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Selling At School/college/university Etc.


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#41 RowanFN

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Posted 25 March 2010 - 11:23 PM

$50? Woah, here in the UK you can get brand new computers for £50, I guess you were just lucky when you sold it.


you reli can't get a 'new' computer for £50, maybe a new game but no way near a new pc/laptop etc
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#42 theg721

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Posted 26 March 2010 - 07:31 PM

$50? Woah, here in the UK you can get brand new computers for £50, I guess you were just lucky when you sold it.


you reli can't get a 'new' computer for £50, maybe a new game but no way near a new pc/laptop etc

Keep 'em peeled, you'll find one eventually. There are a few in the local newspaper for £30 - £100. Speaking of newspapers, did you hear about The Independent? Bought for a quid :P

Edited by theg721, 26 March 2010 - 07:31 PM.

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#43 GStick

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Posted 26 March 2010 - 08:19 PM

This has nothing to do with games, but more... selling.

I have a friend who took his music into school when we were in high school. They were just burned CD-R's with a black sharpie of his name and tracklist on the front. There were about 1200 students in that school. He made at least $200 US pretty quickly selling them. He only did it once, I bet he would have made more if he tried. I don't know how many people he sold it to, but I would wager only about 20 at a $10 price point, maybe a bit lower than that. That's pretty good money to invest in something else from $0 input that he did for the love of it. Take note that his music isn't of a high quality on the front, much like many Game Maker games.

Games are probably harder to sell to people than music, but he was able to market himself to his peers in order to make a bit of money with something he did as a hobby.
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#44 theg721

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Posted 26 March 2010 - 08:40 PM

This has nothing to do with games, but more... selling.

I have a friend who took his music into school when we were in high school. They were just burned CD-R's with a black sharpie of his name and tracklist on the front. There were about 1200 students in that school. He made at least $200 US pretty quickly selling them. He only did it once, I bet he would have made more if he tried. I don't know how many people he sold it to, but I would wager only about 20 at a $10 price point, maybe a bit lower than that. That's pretty good money to invest in something else from $0 input that he did for the love of it. Take note that his music isn't of a high quality on the front, much like many Game Maker games.

Games are probably harder to sell to people than music, but he was able to market himself to his peers in order to make a bit of money with something he did as a hobby.


Thanks for your reply. I must say, that is a very inspiring (I think that's the right word) story.
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#45 twelveways

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Posted 27 March 2010 - 12:55 AM

$50? Woah, here in the UK you can get brand new computers for £50, I guess you were just lucky when you sold it.


you reli can't get a 'new' computer for £50, maybe a new game but no way near a new pc/laptop etc

Keep 'em peeled, you'll find one eventually. There are a few in the local newspaper for £30 - £100. Speaking of newspapers, did you hear about The Independent? Bought for a quid :P


Umm they are unlikely to be 'brand new'...
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#46 Poddington

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Posted 27 March 2010 - 02:46 PM

Some ISPs, particularly Mobile ISPs in the UK are offering computers and laptops for free if you sign up to a 24month contract with them.

Some can say, sure I would have gotten the ISP in addition to the PC so the PC works out as free and the ISP gets the customer for 24 months, but take it as you will.

http://shop.orange.c...band?WT.svl=208

The great thing about these services are while the Laptops aren't great and the Broadband is also pretty poor compared to alternatives, it allows people who do not know where to start to get everything they need for a decent price. Should also point out that Vodafone and Orange Mobile Broadband provides access anywhere in the European Union. The amount of comfort you get knowing you are able to connect anywhere in the EU must justify the packages too.

Edited by Poddington, 27 March 2010 - 02:52 PM.

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#47 epicCreations

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Posted 28 March 2010 - 10:13 AM

Yeah, I'd have to agree with IQbrew here. It was a waste playing, and most certainly not worth buying at all.

If your game is gory and violent then I completely agree with your IT teacher.

http://www.yoyogames...reenshot100.bmp :)
NOTE: The YoYoGames copy has been marked as private, so don't try and play it for free.
EDIT: @twelveways' edit: Oh well, who really cares?


Is that your game? I believe I played it under "Recent games", and described it as "An annoying waste of bandwidth".

Edit:
Yes, here's the link. And the image preview is the same bmp you posted.

