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[venator Inc.] Commodian [gmw #22]


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#21 Desert Dog

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Posted 03 November 2010 - 01:49 AM

Was looking pretty good, but after I fired up the first level, I didn't really know what to do. I placed traps on all the squares, and they still kept getting passed.
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#22 TheShard1994

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Posted 09 November 2010 - 08:56 PM

Upgrade upgrade upgrade :)
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#23 Copernicus

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Posted 13 November 2010 - 05:42 PM

Hello, I found some errors in the game when I played it. Two of them are spelling errors.

On #20 it should be high instead of hight. On #4 you forgot to capitalize I.

Another error I noticed was that Bear Trap, Spike Cage, and Crusher were all listed as earth element. Aren't they actually metal element?

It would be nice if you had multiple user accounts.

The game was also shorter than I expected, but I guess you were avoiding the cliche of "last against infinite waves as long as possible" that occurs in a lot of RTS game maker games. It is possible to replay old missions for more Exp, but the battles are too easy. To increase replay value, and add competition to the game between players, I'd alter the stage select screen and replay slightly. To the right of the stage name you could list "Level: X" where X is equal to the number of times the player has defeated that specific stage. During replay the monster's stats will be boosted by the stage level. In that manner the 1 exp won through replay will actually have to be earned. You could also list on the stage select screen, or main menu, the total number of stage levels the player has cleared. Players could then compare their total stage levels to each other to determine who is the better player.

I was also wondering about when the play field gets lit up by the star. Does that effect game play at all, or is it just to look cool? Because the story says the commodians get energy from the star maybe they could be stronger when the star is on screen, or faster, or regenerate a little health every second. If you don't want to alter the current game, you might have that only occur during replay, or you could add a hard mode where that occurs.

Edited by Copernicus, 13 November 2010 - 05:50 PM.

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#24 TheShard1994

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Posted 14 November 2010 - 02:30 PM

Great review, thank you very much :)
There were even more spelling errors if I remember correctly, that's all Shirrit's fault ^^ haha
Ehh yes they are supposed to be metal element :/

Yes the game is short, but this game was made for a competition, themed "space". There was a deadline so we had to shorten it as we were running out of time :(

You got some great ideas/points there, if there's going to be a Commodian 2 we'll certainly use those points.

The star is just to look cool and make the game a little bit harder, but just a little bit :P
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#25 Copernicus

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Posted 15 November 2010 - 06:26 PM

On your website the only project listed is X-Shot. Does that mean you are no longer working on Commodian? Would this Commodian 2 be an extended Commodian, or would it be a completely different game?

Edited by Copernicus, 15 November 2010 - 06:29 PM.

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#26 TheShard1994

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Posted 15 November 2010 - 08:56 PM

Ah, I still need to remove the PROJECTS page. It's kind of useless, it was originally used to release alpha and beta versions, but nowadays I just put the games on GAMES page, whether it's finished or not.

Commodian has been finished a long time ago, it is this very topic we are posting in now. Commodian 2 would be a sequel: other story, better gameplay, improved stuff, etc.
But we have never discussed if we were going to make a Commodian 2, it's just an idea. Maybe it would be wasted time, judging by the amount of comments/plays Commodian has had :/

We'll see
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#27 Copernicus

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Posted 16 November 2010 - 05:07 PM

I think I understand. You made the game specifically for a competition. The competition is over; you won. You uploaded the game to Yoyo and it's only gotten 72 plays in 8 months. From your studio's position the project is dead. Working on it further isn't cost effective.

From my perspective the project didn't seem that done because there were still some errors in the game's text. It'd only take 5 minutes to fix that. Your slogan for Commodian is, "The most complete Tower Defense you'll ever find," and if the traps don't even list the right element then I can't say it's complete.

What version of game maker did you use?
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#28 TheShard1994

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Posted 18 November 2010 - 06:21 PM

You got a point there :P It's not actually done of course like u said, but it's not worth it to fix it after such a long time and no people who play the game (except you)
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#29 Copernicus

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Posted 19 November 2010 - 03:27 PM

If it is unreasonable for your studio to work on it, is it reasonable for someone else to work on it? That's one of the reasons I asked about which version of game maker you used. I have 7 pro, but not 8 pro. Of course, I don't know what your studio's policies are about such things.
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#30 TheShard1994

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Posted 19 November 2010 - 04:42 PM

Sorry I forgot to answer that question :P We used 7 pro :P 8 sucks >.<

but yeah, I do not really think the studio's just gonna give the file away for someone to work on it :P Maybe, but what's in it for us?
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#31 Copernicus

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Posted 28 November 2010 - 12:31 AM

"What's in it for us," is an interesting question. You want me to purchase a license to your engine? You make it sound like I'm getting more out of the deal than you are. I could understand that, if you're referring to trust/honor. Would I have to sign a non-disclosure agreement? If you're implying that there's other work that needs to be done, I'm game. I could implement my suggestions, or what you indicate, but I don't know how much value that would have for your studio.
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#32 TheShard1994

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Posted 28 November 2010 - 01:14 PM

Let's talk further in PM's , ok ? ^^
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#33 TheShard1994

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Posted 02 January 2011 - 08:25 PM

The game is featured on Yoyogames!
Hurray!
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#34 TheShard1994

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Posted 13 January 2011 - 02:03 PM

And now it's in the spotlight :D
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#35 Copernicus

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Posted 25 March 2011 - 04:21 AM

A newer version of Commodian can be found here:
Commodians
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