The official website: http://www.metroidco...com/en/news.php.
Trello board: https://trello.com/b...m/metroid-coven.
YouTube channel: http://www.youtube.c...er/EchoJerichoX.
Twitch channel: https://www.twitch.tv/echojerichox.
GMC forums post: http://gmc.yoyogames...howtopic=510903.
About the project...
When I was around 13 years old, I started playing around with Game Maker. This was 2001, so I believe it was version 3. I made a terribly clunky engine with keyboard-only movement and aiming involving Samus walking around on a space station, finding powerups. Being that I was young, my attention left it quickly and the engine was long-forgotten until I was probably 16 years old. It was then that I realized I had come up with something potentially great...
After digging through my old game library, I found an engine titled "Metroid: Coven". By now, my skills in GML had been sharpened and I changed Samus' mechanics. She now aimed with the mouse, moved with the keyboard, was able to use various weapons, could use the Morph Ball and much more. Then I went and posted about the game on the GMC forums. Before I knew it, I had 4 or 5 people working alongside me, churning out content like crazy. I had a free website through an awesome host, a primitive tech demo to play, and even since then, the project has grown immensely.
After several failed development cycles and well over a decade of beating my head into a wall, I have new friends, teammates, and resources to start from scratch. The entire old engine is being scrapped and a newer, more up-to-date and clean engine is in the works. This development phase should go very fast and we will have playable content out much more quickly. With new life and motivation being breathed into the project, who knows what we are capable of?
With that, below are some content previews that I am sure you want to see more than a lot of text and links.
Joining the development team...
List of available team positions are as follows...
All inquiries about joining the development team should be directed here: http://www.metroidcoven.com/en/viewpage.php?page_id=18. That is where you can find the most up-to-date available positions.
If you are even remotely interested in working on this project with me, I am very approachable. I don't bite. Not really. More like... gnaw. Anyway, you can contact me on Skype as EchoJerichoX, on Twitter under @EchoJerichoX, or email at email@example.com.
Thank you for looking!
- EchoJerichoX, and the Metroid: Coven development team.
Last thread update: March 12, 2016.
Edited by EchoJerichoX, 12 March 2016 - 10:08 PM.