EDIT: actually, I'm not sure who made that...
Edited by weckar, 02 June 2010 - 11:44 PM.
Posted 02 June 2010 - 11:15 PM
Edited by weckar, 02 June 2010 - 11:44 PM.
Posted 03 June 2010 - 03:23 AM
Posted 03 June 2010 - 10:09 AM
Posted 18 June 2010 - 11:31 PM
Edited by Funkyfreddo, 18 June 2010 - 11:33 PM.
Posted 19 June 2010 - 10:03 AM
Posted 19 June 2010 - 11:24 AM
You forgot to add gravity. Download the official FPS tutorial, you have a good gravity example there. Also enable gravity only when space and ctrl aren't pressed.
Posted 19 June 2010 - 11:44 AM
Well of course you can use it. Didn't I write in first post, just add me in credits.Do you mind if i use it in a game/engine i will give credit and change textures, and maybe add more features to the person.
z=0 zspeed=0 zg=0In step event
if z <= 0 {z=0 zspeed=0 zg=0} else {z+=zspeed zspeed+=zg zg=-(force of gravity)}if z=0 zspeed =(force of jump)
Posted 19 June 2010 - 02:57 PM
Edited by Funkyfreddo, 19 June 2010 - 03:58 PM.
Posted 19 June 2010 - 04:09 PM
Edited by drandula, 19 June 2010 - 04:09 PM.
Posted 19 June 2010 - 04:20 PM
Posted 19 June 2010 - 05:34 PM
Posted 20 June 2010 - 10:35 AM
Posted 20 June 2010 - 04:31 PM
Posted 25 June 2010 - 08:27 PM
Posted 19 August 2010 - 06:56 AM
Posted 09 November 2010 - 06:37 PM
Posted 09 November 2010 - 10:02 PM
Edited by drandula, 09 November 2010 - 10:18 PM.
Posted 23 November 2010 - 02:14 PM
// Hands rotation hand_l_x = 55 hand_l_y = 340 hand_l_z = image_angle + 95 hand_r_x = -85 hand_r_y = 250 hand_r_z = image_angle-25
Edited by ck2k, 23 November 2010 - 02:35 PM.
Posted 23 November 2010 - 04:40 PM
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