Another edit:
The game information is

In no way is TGM, theg721 or any other developer of this game ("the developers") affliated with Bethesda Softworks (from here on refered to as "Bethesda") or ZeniMax Media (from here on refered to as "ZeniMax").
This is not meant for personal gain and is purely for entertainment purposes.
The Adoring Fan is Bethesda's creation and is not the developers' creation.
Uriel Septim is also Bethesda's creation, and not the developers'.
The Imperial Watch also is Bethesda's creation, and not the developers'.
The Developers do not own, or claim to own ZeniMax, Bethesda, the Adoring Fan, Uriel Septim or the Imperial Watch.
Some styles and screenshots from The Elder Scrolls IV: Oblivion, made by Bethesda and Bethesda Softworks.
The developers do not own, or claim to own all rights to The Elder Scrolls IV: Oblivion.
GameMaker by Mark Overmars and YoYo Games.
All other material is owned by the developers.


And... You are trying to sell this?
Really?


Especially the information... yikes...
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#48 theg721

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Posted 28 March 2010 - 10:31 AM

No, I'm not trying to sell that one. I made another one with stuff like a PacMan level, FPS etc. That was going to be a demo of one of the levels, I thought I'd post it at YoYo to see if people would like it. Guess I should've posted a different level :).
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#49 Spyro23

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Posted 29 March 2010 - 05:29 AM

I think that at the age of ten years it`s very early to make games. Because, in 99% you won`t make your OWN game (not clone!!!)!

It`s very hard to imagine something own, combine it with good quality of game elements (for example, make good graphic, nice sounds and music, interesting story ect.) and performance.

I tried it and got good results, but it took me almost a year, because I learned very much. I imagined my OWN world, characters and story, I made my OWN graphic, I asked Ramses12( :) ) to write music for the game, I didn`t stole ANY recourses (like some noobs does). INSPIRATION,QUALITY OF PERFORMATION and GAME ATMOSPHERE - three main elements of great indie game, I think.

95% of 10 years old usually making games like "whoa, watch it, mai frest gami, its wery cul, coz it mine!!!111", beacuse they don`t know what is INSPIRATION and what is HARD WORK. They think, that they will create Crysis\GTA\WoW clone just by pressing one button "Make Greatest Game On The World". As a result - hundreds of thousands of Mark Overmars` example copies wth changed sprites (PacMans, First Person Shooters ect.). Such games litter YoYo Games, we need to control quality of those games!

You say "But where I can get inspiration?" - I`ll say you one thing: you can get inspiration from anything, but desirable - from good old games (but not from NES games - already bullying theme! From games such as Spyro, Tekken, Crash Bandicoot, ect.). And, of course, from great books. You can select it by yourself.

Good luck in game developement,
Spyro23.

P.S.: Use licensed software and your own recourses, if you want to sell your game!
P.P.S.: I sold my old Spyro fan-game at my school and got 954 rubles ($32.3234).

Edited by Spyro23, 30 March 2010 - 06:58 AM.

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#50 theg721

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Posted 29 March 2010 - 10:49 AM

I think that at the age of ten years it`s very early to make games. Because, in 99% you won`t make your OWN game (not clone!!!)!

It`s very hard to imagine something own, combine it with good quality of game elements (for example, make good graphic, nice sounds and music, interesting story ect.) and performance.

I tried it and got good results, but it took me almost a year, because I learned very much. I imagined my OWN world, characters and story, I made my QWN graphic, I asked Ramses12( :medieval: ) to write music for the game, I didn`t stole ANY recourses (like some noobs does). INSPIRATION,QUALITY OF PERFORMATION and GAME ATMOSPHERE - three main elements of great indie game, I think.

95% of 10 years old usually making games like "whoa, watch it, mai frest gami, its wery cul, coz it mine!!!111", beacuse they don`t know what is INSPIRATION and what is HARD WORK. They think, that they will create Crysis\GTA\WoW clone just by pressing one button "Make Greatest Game On The World". As a result - hundreds of thousands of Mark Overmars` example copies wth changed sprites (PacMans, First Person Shooters ect.). Such games litter YoYo Games, we need to control quality of those games!

You say "But where I can get inspiration?" - I`ll say you one thing: you can get inspiration from anything, but desirable - from good old games (but not from NES games - already bullying theme! From games such as Spyro, Tekken, Crash Bandicoot, ect.). And, of course, from great books. You can select it by yourself.

Good luck in game developement,
Spyro23.

P.S.: Use licensed software and your own recourses, if you want to sell your game!
P.P.S.: I sold my old Spyro fan-game at my school and got 954 rubles ($32.3234).


