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#1 BENJAMUS

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Posted 14 March 2010 - 09:01 PM

Howdy, Game Maker Community! I'm excited to tell you that at last I've produced the final public demo of Vertex, which has been in development for years!   :medieval: Vertex is an action exploration platformer in which the player explores the province of Halcyon to fight against the unknown force behind the attack on the Vertex. This demo includes the following, and more:
  • an average of 2 to 3 hours of gameplay
  • a working inventory and shop
  • original sound, music, and graphics
  • 5 major areas, plus multiple minor areas and secret areas
  • Numerous boss battles

This game has inspiration from Nintendo's Super Metroid, Derek Yu's Spelunky,  Pixel's Cave Story, and a lot more games mentioned in the credits.

You can download it here. File size is approximately 36 MB.

Here's a peek at what the game looks like:
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Additionally, here is an old teaser video for Vertex:
http://www.youtube.com/watch?v=2VYfY-jvLJ0

Enjoy the demo, and stay tuned! All feedback is welcome.

Edited by BENJAMUS, 25 March 2012 - 11:21 PM.

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#2 spader555

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Posted 15 March 2010 - 02:53 AM

The boss is so hard
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#3 Summoner99

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Posted 15 March 2010 - 03:10 AM

I love this game! :)
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#4 Explicit

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Posted 15 March 2010 - 03:56 AM

amazing

not much to say because of that though..
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#5 BENJAMUS

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Posted 15 March 2010 - 11:08 PM

The boss is so hard


Yeah, I have a tendency to make my games a little too hard :) I wanted him to be challenging, but if he's too hard I can alter him (for instance take out the mushrooms, if that would make it better). Were you able to get past him?
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#6 skunkchop

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Posted 16 March 2010 - 12:52 AM

I suggest keeping the boss as it is. It's fine.
The graphics, gameplay AND level design all remind me of Cave Story. I suppose that's a good thing.
I think I did everything possible in the demo. I got 30 of those blue things and I upgraded my health to 13.
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#7 RCCarThief

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Posted 16 March 2010 - 05:58 AM

Very nice game; excellent graphics, good level design from what I saw. The boss is a little difficult, only because of the mushrooms though. They're a little hard to see and I tend to die walking right into them before I even know they're there.

I'd like to watch this progress, it's a very nice game so far.
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#8 BENJAMUS

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Posted 17 March 2010 - 01:40 AM

I suggest keeping the boss as it is. It's fine.
The graphics, gameplay AND level design all remind me of Cave Story. I suppose that's a good thing.
I think I did everything possible in the demo. I got 30 of those blue things and I upgraded my health to 13.

You're pretty darn close to having everything. The only thing you're missing is that your max HP in this demo can go up to 17, and there are two golden things (don't have a name yet :)). But you have maxed out on the blue ones. Thanks for giving it such a thorough play through!
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#9 BENJAMUS

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Posted 15 May 2010 - 07:59 PM

So! It's been a long while since anything has publicly happened with this game. I'd like to announce that a new public demo is ready for play! Here are some updates in the new demo:
  • Movement system doesn't suck anymore. AKA you can run, jump, and attack at the same time. You still have to be standing still to switch characters though.
  • Gemsteel Mine area, including one boss.
  • Improvements in the town.
  • In-development pause system (which, I'm hoping, will eventually include an inventory and an advanced map system. Press 'Enter' to pause).
  • Varor's Barter Shop is now completely functional, but only accessible after you complete the Gemsteel Mine.
  • A hidden Lake area, found in the Garden (currently there are no enemies in the lake, just some cool gimmicks).
  • A bank system, so that you can store your money in the bank and not have to run to some area and collect hundreds of moneys every time you want to buy something.
  • The beginning of the Master Tower area, including two minibosses. Note: the second miniboss comes after only about 2 rooms of the tower. I intend to make him come much later.
  • Some adjustments to some of the graphics. Mainly just the garden tileset and the dungeon bricks.
  • Sounds have been added. Some are definitely to be tweaked, though :(
These are in effect in the second demo, along with many many bug fixes.

Edited by BENJAMUS, 26 June 2011 - 05:42 PM.

