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#1 theg721

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Posted 22 March 2010 - 08:55 PM

Hey all,

Just wondering if anyone's had success with selling thier games at school, and if so, what they did to make it a success. I'm due to start selling copies of a game I've been working on since October 09 at school with my friend the day after tomorrow, and don't know how to go about it. At the moment the plan is WOMA (Word-of-Mouth Advertising), and we will go around the school tommorow morning telling people about it. We have permission from the school*, so don't yabber off at me about that. It is a shoot-'em-up complete with appropriate copyright notices and will be sold for 75p (approx $1 in USD).

Anywho, just wondering if anyone:

a) has sold games at school with success
b) has advice

Thanks,

theg721

* No longer have permission from school. Oh well.

Edited by theg721, 25 March 2010 - 04:33 PM.

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#2 Dangerous_Dave

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Posted 23 March 2010 - 03:43 AM

Lots of people have done this. Whether they were successful or not is a matter of what you consider successful. People do buy the games.

You are likely to make enough to buy a few snacks, but not enough to buy a car. I haven't personally done this, but plenty of people on this forum have so they should be along any minute now :chikin
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#3 Desert Dog

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Posted 23 March 2010 - 04:26 AM

I've never done it myself, either, but I have to query the 75p price... if your selling them individually on cd's, then your going to make darn all for your efforts. Why not go to 1 (er, pound?) or even 2?
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#4 Dangerous_Dave

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Posted 23 March 2010 - 05:21 AM

Over here in NZ, buying bulk, you can get CDs for like 20C (NZD) each. That's about 10p, with 65p profit. Sounds fine to me :chikin.
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#5 Tarik

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Posted 23 March 2010 - 06:36 AM

Define successful. Really if you write a simple marketing plan and look at the maximum potential demand of this plan you can pretty much figure out how successful you're going to be. Let's say your school has 500 students and you sell the game for 75 cents, then by some standards you're looking at a few days of salary at most if you sell to all students. But for someone who's 12 and worked on this game for a few weeks it's a great success.

In any case, if you're selling at schools then financially it's just not going to be as attractive as a minimum wage job. I mean, it's hard to find a school that allows their own students to sell on its property unless it's school/charity related and usually not for-profit, and selling it other school's is just not really going to be realistic. Selling a single game at a single school will usually not get close to the amount of money you'd have made if you worked a minimum wage job and put in the same kind of hours. So financially I don't think anyone has ever been successful selling their GM games at their school.

Of course it's a great learning experience when you're young and I applaud you to have developed and organized the selling of your game at your school. Advice? Well reconsider pricing, it's not true that pricing something at 1$ will get a lot of sales. Price is an indication of quality, often indie-game devs prefer to sell for at least 10$ especially at launch such a low price is barely seen. Other than that, just try to reach the market outside of your school, for the simple fact your school takes up about 0.001% of the potential market. (just making up numbers here, you get my point). Nowadays with internet it's quite easy to reach people without spending much. an SEO'd website, one-time press release, sending your game to dozens of indie reviewing websites together with your story, posting some gameplay videos and your game will reach 10x the people at your school easily if it's a quality game. If it's not a quality game, you shouldn't be trying to sell it but should just practice more and create a quality game even if it's small and it takes a while.

Good luck.
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#6 theg721

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Posted 23 March 2010 - 04:10 PM

Thanks for the replies everyone. After talking to the other developer about it and mentioning this topic, we have decided to raise prices to 1.25. We also are showing it off at a small exhibiton (gulp) in front of the school's Head of IT, IT Techincian, possibly the Headteacher and possibly a few journalists. So far we have permission, but have to discuss business law/nature of the game etc. with school officials. We have also had to delay release due to having to get through this but will still email (for the aforementioned 75p) the game exe to buyers as I want to get it out quick. Fingers crossed it will get in the school magazine (which is named "The Thoresbian"). If anyone needs more info I will be glad to share.

theg721

P.S. If anyone wishes to look up school policies, check link removed by.. guess who.

Edited by theg721, 24 March 2010 - 08:47 PM.

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#7 jackyboyhenry

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Posted 23 March 2010 - 07:10 PM

well , i wouldnt put up where your school is lol :chikin , but you can get quite alot of money if you have enough people in your school , if you have 255 people in your school (including staff) and you have only 100 people buy this you get 7.50, that cant be bad!
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#8 theg721

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Posted 23 March 2010 - 07:47 PM

well , i wouldnt put up where your school is lol :P , but you can get quite alot of money if you have enough people in your school , if you have 255 people in your school (including staff) and you have only 100 people buy this you get 7.50, that cant be bad!

