First, instant play doesn't work with Firefox 3.6 D:
Second, this does work on my laptop, and the game's epic 
The only bug I found was when I retrieved some missiles from a space pirate I blew up, and when I went to the starbase, it said that it had a negative array index.
Thanks. Yeah I fixed that error, changed something at the last moment and forgot to add a line of code. Can you try testing the sinBass on the computer you get the error? If this is an incompatibility it could cause some problems.
How do you switch to second and 3rd weapon, is there only the one mining area? Looks pretty :-) How do you make money? how do you tell whos a bad guy? You should include in game help/tutorials
Some Hulls support more weapons. The first one only have one, even if you equip the weapons you still cant use them, if you guy HULL 5 for example you can have all 3 weapons at the same time. It mentions how many slots each hull has in their descriptions.
Yeah so far theres only 1 area, because I need to debug a lot of things before I made area transitions.
I mentioned in the first post how to make money, destroy enemy ships, collect the items they drop and sell them for money at the Base shop.
You can tell who is a bad guy, either by the radar dot (bad guys are red, white neutral, green friendly), or by the fact that they have healthbars with a red outline over them. Also the music changes when you enter combat.
Yeah there will be a tutorial later on, this is just a debug demo.
[Edit] Accidental quote.
Game ran fine for me, no problems here. I like the concept so far but I have a few comments. The combat seems like it has one serious flaw. If I circle an enemy continuously, he will fly in circles while I shoot him in the back. Granted it's not incredibly easy to remain directly out of reach of their weapons, but it is possible. Perhaps you could set a timer for the AI that increases while the AI can't shoot the player. If the timer goes high enough, the AI will change directions in hope of targeting the player.
The stars looked pretty, except for the background image, it looks very static compared to the nearer layers of stars. If you made it move ever so slightly, slower than the other layers of stars, I think it may have a better effect. Enough bad stuff now.
The inventory systems is very clean and well done. The upgrades look promising, lots of potential for amazing weapons and armors.
The room was huge, yet it ran very well. How big is that room exactly, haha? Overall I think this game is off to a great start. Looking forward to some updates.
Actually enemies change the direction they turn, its just random, and not very frequent. They also stop and just shoot at you, and try to avoid the missiles (in vain most of the time, but still they try). Besides, in all space games, or even flight sims you have to go behind the enemy and stay there, ofcourse thats when you just have the basic weapons im planning on adding a lot of different effects and weapons that will change that. I know that if you are used to these kind of games, the gameplay is pretty easy right now, I just make the enemies slower and less agile than you because people that dont usually play with this kind of controll system found it very hard(one friend keeps saying its iimpossible to fight without misiles). I'll work on different difficulties later, when the mission system is done, right now there are just random enemies spawned all over the map.
The universe is quite big

. Those stars in the background are supposed to be millions of lightyears away, its absolutely logical that they dont move, I agree with you though because if they moved very slow it would look a bit better, i tried that at the beginning of making the environment, unfortunately when you move an image with such small dots like starts they get really blurred when between pixels and then back bright again, it looked like the whole sky was blinking, which was incredibly ugly.
Actually the room in the GM editor isn't that big, you just can go out of its boundaries in the actual game(you cant see them), and the enemies are spawned outside of it by an object.
Actually I did only have one error, docked and bought lasers 2 put it in my second weapon slot and threw and error, just hit ignor and it worked, but again, how do you select which weapon you are firing? I used the jump gate thing to the up and left of the dock you start by, it took me to what looked like the same place.
Yeah I fixed that error, its the same one Adr3nalin3 had. Read above about the weapons.
Yeah I mentioned, in the first post that the Jumpgate is only the graphics for now, it doesn't lead you anywhere yet.
Thanks for your replies guys, cheers.