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Ssb View In 2.5d


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#1 game & watch .jr

game & watch .jr

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Posted 24 March 2010 - 02:45 PM

  • Title: [SSB View in 2.5D]
  • Description: [easyer than 2D]
  • GM Version: [GM8]
  • Registered: [Yes]
  • File Type: [.gmk]
  • File Size: [11KB]
  • File Link: [Mediafire]
Additional Info
[This example show how to make a 2.5D SSB Camera style with a methode 100 times easyer than 2D and understanble by all.
We know, that in 2.5D, the camera projection focuses on one object:
-if we enable him to get between objects and let him evaluate the distance between them and add this value(the distance)to the projection code, we will get the
perfect SSB Camera.
I will update soon.]

Edited by game & watch .jr, 26 March 2010 - 06:54 PM.

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#2 LoopStan

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Posted 25 March 2010 - 10:19 PM

This is pretty sweet. With a few mods, some more objects and such it looks a lot better. Great job, keep up the awesome work.
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#3 game & watch .jr

game & watch .jr

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Posted 26 March 2010 - 08:50 AM

This is pretty sweet. With a few mods, some more objects and such it looks a lot better. Great job, keep up the awesome work.

Thank You, i ll try
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#4 snoopy20

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Posted 29 March 2010 - 04:29 PM

my prob with that example is that you cant add other objects.
when you do that they are displayed in a wrong poition and not with scale the characters have.
:medieval:
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#5 icylilG

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Posted 30 March 2010 - 12:53 AM

excellent! only problem is that when you try and add a background it appears to tiny...hmmmm
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#6 RoloNoGeass

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Posted 30 March 2010 - 05:24 AM

Would you mind if i tweaked the game a bit so it would be a one player game and used it?
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#7 game & watch .jr

game & watch .jr

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Posted 31 March 2010 - 04:18 PM

my prob with that example is that you cant add other objects.
when you do that they are displayed in a wrong poition and not with scale the characters have.
^_^

You would like to share the cam with others objects, right ?
Have you understand the example ?
I ll help you :
1-
(p1.x + p2.x) / 2;
this is the code for two players
(p1.x + p2.x+ p3.x) / 3;
this is the code for three players
(p1.x + p2.x+ p3.x+ p4.x) / 4;
for four players and you continue if you want
Example:
if instance_exist(p3) then (p1.x + p2.x+ p3.x) / 3;

2-
and you ll add the variables (same as others) in the ssbcam object :
d5 d6 for example
and then in cam3d (his variables are the distance)

3-
add to this code the additional distance
d3d_set_projection(ssbcam.x,ssbcam.y-6.9,320+d1+d2+d3+d4+d5+d6,ssbcam.x,ssbcam.y-8,300+d1+d2+d3+d4+d5+d6,0,0,1)
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#8 game & watch .jr

game & watch .jr

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Posted 31 March 2010 - 04:22 PM

excellent! only problem is that when you try and add a background it appears to tiny...hmmmm

Use d3d_set_projection_ortho
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#9 game & watch .jr

game & watch .jr

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Posted 31 March 2010 - 04:24 PM

I will post and update soon
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#10 Hygo25

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Posted 03 April 2010 - 12:06 AM

This is awesome, too bad i have no use for it at the moment. :mellow:
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#11 2DLuis

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Posted 03 April 2010 - 02:29 AM

Real nice example you have here, kind of reminds me of some Brawl stages *cough *cough (Temple from Melee) which everyone would purposely go to the extremes to make it small, gr!

Your collision checking is slightly off, for you get stuck in walls, and thats no good :mellow:
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#12 busydude

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Posted 02 August 2010 - 09:51 PM

really nice =)
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