011 - 11:53 PM

mcoot said that there is no area contains a level 15 door whereas I showed otherwise.

No offense, but mcoot never said that.
This is what mcoot said:

There is no area in the game that is unlocked by kicking a level 15 door. Literally none.


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