mmk So what i'm using is the transform sprite:
xscale: 1
yscale: 1
angle: direction
Mirroring: no Mirroring
and i'm using coding in the left and right actions like so:
left:
{
direction +=3;
}
Right:
{
direction -=3;
}
simple $%!* really
but i also what to make it shoot in the direction my character is facing how would i do that with what i'm doing already? cuz i've thought ahead and it's most likely gunna shoot in a direction i don't want it to! so yeh helps plz!
-------------------I"M USING GAME MAKER 8 PRO!----------------------------
Problem Ahead
Started by DarkIntuition96, Apr 19 2010 10:11 AM
2 replies to this topic
#1
Posted 19 April 2010 - 10:11 AM
#2
Posted 19 April 2010 - 10:14 AM
ID = instance_create(x,y,obj_bullet) //obj_bullet is the object for your bullet
ID.direction = direction
ID.speed = 4 //or any speed you want the bullet to move
I hope that helps!
ID.direction = direction
ID.speed = 4 //or any speed you want the bullet to move
I hope that helps!
#3
Posted 19 April 2010 - 10:26 AM
thx for the help kookoo
but i found a way by just mucking around
for anyone who gets this problem! pay attention!
In for example space:
create moving:
make direction: direction
and in the bullet make an:
End step:
and put Transform sprite:
xscale:1
yscale:1
angle: direction (OMFG there it is again
).... <--- don't put that... or this
and idk it just worked!
but i found a way by just mucking around
for anyone who gets this problem! pay attention!
In for example space:
create moving:
make direction: direction
and in the bullet make an:
End step:
and put Transform sprite:
xscale:1
yscale:1
angle: direction (OMFG there it is again
and idk it just worked!
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