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#10 BENJAMUS

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Posted 22 May 2010 - 03:47 AM

The new public demo is available! See the previous post for info. Download link
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#11 Keiferr

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Posted 22 May 2010 - 04:04 AM

I wish I had a pixel artist like you working on my games.

Upload to another host bro, couldn't get it from yoyogames.
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#12 BENJAMUS

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Posted 22 May 2010 - 04:37 AM

I wish I had a pixel artist like you working on my games.

Upload to another host bro, couldn't get it from yoyogames.

Roger. Download from Box.net added to the original post.
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#13 Jade

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Posted 31 July 2010 - 02:45 AM

The boss is so hard


I hope you didn't mean the first boss, cuz I beat him the first try.

Awesome game, I wonder if we'll see it in the Staff Choice or that new thing they got going there.
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#14 Lithium

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Posted 31 July 2010 - 10:35 AM

Nevermind, durr.

Anyway excellent movement and graphics. The game feels smooth.

Edited by Lithium, 31 July 2010 - 10:37 AM.

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#15 CrashingThunder

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Posted 31 July 2010 - 06:56 PM

I played until I beat the first boss and I was already very impressed with everything! The only thing I suggest is to fix some of the sound effects with the dialouge. They sound a bit annoying at times.
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#16 BENJAMUS

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Posted 01 August 2010 - 09:57 PM

I played until I beat the first boss and I was already very impressed with everything! The only thing I suggest is to fix some of the sound effects with the dialouge. They sound a bit annoying at times.

Really? I like them. How would you suggest I change them? Like, do you think I should take them out completely?

Thank you all for the comments!

Awesome game, I wonder if we'll see it in the Staff Choice or that new thing they got going there.

That would be completely awesome, if I do say so myself. At least, for me it would ^_^

Edited by BENJAMUS, 26 June 2011 - 05:43 PM.

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#17 ninja_sheep

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Posted 02 August 2010 - 02:26 PM

There's a slight glitch when you find the 2nd chracter just before the first boss fight. On the last page of dialogue with her it replays the noise to say you've "picked her up" over and over until the textbox goes.
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#18 abyssaltwilight

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Posted 02 August 2010 - 04:24 PM

Game froze up at first boss for some reason, fun game and good graphics all the way there though.
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#19 BENJAMUS

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Posted 02 August 2010 - 11:34 PM

There's a slight glitch when you find the 2nd chracter just before the first boss fight. On the last page of dialogue with her it replays the noise to say you've "picked her up" over and over until the textbox goes.

Right, I forgot about that. I shall get right on that. Thanks for reminding me :P

Game froze up at first boss for some reason, fun game and good graphics all the way there though.

Yeah, there are a couple glitches with Gunnar's opening cutscene. I think I'll just reprogram that cutscene for the next demo.
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#20 Zeddy

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Posted 03 August 2010 - 09:42 AM

This game is beautiful and pretty solid. My only gripe is that the camera lags behind the player rather than the far preferably options of being locked dead-center or looking a bit ahead. I hope I don't have to explain why seeing more stuff behind me than in front of me is a complete waste of screen-estate.

Also, it would be nice if the punch made some sort of sound.

Also, I get error reading real when loading game.

Other than that, the game's pretty much perfect so far.

-I've got to say that the Frog-Dragon looks considerably more like a Penguin-Dragon.

-How does one load game without dying? It seems inconvenient to go kill myself at the spikes each time I boot the game up.

-Oh motherf- I died on the second boss because I accidentally hit up on the door (while airborne, no less!), so I couldn't control my character while he was reassuring me that the door was, in fact, locked. Then I got lasered in the face. The extra salt in the wound is the fact that I had the boss down on his last hitpoint.

Oh well, not like he was particularly difficult.

Edited by zeddidragon, 03 August 2010 - 10:20 AM.

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#21 BENJAMUS

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Posted 04 August 2010 - 09:30 PM

This game is beautiful and pretty solid. My only gripe is that the camera lags behind the player rather than the far preferably options of being locked dead-center or looking a bit ahead. I hope I don't have to explain why seeing more stuff behind me than in front of me is a complete waste of screen-estate.

This is a good point, and I've thought about it before. Basically I was just going for smooth view movement, and this seemed to work. Personally I like the way it looks, but you do make a good point of it being a little inconvenient.

Also, it would be nice if the punch made some sort of sound.

