I think that at the age of ten years it`s very early to make games
. Because, in 99% you won`t make your OWN game (not clone!!!)
It`s very hard to imagine something own, combine it with good quality of game elements (for example, make good graphic, nice sounds and music, interesting story ect.) and performance.
I tried it and got good results, but it took me almost a year, because I learned very much. I imagined my OWN world, characters and story, I made my OWN graphic, I asked Ramses12
) to write music for the game, I didn`t stole ANY
recourses (like some noobs does). INSPIRATION,QUALITY OF PERFORMATION and GAME ATMOSPHERE - three main elements of great indie game
, I think.
95% of 10 years old usually making games like "whoa, watch it, mai frest gami, its wery cul, coz it mine!!!111", beacuse they don`t know what is INSPIRATION and what is HARD WORK. They think, that they will create Crysis\GTA\WoW clone just by pressing one button "Make Greatest Game On The World". As a result - hundreds of thousands of Mark Overmars` example copies wth changed sprites (PacMans, First Person Shooters ect.). Such games litter YoYo Games, we need to control quality of those games!
You say "But where I can get inspiration?" - I`ll say you one thing: you can get inspiration from anything, but desirable - from good old games (but not from NES games - already bullying theme! From games such as Spyro, Tekken, Crash Bandicoot, ect.). And, of course, from great books. You can select it by yourself.
Good luck in game developement,
P.S.: Use licensed software and your own recourses, if you want to sell your game!
P.P.S.: I sold my old Spyro fan-game at my school and got 954 rubles ($32.3234).
Edited by Spyro23, 30 March 2010 - 06:58 AM.