Sorry people, but it only supports GM8.
-Multi-texturing (16 textures)
-Built in collisions (Handled through a modded version of p3dc.dll)
-Password protection on both the map and your textures
-Support for 32 different types of objects
-Support for every GameMaker 3D primitive except ellipsoid (block, cylinder, cone, wall and floor)
-Lighting support (new screen)
-Triangle Strips (Fan's coming soon)
-Add Ramps (slanted walls with four different vertexes)
-Flip the faces of walls etc.
-Force everything to face up (useful for making floors and twirly stairs). Use this is combination with flip faces to create roofs for your rooms
-Add A Z-increment value (If you please) that will add a constant to the Z of every shape, useful for making ramps (twirling) and stairs (blocky)
-3 Different views, one 2D (for editing) and two 3D ones (for viewing the map in realtime as you edit it)
-All maps can possibly work 100% with culling (if you flip the faces in the correct direction etc.)
NEW SCREEN FROM GAME I'M DEVELOPING (Output map) - Only 768 polys
Lighting enabled, NO FOG (check out screens in links below, same map)
And more from this game, I'm still deving it over the summer
Old Screen (V1.0)
[Includes, but not functioning]
NOT RECOMMENDED TO USE THE FOLLOWING FEATURES, YOU'LL NEED TO RE-PROGRAM THEM YOURSELVES IN THE EDITABLE EXAMPLE TO MAKE IT WORK
-A [not working very well] terrain system. I wouldn't recommend using it in it's current state. Collisions are not detected on it yet, and it is hard to edit
-A [not working very well] path system, allowing you to make 3D paths. You can currently add path points and that's about all.
Download the .zip file here, HOWEVER also download the below link and replace the exe: Download
Replace the exe in the download above with this one, to fix a major error: Download Fixed EXE 1.1
Also Check out: GameDev Studio
To make your own texture packs, you'll need this. Place the .gmk in the same folder as Editor14 is extracted to, and run it in GM8. Texture Packer Link
If you use this to make a map, CREDIT is REQUIRED to Brett Binnersley (AKA: Brett14).
Please leave feedback if you use it ---> The more error reports I get the better I will be able to make it. Also please leave requests (that are not in the coming soon section), because this will also make it easier for everybody to use.
Brett Binnersley (AKA: Brett14) -> Making Editor14 and P3DC.dll
Samuel Hanson (Hanson) -> Making Modmodcollisions, P3DC.dll wouldn't have been possible without this
Thomas Moller -> 3D Collision code
Icuurd12b42 -> Making GMBinfile, Editor14 uses this to save the maps, and I integrated some of it's code into P3DC to load the maps. GMBinfile is NOT required to load maps, just to save them.
Edited by brett14, 14 March 2012 - 03:35 AM.