Car Revving.. Pitch Change.. How To ?
Posted 25 February 2010 - 05:09 PM
http://www.yoyogames...-challenge-demo <this is the game in question my first game so go easy.. all a learning curve.
Posted 25 February 2010 - 06:04 PM
Posted 25 February 2010 - 06:08 PM
Posted 25 February 2010 - 06:09 PM
If you want to create nice sounds, don't simulate them in GM, because GM isn't a sound making program. See this by the way.
i have all the audio software i need and the sounds i want to use (im a music producer with released material), i just want to know how to get the car obj and sound working together has they should. i have tried "sound_effect_set(idle,... etc" mapped to the move key.. but this hasnt worked. i was also asking if using a sound engine like fmod was a better option?
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