I think I'll make the heat haze next. I think that users with fire in their games will really like it.Looks great Phantom! Another gorgeous effect added to my library! pretty fps
Next up?
I might take requests if I find them really interesting.Check this out!Also, what tool are you talking about for AO?
This program is straight up amazing. Besides nice AO, it's also capable of making normal maps and height maps which are useable in GM OGRE, but unfortunately not in GM-D3D.Sorry, but not in real-time. For this we would need access to the depth buffer, which compares pixel depth. I don't think there is any way to fake that using a surface.Everything is possible.
Nvidia say's: Ambient occlusion adds realism to scenes by reducing the intensity of ambient light on surfaces blocked by surrounding objects.
I think it would be possible.
It's just a surface after all.
edit: Here's an example of the generated ambient occlusion: http://img219.images...ntocclusion.png
edit 2:
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I just noticed I made a bit of a mistake in the example. I accidentally put view_hview[0] on 800 instead of 600. That made the 3d-to-2d conversion go a bit off so the focus point wasn't very accurate. But that's fixed now. I changed the value and re-uploaded. The focus point is accurate now and the effect is as it should be.
If you have downloaded it already just change view_hview[0] in the room editor from 800 to 600. That should fix it.
Here's the fixed version anyway: http://host-a.net/Ph.....ing Fixed.zip
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Nice tool. You could convert vertices based d3d model to .obj. Well, people can use my tool for thatthen go to this tool. Great stuff
And your fix solves the problem I was trying to explain.