Thanks for your reply. This isn't actually my first game (I'm still working on my first game). Also, I agree with pretty much everything you have said.

theg721
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#51 WesIvey

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Posted 29 March 2010 - 10:07 PM

In 5th grade I put the command & conquer example from the GM site on disk and sold about 15 copies for $10 each hahahahahahahaha

I was the richest 5th grader in town, plus I put an ad for my old website on the disk as well so I got some extra visitors to my website.
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#52 guppylover

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Posted 30 March 2010 - 11:40 AM

I had success i made a demo puzzle game and shared it round school and every shared it to their fredinds ect. and then when it was compleate they wanted more and said they could get the full version for £1 each i made about £50 out of it (would have made more but i didn't add copying protection! lol)
don't have it anymore tho
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#53 theg721

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Posted 30 March 2010 - 06:37 PM

I had success i made a demo puzzle game and shared it round school and every shared it to their fredinds ect. and then when it was compleate they wanted more and said they could get the full version for £1 each i made about £50 out of it (would have made more but i didn't add copying protection! lol)
don't have it anymore tho

Thanks for sharing your story. I think there may be some pirates in the making :whistle:
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#54 stevenup7002

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Posted 02 April 2010 - 02:20 AM

Nope, not a good idea to sell games, especially not Game Maker games in school. Unfortunately, you can generally just expect the typical "that game looks gaaaay" response from the majority of people, no matter how awesome your game is. You might get a few sales if you push hard but don't expect a massive turnover.
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#55 armymenis12

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Posted 06 April 2010 - 07:15 AM

From reading the first pages, I'd say your school is overly strict about selling stuff. At my school, nobody really cares. It doesn't matter if your selling games or whatever. You could literally bring your desktop PC to school and sell it. As long as it isn't drugs or guns, you're fine.

What's really profitable at my school is selling fruity snacks. All the sports teams and clubs sell them for fundraising, so people automatically assume you are selling when you walk around with a box. Last year, I collectively made over $1000 just selling fruity snacks on and off- A box of 36 bags goes REALLY fast. Typically, I can sell all of them before the end of the day. That's $36 everyday for 5 days. $36 x 5= $180 a week.

Anyways, I don't understand why you had to ask permission and all that. You should have just sold it on the down low... ^_^

Edited by armymenis12, 06 April 2010 - 07:16 AM.

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#56 theg721

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Posted 06 April 2010 - 06:58 PM

From reading the first pages, I'd say your school is overly strict about selling stuff. At my school, nobody really cares. It doesn't matter if your selling games or whatever. You could literally bring your desktop PC to school and sell it. As long as it isn't drugs or guns, you're fine.

What's really profitable at my school is selling fruity snacks. All the sports teams and clubs sell them for fundraising, so people automatically assume you are selling when you walk around with a box. Last year, I collectively made over $1000 just selling fruity snacks on and off- A box of 36 bags goes REALLY fast. Typically, I can sell all of them before the end of the day. That's $36 everyday for 5 days. $36 x 5= $180 a week.

Anyways, I don't understand why you had to ask permission and all that. You should have just sold it on the down low... :P

You think my school is strict? Talk to my parents...
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#57 @Alex@

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Posted 06 April 2010 - 08:11 PM

Your school does seem a little strict, I've been balantly breaking rules at mine for years and I think I've been taken up about it once, maybe twice. We had a uniform crackdown recently and no-one noticed I wasn't wearing half of it, well bar a couple friends.

Having tried one of your games, "Rooted" I believe it was called, I don't believe that your games of are a quality to sell.

I've had a little experience selling games at school, It wasn't so much selling a single game but custom making quick little arcade games for people. Made me a few bucks, enough for lunch anyway, I believe this may be a way for you to both improve your skills and make a little bit of cash. Say you sell a custom-made arcade game (I'll use my Find Blocky as an example) for a £1, not only have you made a £1 but you've also learned some useful GML. For loops, timers, text effects, and randomisation.
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#58 theg721

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Posted 06 April 2010 - 08:32 PM

Thanks for your reply. Btw, I had never done an TDS before so I didn't know what I was doing, to be honest. Also, I may have said something to ev149 about you regarding your zombie thing. Which I meant.
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#59 meguy

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Posted 27 July 2010 - 09:59 PM

You could sell under your parents name,
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#60 Silverkeygames games

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Posted 07 May 2012 - 10:30 PM

I sold a fps to a friend in 7th grade for $20 and then I put the game up online the next day for free :)
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