Of course. I'm still working on the sounds, there's plenty more to come.

Also, I get error reading real when loading game.

I've heard of this error before, but I've never gotten it myself. I don't know why it happens. What is the whole error message?

I've got to say that the Frog-Dragon looks considerably more like a Penguin-Dragon.

Well, yeah, he's in the Garden and he's shiny and green. His actual sprite is nothing like what I had sketched out on paper for him, anyway :tongue:

How does one load game without dying? It seems inconvenient to go kill myself at the spikes each time I boot the game up.

Did I not put that in the opening post? I guess not. I thought I did...

Press 'Q'. It's the temporary button for loading. Don't do it while paused or you will get a constant error.

Oh motherf- I died on the second boss because I accidentally hit up on the door (while airborne, no less!), so I couldn't control my character while he was reassuring me that the door was, in fact, locked. Then I got lasered in the face. The extra salt in the wound is the fact that I had the boss down on his last hitpoint.

That's something I've not gotten around to fixing yet, but it's definitely going to be fixed. I totally agree, it's quite unnecessary.

Oh well, not like he was particularly difficult.

To some people, he is. He used to be harder, with more health and more lasers. The difficulty is being ramped up significantly in the Master Tower- not too much, mind you, but it should be a challenge.

Thank you for such detailed feedback. Such comments are always welcome!

Edited by BENJAMUS, 13 December 2011 - 04:31 AM.

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#22 Zeddy

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Posted 04 August 2010 - 09:44 PM

The entire message is not very special:

___________________________________________
ERROR in
action number 1
of Key Press Event for Q-key Key
for object obj_ctrl:

Error reading real.


The event is, of course, different if you load by dying instead of pressing Q but the error message is generally the same. I advice using real() or something. Worth nothing that despite the error everything loads completely fine.

Also worth noting is that I get the error twenty times in a row.


As for the camera, consider that you can have you smooth movement, but instead of following the character smoothly, have it smoothly follow a point in front of them.

-Even after aquiring the map I'm not seeing anything on the map menu. Is this simply because you haven't actually made it yet?

Edited by zeddidragon, 04 August 2010 - 09:49 PM.

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#23 BENJAMUS

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Posted 05 August 2010 - 06:49 AM

The entire message is not very special:

___________________________________________
ERROR in
action number 1
of Key Press Event for Q-key Key
for object obj_ctrl:

Error reading real.


The event is, of course, different if you load by dying instead of pressing Q but the error message is generally the same. I advice using real() or something. Worth nothing that despite the error everything loads completely fine.

That's interesting. I have no idea what's causing it, and it never happens to me. I'm not sure I understand what you mean by using real(). It's looking at an external file containing nothing but numbers with file_text_read_real(specified filename). I also have no idea why it wouldn't cause any problems if it had an error reading the file.

Also worth noting is that I get the error twenty times in a row.

Again, interesting. Literally twenty? Or is that meant as a hyperbole? Because if you literally counted twenty errors, that doesn't make any sense to me because there are far more than twenty values for it to read.

As for the camera, consider that you can have you smooth movement, but instead of following the character smoothly, have it smoothly follow a point in front of them.

I'll look into that. Thank you!

-Even after aquiring the map I'm not seeing anything on the map menu. Is this simply because you haven't actually made it yet?

Correct. In fact, that's exactly what I've been working on the past couple of days. You can pretty much expect it in the next demo, if you play it. It's going pretty nicely.

Edited by BENJAMUS, 05 August 2010 - 06:53 AM.

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#24 Zeddy

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Posted 05 August 2010 - 08:51 AM

That's interesting. I have no idea what's causing it, and it never happens to me. I'm not sure I understand what you mean by using real(). It's looking at an external file containing nothing but numbers with file_text_read_real(specified filename). I also have no idea why it wouldn't cause any problems if it had an error reading the file.

What I mean is that you'd write
variable = real(file_text_read_string(filename));
which somehow doesn't give an error.

Anyways, after opening the savefile with notepad I think I can see what the problem is:
It would appear there is a space in front of each number. also, each number is saved at as much as four decimal's places which seems kinda redundant. I've had this problem with stuff I've made myself and never quite figured out why it would do as it did. In the end I started saving and loading the values as strings, then converting them.

