amazazing, so much potential, and so much fun for such a small WIP
needs more parts to buy, and better hull designs ( IMO ) some sharpness and definition, not a big fan of the curvyness and roundedness of some ships, but this is all just personal taste
Thanks. Its not really a small WIP, I worked 2 months on this thing already
I agree with the HULL design, I personally prefer strange ships, HULL 4 is my favourite (cause its not symmetrical). I just made a few ships to have some variety in the demo, didnt even have a concept when creating them. I'll add tons of different ships later on (thats why I chose simpler graphics, so I can have a lto of variety instead). I'll make a bulky ship just for you in the next demo.
itd be funner with a more diverse and flexible stat system, like accuracy, weapon overheat delay, turning speed, turret arch of sight limit, shield damage absorption, anything that would make it funner and more challenging to actually destroy enemies and buy parts, cuz at this point i can kill every enemy on the map with just my first laser
Again you have a point. But its all in the plans, I havent put even half of the stats each item will have, because I wanted to have the gameplay down first, and then see which kind of stats will actually be meaningful, and match the gamestyle. So, stats are soon to be added, and each part will affect different kind of attributes.
missles are overkill, have them either miss occasionally (like having to line up your ship in the (approximate) direction of the target or the missle will shoot off into space) of course you can have different missles with different capabilites, even give them different ranges(or theyll blow up before reaching the target)
Well missiles were always overkill in these kind of games, but they were costy, perhaps I should make it so you have to buy the ammunition for them, or lower the capacity by a lot, so you have to think twice where to use it. Or maybe just lower the damage. Or make them less agile, so if fired in a wrong direction they wont reach the enemy in time before blowing up. I been thinking of it for a long time, Just didnt come to a conclusion.
farther-out(from space civilization) enemies should be harder to kill, stronger, bigger, or smarter and faster, anything to give them an upperhand over the overkill missles i talked about above, have them be in groups as well, during the game i ran into two enemies at the same time and it was the funnest dogfight in the game yet
Yeah, right now theyre just random enemies generated at random positions by a test object. For testing, and I made em quite easy because many people complained its hard
. If you start the game a few times you may have even 4-5 enemies at the same place. Enemies later on will all have health, weapons, and AI adjusted by the difficulty I want them to have, and the mission you are on. I want to have nice dogfights in the game, and not just blasting through enemies like a scrolling shooter, just like you said.
shield should be weaker at first, and heal slower, and only after a certain amount of time while not using the engine(instead of stopping for just a second during battle and having a full shield again) of course these variables should be upgradeable with newer parts
Yeah I need to adjust almost all the stats, Shield recovery rate, and "freeze" time will be all affected by the generator you have, again I added extra shield so new people don't die by one laser barrage and complain that its too hard.
for a game as serious looking as this, items should have serious info, the jokes and light-hearted phrases you put in the description are nice n all, but im not in a space game to really laugh, itd be a more immersive universe if the science fiction behind it seemed more realistic, if you ever need ideas to put in the descriptions, it should be a fun Game Ideas topic so put it there, or PM me to BS some sci-fi stuff for you
These descriptions are just for the sake of having a description.
I was testing the description script, and didnt want to waste time thinking of company names and weapon names. Its not affecting gameplay so its not a priority now. But yes those jokes wont be there, later on.
so, great job, and no pressure but i really hope you finish this =D
Thanks for the constructive post, pressure is welcome, as long as people dont demand pointless things. Every suggestion is taken in account.
I'm currently working on resolution changing, and then it will be the mission system and side jobs like mining etc. [EDIT]
Updated the demo, fixed 2 bugs, added Resolution change (you choose it at beginning for now). And added a new ship, with lots of angles.
Edited by scream681, 01 April 2010 - 08:20 PM.