Eg: background_effect_sepia( background id, depth);
And the specified background will have an sepia effect.
The screenshot of the example show all effects and transformations which you are able to use with this DLL
This is the first version (0.1) but it should be stable.
There are still a few problems with the performance. It is still to slow for real-time effects, but i think i should be able to fix this soon.
Another problem is, that the alphachannel of GM8backgrounds will be lost. Maybe I'll find a solution to that problem, too.
Download of version 0.1 (includes gm8, gm7, gm6 examples and the DLL)
Credits aren't required, but it would still be nice!
Edited by sdx, 18 May 2010 - 08:07 PM.