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Game Maker Gui Designer


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#1 Rafferty97

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Posted 18 April 2010 - 03:50 AM

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Credit to LAR games for logo(s)

The Game Maker GUI Designer is a simple to use program for creating game GUIs (Graphical user interfaces) that can be exported into game maker games.[/size]

The program is made of the main window, overlayed by toolbars and the toolbar manager. The five toolbars allow you to change different aspects of your project. Simply drag the tools onto the the main window, rearrange them and modify their properties. When your done, save then export your project into game maker. The tools are customisable and allow their properties to either be static, or controled by a function. The way it connects into the rest of your game is through global variables, so simply set global.playerhealth to 50, and your GUI will update automatically. Detailed instructions for exporting into a game can be found in help (F1).

2nd BETA VERSION:
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Screen shot of the Beta version:
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I hope people find this useful and provide helpful feedback,

Note: The *.gui and *.gml files created by this program are property of the person who created them through my program. So feel free to do whatever you want with them :D.

- Alex

Edited by Rafferty97, 02 May 2010 - 07:28 AM.

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#2 Nikc-Nack

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Posted 18 April 2010 - 04:02 AM

Nice job! I can't offer any real help, but I would be willing to make a complete redisign of your Graphics. Even though it looks pretty awesome...
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#3 Rafferty97

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Posted 18 April 2010 - 04:06 AM

Nice job! I can't offer any real help, but I would be willing to make a complete redisign of your Graphics. Even though it looks pretty awesome...


Thanks, any help would be appreciated, especially if you could improve the logo.
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#4 Nikc-Nack

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Posted 18 April 2010 - 04:23 AM

I'll be on it as soon as I am home.
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#5 Rafferty97

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Posted 18 April 2010 - 04:30 AM

Thanks nikc-nack.
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#6 Newly Discovered

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Posted 18 April 2010 - 07:46 AM

not a bad application! I wasn't sure what to expect before downloading but after I opened it up it's actually pretty nifty.
it has some nice features and could definitely help a lot of people.
if nikc nack's willing to help with your graphics, good...great! the way it looks now isn't bad, but it certainly doesn't help.

the widgets could use some help, I know there are plenty of API examples here that could really turn this into an excellent program.

a suggestion...import custom sprites for the rectangles, or just add another tool that would import a sprite.

good luck!
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#7 Rafferty97

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Posted 18 April 2010 - 08:18 AM

Thankyou for the feedback.

Yes, the graphics could use some improvement. I'm not exactly an artist :D
There's not to much I can do about the widgets. I am going to improve the textboxes in the final release, and I can improve the graphics.
And as I said, the final release will have heaps more, maybe hundreds more tools, which will include loading an image.
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#8 Samuka97

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Posted 18 April 2010 - 12:42 PM

Can this be used for example... for making menus and cutscenes? Do you want credit in the game if this tool is used?
Edit: If I make a big rectangle as a background and then try to add some text, I can't type the text because everytime I try to, it selects the background.

Edited by Samuka97, 18 April 2010 - 12:53 PM.

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#9 Rafferty97

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Posted 18 April 2010 - 12:48 PM

The main purpose is for making GUI's, although the final release will be capable of making menus. Cutscenes can't be made with this program.

Credit is not required, but it would be really appreciated.

- Alex
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#10 Rafferty97

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Posted 18 April 2010 - 01:03 PM

Edit: If I make a big rectangle as a background and then try to add some text, I can't type the text because everytime I try to, it selects the background.


Give the background rectangle a higher depth than the text box. In the release, I'll make a background option.
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#11 Samuka97

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Posted 18 April 2010 - 02:41 PM

that can be eported into game maker games.

typo

Edit: Oh! I get how the tools work. Kinda sucks it's all "stuck" in one line, might want to... space them out.

Edited by Samuka97, 18 April 2010 - 02:44 PM.

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#12 Rafferty97

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Posted 18 April 2010 - 11:09 PM

that can be eported into game maker games.

typo

Edit: Oh! I get how the tools work. Kinda sucks it's all "stuck" in one line, might want to... space them out.


I'll fix the typo, but what do you mean by the tools being "stuck" in one line??
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#13 acrog2

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Posted 19 April 2010 - 02:48 AM

Bug: when you first launch the program, and disable properties, the font for variables will change momentarily.
Bug: textbox code output contains two ; at the end of the draw text line.


Overall a very clean program. Would be more useful if the window could enlarge, even if you simply enter the width and height, so that it will work for different size rooms. If it could, then I couldn't figure out how to do it.

-acrog2
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#14 Rafferty97

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Posted 19 April 2010 - 06:00 AM

Thanks for the reply. The two bugs you described will be easy fixes.

Unfortunately, I already know of the room resizing problem, and it just isn't possible in Game maker :chikin. My solution was to release the game in many different resolution versions. Make a room size request and I'll put it up on this topic in 5 minutes. I use 640x480 because it is the most commonly used room size.
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#15 Biohazard Studios

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Posted 19 April 2010 - 03:10 PM

___________________________________________
ERROR in
action number 1
of Draw Event
for object object_border:

Error in code at line 401:
   evs = p.varstring
		   ^
at position 10: Unknown variable varstring
When i try to load a .gui file
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#16 acrog2

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Posted 19 April 2010 - 09:18 PM

There are options other than resizing the room, like using views. Search around and you can find some.
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#17 Rafferty97

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Posted 19 April 2010 - 09:51 PM

hmmm... veiws might work. Thanks

Biohazard: Can you tell me how to replicate this error?
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#18 Biohazard Studios

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Posted 22 April 2010 - 05:55 AM

SAve an empty .gui file, then open it.
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#19 Rafferty97

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Posted 22 April 2010 - 06:11 AM

thankyou biohazard, that error is now fixed in the final release version.
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#20 Nikc-Nack

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Posted 22 April 2010 - 06:28 PM

Here is my basic start..
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