Edited by Aquaspartan, 26 April 2010 - 11:39 AM.
Variable Jumping Vs. Double Jump.
#1
Posted 26 April 2010 - 11:38 AM
#2
Posted 26 April 2010 - 12:17 PM
If it's worth making gradual jump depens on your game, but it's often better. However if double jumping take a so important part of your game, you might not really need it. In Ghouls N Ghost, there's no gradual jumping and you don't even have control during jumps! It's all about planning your double jumps and it's fun as hell.
#3
Posted 26 April 2010 - 12:26 PM
It's what, 5 minutes worth of coding to find out?
#4
Posted 26 April 2010 - 01:01 PM
You can have both jumps gradual: just add this in the [release jump key] event.I've been reading through different threads and a lot of people prefer variable jumping over the classic one tap jump. In my platform game I have a double jump system and the second jump is an integral part of the game. Does anyone think it would be worth making the first jump variable if the second jump isn't going to be?
if(vspeed < 0){vspeed = vspeed*0.5}Cutting vspeed in half makes you stop moving upwards smooth and swift at the same time. I personally love to have controls that actually give you control over what happens in the game, and variable jumping is a key here. Try designing levels where you actually can jump longer if you don't jump as high as you can (hitting a ceiling from below mid-jump sets your vspeed to 0, which makes you fall down the next step; to clear this jump you need to fly by just below the ceiling without touching it. Oh, spiky/lava ceilings makes this work pretty well as well. But players more often underestimate things that won't hurt you directly.), a good example of this would be Chapter 4-2 of GIR's WTF Story, which has some really tough jumps where releasing the jump button at the right time is the key to success.EDIT:
Change that toI need a girlfriend who's last name doesn't end in .jpeg
"I need a girlfriend whose name doesn't end in .jpeg"
Who's means who is, and if you write "last name" it's much harder to make a pun about filename.
Edited by Yal, 26 April 2010 - 01:03 PM.
#5
Posted 26 April 2010 - 04:01 PM
Now for the question: I'd like to have variable jumps for both. Gives you even more air control, and I hate not having air control when jumping; especially when jumping multiple times.
#6
Posted 26 April 2010 - 07:40 PM
And this has been done, and it worked to what I've seen.You can have both jumps gradual
I'm talking about An Untitled Story, both jumps are gradual and it "works" in my opinion.
#7
Posted 26 April 2010 - 08:55 PM
And what at key hold event?You can have both jumps gradual: just add this in the [release jump key] event.
if(vspeed < 0){vspeed = vspeed*0.5}
Just vspeed getting lower? (vspeed=-4 or something?)
#8
Posted 26 April 2010 - 10:27 PM
Who's means who is, and if you write "last name" it's much harder to make a pun about filename.
Thanks for the English lesson lol
Why don't you just try it and see for yourself instead of making a thread in which people theorize about it?
It's what, 5 minutes worth of coding to find out?
I don't care how much I like it. I'm not the one playing the game. I just want to know what other people think. It's not a big deal. If it's a waste of your time to reply then don't reply.
I think I'll try double variable jumping and see how it goes. Thanks for the opinions guys!
#9
Posted 26 April 2010 - 11:01 PM
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