Again, interesting. Literally twenty? Or is that meant as a hyperbole? Because if you literally counted twenty errors, that doesn't make any sense to me because there are far more than twenty values for it to read.

Actual amount when I bothered to count seemed to be thirty-two. Some hyperbole, eh?
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#25 BENJAMUS

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Posted 05 August 2010 - 07:43 PM


That's interesting. I have no idea what's causing it, and it never happens to me. I'm not sure I understand what you mean by using real(). It's looking at an external file containing nothing but numbers with file_text_read_real(specified filename). I also have no idea why it wouldn't cause any problems if it had an error reading the file.

What I mean is that you'd write
variable = real(file_text_read_string(filename));
which somehow doesn't give an error.

Anyways, after opening the savefile with notepad I think I can see what the problem is:
It would appear there is a space in front of each number. also, each number is saved at as much as four decimal's places which seems kinda redundant. I've had this problem with stuff I've made myself and never quite figured out why it would do as it did. In the end I started saving and loading the values as strings, then converting them.

Again, interesting. Literally twenty? Or is that meant as a hyperbole? Because if you literally counted twenty errors, that doesn't make any sense to me because there are far more than twenty values for it to read.

Actual amount when I bothered to count seemed to be thirty-two. Some hyperbole, eh?

Ah, thank you. 32 makes more sense ;)
I included real() and nothing seemed to go wrong from it, so that's good. However, since I never get that error message myself, I can't really tell if it fixed the problem or not. So we'll just wait and see when the next demo comes out, if anyone else has that problem :) which hopefully will be pretty soon.
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#26 DarXun

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Posted 10 August 2010 - 11:27 AM

This game is way better than the porn I watched last evening :o

It's really awesome and reminds of Cave Story(love it *-*), aswell!!
Though there's no BGM in yet it's quite a nice atmosphere and everything.

If you read this:

Go work on the game q_q

Edited by DarXun, 10 August 2010 - 01:16 PM.

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#27 hwisunyoo

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Posted 10 August 2010 - 05:30 PM

this is a really good game... o.o
do you have a team working with you or is this a personal project?
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#28 BENJAMUS

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Posted 12 August 2010 - 02:13 AM

This game is way better than the porn I watched last evening :o

It's really awesome and reminds of Cave Story(love it *-*), aswell!!
Though there's no BGM in yet it's quite a nice atmosphere and everything.

If you read this:

Go work on the game q_q


Still working on the BGM. Although it's going rather slowly, and to be honest I'm pretty sure it'll be a long time 'til it's put into a demo. And I can't avoid admitting that that this game gets huge inspiration out of Cave Story in many places, but I'm trying my hardest to make it not look like a clone :rolleyes:


this is a really good game... o.o
do you have a team working with you or is this a personal project?


Well, technically I have support, with family and friends giving plenty of input, and lasttea999 has helped especially with the programming (namely the motion engine that got the whole project going, as well as a number of small things), but otherwise, it's primarily my project.

Thanks to both of you for your support.

Edited by BENJAMUS, 19 September 2010 - 04:59 AM.

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#29 TheBlackLamb

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Posted 19 August 2010 - 10:41 PM

i tend to suck every rare once in a while, but I can't seem to get out of the passage to the first boss. i can't jump high enough, even with the girl :(
i would love to play farther if i could get outta this cave thing

EDIT: oh nvm, found it

EDIT: the game was fun, but i got to the point in the grass/water area that i didn't know where i was going, and there were no enemies so there was no incentive to continue. i think i ended on 28 or something tho. good game so far. but a map would be nice

Edited by TheBlackLamb, 19 August 2010 - 11:02 PM.

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#30 BENJAMUS

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Posted 20 August 2010 - 12:27 AM

i tend to suck every rare once in a while, but I can't seem to get out of the passage to the first boss. i can't jump high enough, even with the girl :(
i would love to play farther if i could get outta this cave thing

EDIT: oh nvm, found it

EDIT: the game was fun, but i got to the point in the grass/water area that i didn't know where i was going, and there were no enemies so there was no incentive to continue. i think i ended on 28 or something tho. good game so far. but a map would be nice

Looks like you found the WIP lake :P I'm still adding enemies to that area. There's an underwater cave that has a couple rooms. You did get to the mine and the tower, though, right? :/
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