Although your calculation is wrong (0.75 x 100 = 75.00), thanks for your reply ^_^.
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#9 twelveways

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Posted 23 March 2010 - 08:34 PM

Is it the game in your sig?
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#10 theg721

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Posted 23 March 2010 - 09:20 PM

Is it the game in your sig?

Nope. It's an Elder Scrolls fangame, but I reckon it's just a shoot em up with ideas from The Elder Scrolls (e.g. The Adoring Fan).
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#11 jackyboyhenry

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Posted 24 March 2010 - 04:13 PM

Although your calculation is wrong (0.75 x 100 = 75.00), thanks for your reply

i should beleive in myself more , i got that answer and moved the decimal cos i thought i got it wrong
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#12 theg721

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Posted 24 March 2010 - 07:25 PM

Can everyone please ignore this topic for now? The Head of IT decided to take away our permission ^_^
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#13 twelveways

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Posted 24 March 2010 - 07:27 PM

For what reasons?
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#14 theg721

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Posted 24 March 2010 - 08:02 PM

For what reasons?

I quote exactly:

You see boys, if you where to go out and sell that, people would think, "If they can sell stuff so can I!". And as we can't let that happen, I won't let you sell your game anymore.


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#15 Desert Dog

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Posted 24 March 2010 - 08:24 PM

You see boys, if you where to go out and sell that, people would think, "If they can sell stuff so can I!". And as we can't let that happen, I won't let you sell your game anymore.


Yeah, other kids might think 'if they can work hard, and produce something that others want, and sell it to make a bit of money, while learning/using a lot of important skills which will be useful for us later in life, so can I!'

I'm probably being unjust, and I guess he's justified in his decision, but he could at least have thought things through before giving permission in the first place. ^_^

So it isn't practical to consider other ways of selling your game?
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#16 theg721

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Posted 24 March 2010 - 08:30 PM

You see boys, if you where to go out and sell that, people would think, "If they can sell stuff so can I!". And as we can't let that happen, I won't let you sell your game anymore.


Yeah, other kids might think 'if they can work hard, and produce something that others want, and sell it to make a bit of money, while learning/using a lot of important skills which will be useful for us later in life, so can I!'

I'm probably being unjust, and I guess she's justified in his decision, but she could at least have thought things through before giving permission in the first place. ^_^

So it isn't practical to consider other ways of selling your game?

For a start it's a she. Anyways, I guess you're right. I'm not sure about other ways, though - I can't exactly get a PayPal account at 10, and I'm not sure about age limits on sites such as BMT Micro.
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#17 twelveways

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Posted 24 March 2010 - 08:33 PM

You should get your parents to talk to him. Maybe you could give half of the money to charity.

As long as you are doing it with the schools permission then there is no problem. As long as your game is not violent or gory or anything that is.

A responsible school schould encourage enterprise and creativity.

Edited by twelveways, 24 March 2010 - 08:36 PM.

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#18 theg721

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Posted 24 March 2010 - 08:46 PM

You should get your parents to talk to him. Maybe you could give half of the money to charity.

As long as you are doing it with the schools permission then there is no problem. As long as your game is not violent or gory or anything that is.

A responsible school schould encourage enterprise and creativity.

a) should be a she
b) my parents don't know about GameMaker or my programming skills. The last time I told them... they went berserk.
c) Violent or gory? I'll tick both of those boxes.
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#19 RowanFN

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Posted 24 March 2010 - 08:48 PM

let the old mum and dad talk to the teacher,

ooooooooooooor

u could be reli mean and say its for charity, but then never give it to charity lol, but thats a lil harsh and probs guilt tripping
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#20 theg721

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Posted 24 March 2010 - 08:51 PM

let the old mum and dad talk to the teacher,

ooooooooooooor

u could be reli mean and say its for charity, but then never give it to charity lol, but thats a lil harsh and probs guilt tripping


Thanks for your your reply. As I said, my parents hate it when I use GM or program, and Option 2 is a little mean, don't ya think?
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#21 twelveways

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Posted 24 March 2010 - 08:53 PM

If your game is gory and violent then I completely agree with your IT teacher.

