* sounds confusing yeh...*
like
if t != (numbers or integers) //execute code...
Edited by Nubcake, 19 May 2010 - 06:18 PM.
Posted 19 May 2010 - 06:17 PM
if t != (numbers or integers) //execute code...
Edited by Nubcake, 19 May 2010 - 06:18 PM.
Posted 19 May 2010 - 06:23 PM
if t = *number, text or other variable here* then
{
//do what ever you need if condition is true.
}if t = "any text here" then
{
//do what ever you need if condition is true.
}
Posted 19 May 2010 - 06:24 PM
if (t != "1")
{
//code here
}Posted 19 May 2010 - 06:25 PM
Edited by Nubcake, 19 May 2010 - 06:27 PM.
Posted 19 May 2010 - 06:27 PM
if t != 5 then
{
//do something
}
Edited by ekgame, 19 May 2010 - 06:28 PM.
Posted 19 May 2010 - 06:29 PM
Edited by Nubcake, 19 May 2010 - 06:32 PM.
Posted 19 May 2010 - 06:34 PM
if !is_real(t) then
{
//you know what goes here xD
}
Edited by ekgame, 19 May 2010 - 06:35 PM.
Posted 19 May 2010 - 06:36 PM
if t !=is_string(t)but i need it to work for numbers
Edited by Nubcake, 19 May 2010 - 06:44 PM.
Posted 19 May 2010 - 06:43 PM
Posted 19 May 2010 - 06:46 PM
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