Megaman Battle Network Chrono X
#21
Posted 23 October 2011 - 11:30 AM
=LINK=
www.mmbnchronox.com
#22
Posted 15 December 2011 - 07:15 PM
I found some free time and programmed what people offen were asking me for on e-mails - configurable controls. The menu for it is in form of a separate EXE file (as shown on the screen above).

There are 2 things to mention. First is, that the buttons can be configured only before running the game, not durning gameplay as the game loads the configuration from ini file. If for some reason the ini file would be missing, or be configured wrong, the controls will reset to default ones(Z,X,A,S,Enter,Backspace and arrows). Now the 2nd thing, All the controls in game itself gonna be displayed as GBA's ones, so A,B,L,R, Start and Select, no matter what controls gonna be set. Hope this won't be a problem. I did it to not overload the memory game's using with more fonts made of sprites. Also finished rewritting saving/loading system(GameMaker's build-in one was causing glitches that normally couldn't happen).
As always we are in need of spriters, so if someone is interested, PM me here.
#23
Posted 26 December 2011 - 03:56 PM
I'll edit soon
#24
Posted 26 December 2011 - 08:09 PM
Oh man I have been away from the GMC for a few months -- I'm glad I came back and checked this topic! I'm about to go to bed now, but I'll certainly try the new demo out tomorrow. I remember having a total blast from this quality WIP, so I'll make sure I write another in-depth analysis of my playthrough.
I'll edit soon
Ah, but 4th demo is not relased yet, I'm waiting for my 2 spriters to finish polishing some of the graphic that left, so I can program rest of the cutscenes and misc stuff. The ad-ons I mentioned above gonna be accessable only after 4th demo's relase.
#25
Posted 18 March 2012 - 11:03 PM

Yes, this is real, folks. And at the botton of that picture, you can see screenshots related to the main part of the 4th demo. Lookin' nice, eh? We gonna relase more info related to the online mode in near future, so stay tuned for more updates as Chrono X draws closer to completion! If you haven't signed up on our forums yet, be sure to do so: www.mmbnchronox.com
#26
Posted 20 March 2012 - 12:08 PM
#27
Posted 02 January 2013 - 10:17 PM
MegaMan Battle Network Chrono X
PC Demo 4.0.1 Released, over 4 hours of story-wise gameplay!
*Plays a guitar solo* Hiya all~
After many, many months of hard work, I finally bring to you the 4th Demo! It was a lot of work putting this together, what with all the problems we had and having to change all the graphics, but I think it was well-worth it. I expect production on the full-game will go smoothly and quickly. Remember to report any and all bugs

///////////DEMO 4.0.1 LINK///////////
LINK
//////////////////////////////////
In case the music is not being played, restart the PC few times, and run the game again! If this does not help, install Microsoft Visual C++ 2010 Redistributable Package.
SAVE FILES FROM 3RD DEMO ARE NOT COMPATIBLE WITH DEMO 4.X.X AND UP!!
That's all for today. Have fun!! Sorry for late update but had some hardware problems preventing me from accessing the internet~
MaxRock's out!
Edited by MaxRock, 02 January 2013 - 10:41 PM.
#28
Posted 04 January 2013 - 04:12 PM
i love it ^///^
glad to see the updates
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