It is really simple: add a few objects, select their images, add a few frames and place the objects at the positions you want them. Then export and it's ready to use in your games!
Note: this program uses surfaces. Older computers may give strange results.
Please post any bugs or suggestions!
I use a surface to draw the frame on, this way:
surface_set_target(<surface id>) draw_clear_alpha(c_fuchsia,0) //draw images surface_reset_target()When I draw/save it the alpha gets messed up with partially transparent sprites (it doesn't blend); I tried several blend modes but it doesn't work.
I found a few topics about this problem and they all got answered by complicated stuff I don't understand.
So, if anyone can show me a working method, he/she will be credited and I can continue making this program.
Edited by RobinT, 02 June 2010 - 02:00 PM.