Also, at the age of ten you should not be allowed on the internet without supervision.

Edited by twelveways, 24 March 2010 - 08:56 PM.

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#22 theg721

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Posted 24 March 2010 - 08:59 PM

If your game is gory and violent then I completely agree with your IT teacher.

http://www.yoyogames...reenshot100.bmp ^_^
NOTE: The YoYoGames copy has been marked as private, so don't try and play it for free.
EDIT: @twelveways' edit: Oh well, who really cares?

Edited by theg721, 24 March 2010 - 09:04 PM.

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#23 twelveways

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Posted 24 March 2010 - 09:06 PM

Your parents should
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#24 theg721

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Posted 24 March 2010 - 09:09 PM

But they don't. Anyways... do you think the pic is gory or not?
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#25 twelveways

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Posted 24 March 2010 - 09:14 PM

I wouldnt let a 10 year old play it. I assume your school has younger children there too that could be exposed to it.

I totally agree with your schools policy.
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#26 theg721

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Posted 24 March 2010 - 09:16 PM

I think this is turning into a parenting topic.
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#27 twelveways

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Posted 24 March 2010 - 09:22 PM

No, it's about selling in school, and i dont think your product is suitable for your market. Your school would possibly get complaints.

I agree with you selling games in principle, you just need to rethink the game.

Possible copyright infringement too.
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#28 RowanFN

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Posted 24 March 2010 - 09:23 PM

let the old mum and dad talk to the teacher,

ooooooooooooor

u could be reli mean and say its for charity, but then never give it to charity lol, but thats a lil harsh and probs guilt tripping


Thanks for your your reply. As I said, my parents hate it when I use GM or program, and Option 2 is a little mean, don't ya think?


yes mean but i did say it was mean, wouldn't do it myself,

could explain to the main teacher, i did when wanting to sell something i did a presentation (with power point slide show etc) explained my views and points, and they agreed eventually, and now they have more creative things like it (at my old school) more imaginative etc, they een got xbox 360's dotted around for relaxing the mind and feeling more at home.

thus pupils learning better and wanting to go to school, and be creative and learn.

Edited by RowanFN, 24 March 2010 - 09:24 PM.

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#29 theg721

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Posted 24 March 2010 - 09:25 PM

No, it's about selling in school, and i dont think your product is suitable for your market. Your school would possibly get complaints.

I agree with you selling games in principle, you just need to rethink the game.

Possible copyright infringement too.

I read Small Business Law For Dummies and have given full credit to Bethesda. Anyways, if I can't sell at school, how can I sell it? Anyways, going to sleep now, keep posting please. My daily GMC read will be more exicting that way :P
@Rowan Don't have PPT, OO.o is too cheesy, too.

Edited by theg721, 24 March 2010 - 09:27 PM.

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#30 Mr. RPG

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Posted 24 March 2010 - 11:29 PM

I thought topic creator was a college student. o ~ O
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#31 RowanFN

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Posted 24 March 2010 - 11:32 PM

well a way of selling is by selling it on a cheap or free website u made through paypal or something,

ebay? or on yoyo games come up with a demo and at end say ' buy here etc for 75p'

leaflets dotted around places, i dunno, think quick easy advertising.

and whats ppt???
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#32 Desert Dog

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Posted 24 March 2010 - 11:35 PM

u could be reli mean and say its for charity, but then never give it to charity lol, but thats a lil harsh and probs guilt tripping


No. No, no no no no no no no no.
That has to be very near the top of the worst advice I've seen on this forum, if not the worst. I'm not at all sure if it doesn't count as fraud[I.e. criminal offence, fines/jail (although you are a minor)], but it's certainly extremely unethical behaviour, and won't do you any good in the long run.
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#33 RowanFN

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Posted 24 March 2010 - 11:42 PM

u could be reli mean and say its for charity, but then never give it to charity lol, but thats a lil harsh and probs guilt tripping


No. No, no no no no no no no no.
That has to be very near the top of the worst advice I've seen on this forum, if not the worst. I'm not at all sure if it doesn't count as fraud[I.e. criminal offence, fines/jail (although you are a minor)], but it's certainly extremely unethical behaviour, and won't do you any good in the long run.



mate i know its mean, was kinda a joke, lol sorry my dark comidic personality,
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#34 Mr. RPG

