Utilizing SurfaceFix by amd42.
I've never really seen a great ambient lighting effect in GM that didn't require several lights in every corner of the room.
Here we create ambient lighting by rendering a "lighted" map and drawing it to the screen with an alpha value.
Now you don't need several lights to brighten the entire room, only the lights you want and a global ambiance.
Includes colored lights as well!
Try it with a single light in the corner of the room and lower the ambiance!
If current blend modes do not work with your video card (does not look like the screenshot - colors are random)
Please post working blend modes here along with your video card specs. Thanks!
Edited by Newly Discovered, 31 May 2010 - 08:29 PM.