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Posted 24 March 2010 - 11:59 PM

u could be reli mean and say its for charity, but then never give it to charity lol, but thats a lil harsh and probs guilt tripping


No. No, no no no no no no no no.
That has to be very near the top of the worst advice I've seen on this forum, if not the worst. I'm not at all sure if it doesn't count as fraud[I.e. criminal offence, fines/jail (although you are a minor)], but it's certainly extremely unethical behaviour, and won't do you any good in the long run.



mate i know its mean, was kinda a joke, lol sorry my dark comidic personality,


You don't joke around about things like that, he could have taken you seriously.
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#35 RowanFN

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Posted 25 March 2010 - 12:19 AM

oh well i hope he wouldn't lol,

sorry, and won't do it again on the gmc, my bad :P
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#36 njp

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Posted 25 March 2010 - 05:42 AM

in school
i sold 10 copys of my first ever game "Stick Jumper". 5 bucks each copy, just burned it to a CD/RW ^^ doubt other people will have that luck. to this day i still wonder why people wanted to buy a crappy game so bad ^^
those 50$ went to lunch for the next month.

theres my story...
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#37 theg721

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Posted 25 March 2010 - 04:32 PM

I thought topic creator was a college student. o ~ O


Nope primary school. I'm suprised you thought that, actually.

well a way of selling is by selling it on a cheap or free website u made through paypal or something,

ebay? or on yoyo games come up with a demo and at end say ' buy here etc for 75p'

leaflets dotted around places, i dunno, think quick easy advertising.

and whats ppt???


For a start I'd need to be 8 years older to use PayPal, BMT Micro etc. PPT is Powerpoint. Also, as I said earlier, we're notallowed to sell it on school grounds BUT if there is a BMT Micro/PayPal alt. for 10-year-olds, then count me in :P

in school
i sold 10 copys of my first ever game "Stick Jumper". 5 bucks each copy, just burned it to a CD/RW ^^ doubt other people will have that luck. to this day i still wonder why people wanted to buy a crappy game so bad ^^
those 50$ went to lunch for the next month.

theres my story...


$50? Woah, here in the UK you can get brand new computers for 50, I guess you were just lucky when you sold it.
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#38 Desert Dog

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Posted 25 March 2010 - 07:05 PM

I guess you were just lucky when you sold it.

There's a saying.. 'through the luck of hard work...' :P
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#39 Sondar

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Posted 25 March 2010 - 09:15 PM

$50? Woah, here in the UK you can get brand new computers for 50, I guess you were just lucky when you sold it.


$50 ≈ 34

No you can't get a new computer for 34 or even 50.

Well mabye you could, but you'd be wasting your money.
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#40 IQbrew

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Posted 25 March 2010 - 09:26 PM

If your game is gory and violent then I completely agree with your IT teacher.

http://www.yoyogames...reenshot100.bmp :P
NOTE: The YoYoGames copy has been marked as private, so don't try and play it for free.
EDIT: @twelveways' edit: Oh well, who really cares?


Is that your game? I believe I played it under "Recent games", and described it as "An annoying waste of bandwidth".

Edit:
Yes, here's the link. And the image preview is the same bmp you posted.

Another edit:
The game information is

In no way is TGM, theg721 or any other developer of this game ("the developers") affliated with Bethesda Softworks (from here on refered to as "Bethesda") or ZeniMax Media (from here on refered to as "ZeniMax").
This is not meant for personal gain and is purely for entertainment purposes.
The Adoring Fan is Bethesda's creation and is not the developers' creation.
Uriel Septim is also Bethesda's creation, and not the developers'.
The Imperial Watch also is Bethesda's creation, and not the developers'.
The Developers do not own, or claim to own ZeniMax, Bethesda, the Adoring Fan, Uriel Septim or the Imperial Watch.
Some styles and screenshots from The Elder Scrolls IV: Oblivion, made by Bethesda and Bethesda Softworks.
The developers do not own, or claim to own all rights to The Elder Scrolls IV: Oblivion.
GameMaker by Mark Overmars and YoYo Games.
All other material is owned by the developers.


And... You are trying to sell this?
Really?

Edited by IQbrew, 25 March 2010 - 09:31 PM.

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#41 RowanFN

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Posted 25 March 2010 - 11:23 PM

$50? Woah, here in the UK you can get brand new computers for 50, I guess you were just lucky when you sold it.


you reli can't get a 'new' computer for 50, maybe a new game but no way near a new pc/laptop etc
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#42 theg721

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Posted 26 March 2010 - 07:31 PM

$50? Woah, here in the UK you can get brand new computers for 50, I guess you were just lucky when you sold it.


you reli can't get a 'new' computer for 50, maybe a new game but no way near a new pc/laptop etc

Keep 'em peeled, you'll find one eventually. There are a few in the local newspaper for 30 - 100. Speaking of newspapers, did you hear about The Independent? Bought for a quid :P

Edited by theg721, 26 March 2010 - 07:31 PM.

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#43 GStick

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Posted 26 March 2010 - 08:19 PM

This has nothing to do with games, but more... selling.

I have a friend who took his music into school when we were in high school. They were just burned CD-R's with a black sharpie of his name and tracklist on the front. There were about 1200 students in that school. He made at least $200 US pretty quickly selling them. He only did it once, I bet he would have made more if he tried. I don't know how many people he sold it to, but I would wager only about 20 at a $10 price point, maybe a bit lower than that. That's pretty good money to invest in something else from $0 input that he did for the love of it. Take note that his music isn't of a high quality on the front, much like many Game Maker games.

Games are probably harder to sell to people than music, but he was able to market himself to his peers in order to make a bit of money with something he did as a hobby.
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#44 theg721

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Posted 26 March 2010 - 08:40 PM

This has nothing to do with games, but more... selling.

I have a friend who took his music into school when we were in high school. They were just burned CD-R's with a black sharpie of his name and tracklist on the front. There were about 1200 students in that school. He made at least $200 US pretty quickly selling them. He only did it once, I bet he would have made more if he tried. I don't know how many people he sold it to, but I would wager only about 20 at a $10 price point, maybe a bit lower than that. That's pretty good money to invest in something else from $0 input that he did for the love of it. Take note that his music isn't of a high quality on the front, much like many Game Maker games.

Games are probably harder to sell to people than music, but he was able to market himself to his peers in order to make a bit of money with something he did as a hobby.


Thanks for your reply. I must say, that is a very inspiring (I think that's the right word) story.
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#45 twelveways

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Posted 27 March 2010 - 12:55 AM

$50? Woah, here in the UK you can get brand new computers for 50, I guess you were just lucky when you sold it.


you reli can't get a 'new' computer for 50, maybe a new game but no way near a new pc/laptop etc

Keep 'em peeled, you'll find one eventually. There are a few in the local newspaper for 30 - 100. Speaking of newspapers, did you hear about The Independent? Bought for a quid :P


Umm they are unlikely to be 'brand new'...
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#46 Poddington

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Posted 27 March 2010 - 02:46 PM

Some ISPs, particularly Mobile ISPs in the UK are offering computers and laptops for free if you sign up to a 24month contract with them.

Some can say, sure I would have gotten the ISP in addition to the PC so the PC works out as free and the ISP gets the customer for 24 months, but take it as you will.

http://shop.orange.c...band?WT.svl=208

The great thing about these services are while the Laptops aren't great and the Broadband is also pretty poor compared to alternatives, it allows people who do not know where to start to get everything they need for a decent price. Should also point out that Vodafone and Orange Mobile Broadband provides access anywhere in the European Union. The amount of comfort you get knowing you are able to connect anywhere in the EU must justify the packages too.

Edited by Poddington, 27 March 2010 - 02:52 PM.

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#47 epicCreations

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Posted 28 March 2010 - 10:13 AM

Yeah, I'd have to agree with IQbrew here. It was a waste playing, and most certainly not worth buying at all.

If your game is gory and violent then I completely agree with your IT teacher.

http://www.yoyogames...reenshot100.bmp :)
NOTE: The YoYoGames copy has been marked as private, so don't try and play it for free.
EDIT: @twelveways' edit: Oh well, who really cares?


Is that your game? I believe I played it under "Recent games", and described it as "An annoying waste of bandwidth".

Edit:
Yes, here's the link. And the image preview is the same bmp you posted.

Another edit:
The game information is

In no way is TGM, theg721 or any other developer of this game ("the developers") affliated with Bethesda Softworks (from here on refered to as "Bethesda") or ZeniMax Media (from here on refered to as "ZeniMax").
This is not meant for personal gain and is purely for entertainment purposes.
The Adoring Fan is Bethesda's creation and is not the developers' creation.
Uriel Septim is also Bethesda's creation, and not the developers'.
The Imperial Watch also is Bethesda's creation, and not the developers'.
The Developers do not own, or claim to own ZeniMax, Bethesda, the Adoring Fan, Uriel Septim or the Imperial Watch.
Some styles and screenshots from The Elder Scrolls IV: Oblivion, made by Bethesda and Bethesda Softworks.
The developers do not own, or claim to own all rights to The Elder Scrolls IV: Oblivion.
GameMaker by Mark Overmars and YoYo Games.
All other material is owned by the developers.


And... You are trying to sell this?
Really?


Especially the information... yikes...
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#48 theg721

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Posted 28 March 2010 - 10:31 AM

No, I'm not trying to sell that one. I made another one with stuff like a PacMan level, FPS etc. That was going to be a demo of one of the levels, I thought I'd post it at YoYo to see if people would like it. Guess I should've posted a different level :).
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#49 Spyro23

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Posted 29 March 2010 - 05:29 AM

I think that at the age of ten years it`s very early to make games. Because, in 99% you won`t make your OWN game (not clone!!!)!

It`s very hard to imagine something own, combine it with good quality of game elements (for example, make good graphic, nice sounds and music, interesting story ect.) and performance.

I tried it and got good results, but it took me almost a year, because I learned very much. I imagined my OWN world, characters and story, I made my OWN graphic, I asked Ramses12( :) ) to write music for the game, I didn`t stole ANY recourses (like some noobs does). INSPIRATION,QUALITY OF PERFORMATION and GAME ATMOSPHERE - three main elements of great indie game, I think.

95% of 10 years old usually making games like "whoa, watch it, mai frest gami, its wery cul, coz it mine!!!111", beacuse they don`t know what is INSPIRATION and what is HARD WORK. They think, that they will create Crysis\GTA\WoW clone just by pressing one button "Make Greatest Game On The World". As a result - hundreds of thousands of Mark Overmars` example copies wth changed sprites (PacMans, First Person Shooters ect.). Such games litter YoYo Games, we need to control quality of those games!

You say "But where I can get inspiration?" - I`ll say you one thing: you can get inspiration from anything, but desirable - from good old games (but not from NES games - already bullying theme! From games such as Spyro, Tekken, Crash Bandicoot, ect.). And, of course, from great books. You can select it by yourself.

Good luck in game developement,
Spyro23.

P.S.: Use licensed software and your own recourses, if you want to sell your game!
P.P.S.: I sold my old Spyro fan-game at my school and got 954 rubles ($32.3234).

Edited by Spyro23, 30 March 2010 - 06:58 AM.

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#50 theg721

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Posted 29 March 2010 - 10:49 AM

I think that at the age of ten years it`s very early to make games. Because, in 99% you won`t make your OWN game (not clone!!!)!

It`s very hard to imagine something own, combine it with good quality of game elements (for example, make good graphic, nice sounds and music, interesting story ect.) and performance.

I tried it and got good results, but it took me almost a year, because I learned very much. I imagined my OWN world, characters and story, I made my QWN graphic, I asked Ramses12( :medieval: ) to write music for the game, I didn`t stole ANY recourses (like some noobs does). INSPIRATION,QUALITY OF PERFORMATION and GAME ATMOSPHERE - three main elements of great indie game, I think.

95% of 10 years old usually making games like "whoa, watch it, mai frest gami, its wery cul, coz it mine!!!111", beacuse they don`t know what is INSPIRATION and what is HARD WORK. They think, that they will create Crysis\GTA\WoW clone just by pressing one button "Make Greatest Game On The World". As a result - hundreds of thousands of Mark Overmars` example copies wth changed sprites (PacMans, First Person Shooters ect.). Such games litter YoYo Games, we need to control quality of those games!

You say "But where I can get inspiration?" - I`ll say you one thing: you can get inspiration from anything, but desirable - from good old games (but not from NES games - already bullying theme! From games such as Spyro, Tekken, Crash Bandicoot, ect.). And, of course, from great books. You can select it by yourself.

Good luck in game developement,
Spyro23.

P.S.: Use licensed software and your own recourses, if you want to sell your game!
P.P.S.: I sold my old Spyro fan-game at my school and got 954 rubles ($32.3234).


Thanks for your reply. This isn't actually my first game (I'm still working on my first game). Also, I agree with pretty much everything you have said.

theg721
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